StatusNil said:
The post you quoted was talking about "pandering" specifically, claiming that it's only accepted (presumably by "gamer culture" or something) when it's aimed at straight men. Which I feel is a seriously mistaken assumption. So I too am talking about "pandering", in a "fan service" sense, and I'm not using it in any accusatory way. The way I see it, games are in some ways closer to enacting fantasies than traditional notions of "Art", so it's only natural they would pander.
Yeah and games designed for "straight men" (more like teenage boys, but whatever) aren't considered "pandering" unless they have excessive fanservice or appeal to the dumbest teenage wish-fulfillment fantasies, while games that happen to have non-optional LGBT themes are considered to be "pandering to gays and SJWs" by default.
And let's face it, the games press does in fact exhibit the hypocrisy I mentioned.
That's quite an extraordinary claim.
Demonstrate it.
Dragon Age is lauded because of its gay sex scenes (and many of the self-hating straight beardoes who wrote about it were careful to mention they pursued the gay "romance option"),
Why do straight men who play gay/bisexual characters have to be "self-hating"? Does this logic apply to gay people that play straight characters? I think the idea of straight people who play as gay/bisexual characters is pretty commendable, they're people who are willing to overcome the "ick" factor to have new experiences.
But as for "lauded because of its gay sex scenes"? Most of the praise I've seen has come from people admiring the amount of variety, and this has been true since the first Mass Effect which allowed a lesbian romance. There's nothing wrong with having straight sexual relationships in video games, when done right they get lauded as much as any gay romance does. The problem is that often when heterosexual romance or sexuality is portrayed in video games it's for the sake of empowering the player rather than offering an interesting character dynamic.
The truth is, when a game has a variety of romance options (like Dragon Age or Mass Effect) it's usually because it's taken a lot more seriously as a core aspect of the game. When a game uses sex and romance as a reward for the player being a badass it's usually depicted in a much more one-dimensional way, and is almost always a straight dude banging a hot chick. While the first Witcher caught some heat for the whole "trading card" thing, the series actually does straight romances pretty well in comparison to most other games and people have given praise where it's due.
while it's safe to say we're at least waist high in shrill condemnations of the "objectification" inherent in fan-servicing the straight demographic, penned by the very same individuals. This is a double standard, and not one excused by considering exclusionary history, since the people of here and now weren't there to revel in the privilege/endure the marginalization. Reversing prejudices is still embracing the principle.
What "prejudices"? You have yet to demonstrate any prejudices, you've just asserted that heterosexual sexuality in video games is usually criticised and homosexual sexuality is often praised. But you haven't considered why this might be the case. You haven't considered that a vast majority of video games that feature sexuality feature heterosexuality exclusively and statistically there's bound to be more prominent examples of shitty straight romances and sex scenes than gay ones just because gay romance and sexuality comprises such a tiny percentage.