Poll: Should stories be praised for being progressive?

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Dizchu

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Sep 23, 2014
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TheLaughingMagician said:
Not too mention how pandering is only bad when not aimed at straight men. People lose their shit because Kung Jin in Mortal Kombat is pandering to gay people but don't care that DOAX exists solely to give nerds boners.
"Come on now, Dead or Alive is a symbol of freedom of speech. Don't you dare attack it! Damn SJWs trying to take our games away."

"Hey that character doesn't need to be gay. SJWs are always trying to push their ideology on others! Why do games have to be about politics anyway?"
 

StatusNil

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Dizchu said:
TheLaughingMagician said:
Not too mention how pandering is only bad when not aimed at straight men. People lose their shit because Kung Jin in Mortal Kombat is pandering to gay people but don't care that DOAX exists solely to give nerds boners.
"Come on now, Dead or Alive is a symbol of freedom of speech. Don't you dare attack it! Damn SJWs trying to take our games away."

"Hey that character doesn't need to be gay. SJWs are always trying to push their ideology on others! Why do games have to be about politics anyway?"
Nothing wrong with pandering to gay people. It's that thing where people are singing praises for the supremely noble cause of gay sexiness out of one side of their mouth, and simultaneously have nothing but foam and bile spewing out of the other for the pernicious crimes of the hetero gaze that tends to piss lots of people off. You know, fashionable heterophobia. Much of it seemingly internalized in the case of the "progressive" gaming press.
 

Dizchu

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Sep 23, 2014
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StatusNil said:
Nothing wrong with pandering to gay people. It's that thing where people are singing praises for the supremely noble cause of gay sexiness out of one side of their mouth, and simultaneously have nothing but foam and bile spewing out of the other for the pernicious crimes of the hetero gaze that tends to piss lots of people off. You know, fashionable heterophobia. Much of it seemingly internalized in the case of the "progressive" gaming press.
"Heterophobia"... right.

When things are accused of "pandering to gay people", often those things aren't pandering to gay people, they just feature gay people. If you had a game where the protagonist is heterosexual and you had no way of changing it, most gay people wouldn't be able to care less. Some might find it frustrating, but you'd hardly see a backlash. If you had a game where the protagonist is gay and you had no way of changing it, people would be sending the developer death threats.
 

Something Amyss

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Dec 3, 2008
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Ryallen said:
T

What I'm trying to say is, things like this seem token.
And they seem token because of the effect you already referenced with black people. They may exist, but they don't in media and thus are treated as a character trait rather than just treating them as humans. The exact problem is this notion that there needs to be a reason to not be a straight, white, cis male. They will seem token as long as this idea persists.

I live in a state that's 96% white and I see more diversity daily than I do in a lot of the media I consume. The only reason I say a lot is because I actively have to seek out media on issues I care about. I mean, think about it honestly. Are you at all bothered when a character's whiteness doesn't inform their character? Really, why should anything else need justification?

TheLaughingMagician said:
Not too mention how pandering is only bad when not aimed at straight men. People lose their shit because Kung Jin in Mortal Kombat is pandering to gay people but don't care that DOAX exists solely to give nerds boners.
Hell, it's more than that. People lose their shit when straight males aren't pandered to, are pandered to slightly less, or it's suggested that maybe the pandering might be a little excessive. If there's one thing that really bothers me about "progressive" things it's how absolutely low the bar has to be to count. It really seems like anything not pandering directly to the straight white dude is considered pandering and quite likely "SJW," whatever that really means.

In short, I think it goes beyond not caring to the point of active antipathy.
 

StatusNil

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Dizchu said:
"Heterophobia"... right.

When things are accused of "pandering to gay people", often those things aren't pandering to gay people, they just feature gay people. If you had a game where the protagonist is heterosexual and you had no way of changing it, most gay people wouldn't be able to care less. Some might find it frustrating, but you'd hardly see a backlash. If you had a game where the protagonist is gay and you had no way of changing it, people would be sending the developer death threats.
The post you quoted was talking about "pandering" specifically, claiming that it's only accepted (presumably by "gamer culture" or something) when it's aimed at straight men. Which I feel is a seriously mistaken assumption. So I too am talking about "pandering", in a "fan service" sense, and I'm not using it in any accusatory way. The way I see it, games are in some ways closer to enacting fantasies than traditional notions of "Art", so it's only natural they would pander.

And let's face it, the games press does in fact exhibit the hypocrisy I mentioned. Dragon Age is lauded because of its gay sex scenes (and many of the self-hating straight beardoes who wrote about it were careful to mention they pursued the gay "romance option"), while it's safe to say we're at least waist high in shrill condemnations of the "objectification" inherent in fan-servicing the straight demographic, penned by the very same individuals. This is a double standard, and not one excused by considering exclusionary history, since the people of here and now weren't there to revel in the privilege/endure the marginalization. Reversing prejudices is still embracing the principle.
 

Dizchu

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Sep 23, 2014
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StatusNil said:
The post you quoted was talking about "pandering" specifically, claiming that it's only accepted (presumably by "gamer culture" or something) when it's aimed at straight men. Which I feel is a seriously mistaken assumption. So I too am talking about "pandering", in a "fan service" sense, and I'm not using it in any accusatory way. The way I see it, games are in some ways closer to enacting fantasies than traditional notions of "Art", so it's only natural they would pander.
Yeah and games designed for "straight men" (more like teenage boys, but whatever) aren't considered "pandering" unless they have excessive fanservice or appeal to the dumbest teenage wish-fulfillment fantasies, while games that happen to have non-optional LGBT themes are considered to be "pandering to gays and SJWs" by default.

And let's face it, the games press does in fact exhibit the hypocrisy I mentioned.
That's quite an extraordinary claim. Demonstrate it.

Dragon Age is lauded because of its gay sex scenes (and many of the self-hating straight beardoes who wrote about it were careful to mention they pursued the gay "romance option"),
Why do straight men who play gay/bisexual characters have to be "self-hating"? Does this logic apply to gay people that play straight characters? I think the idea of straight people who play as gay/bisexual characters is pretty commendable, they're people who are willing to overcome the "ick" factor to have new experiences.

But as for "lauded because of its gay sex scenes"? Most of the praise I've seen has come from people admiring the amount of variety, and this has been true since the first Mass Effect which allowed a lesbian romance. There's nothing wrong with having straight sexual relationships in video games, when done right they get lauded as much as any gay romance does. The problem is that often when heterosexual romance or sexuality is portrayed in video games it's for the sake of empowering the player rather than offering an interesting character dynamic.

The truth is, when a game has a variety of romance options (like Dragon Age or Mass Effect) it's usually because it's taken a lot more seriously as a core aspect of the game. When a game uses sex and romance as a reward for the player being a badass it's usually depicted in a much more one-dimensional way, and is almost always a straight dude banging a hot chick. While the first Witcher caught some heat for the whole "trading card" thing, the series actually does straight romances pretty well in comparison to most other games and people have given praise where it's due.

while it's safe to say we're at least waist high in shrill condemnations of the "objectification" inherent in fan-servicing the straight demographic, penned by the very same individuals. This is a double standard, and not one excused by considering exclusionary history, since the people of here and now weren't there to revel in the privilege/endure the marginalization. Reversing prejudices is still embracing the principle.
What "prejudices"? You have yet to demonstrate any prejudices, you've just asserted that heterosexual sexuality in video games is usually criticised and homosexual sexuality is often praised. But you haven't considered why this might be the case. You haven't considered that a vast majority of video games that feature sexuality feature heterosexuality exclusively and statistically there's bound to be more prominent examples of shitty straight romances and sex scenes than gay ones just because gay romance and sexuality comprises such a tiny percentage.
 

Silvanus

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Fallow said:
I believe that the potential of art to communicate is 100% in the interpretation. A blind man cannot draw a drop of meaning from a painting, nor can a deaf man feel a single shred of joy from a concert. The entirety of expression from art lies purely in the interpretation of the art itself, more traditionally defined with the aforism "Beauty lies in the eye of the beholder". Furthermore, art has no future-predicting powers, else we'd see more of it working in the stock exchange. You are ofcourse free to argue that point, but I have yet to see a study where art outperforms predictive algorithms in any field.
Of course it's 100% in the interpretation; again, that goes without saying. That doesn't mean its potential is identical to that of toilet paper. There is a lot more depth and meaning to be interpreted in a well-crafted novel than a blank sheet; its ability to communicate isn't even comparable.

Fallow said:
As for toilet paper saying things about us as humans, it again goes back to the interpretation. Without a frame of reference or the ability to interpret within the context (i.e. only an objective measurement), art is as communicating as toiletpaper.
Obviously. Thankfully, we do have those frames of reference, so the art is free to exceed toilet paper. It's no use imagining ourselves as blind mole-rats trying to interpret the two side-by-side; we're not. We're not stuck here relying on pointless objective measurements like cretins.

Fallow said:
I fail to see how you draw this conclusion, especially in light of my previous post. Waaait, didn't you claim I was a "cynic" for "needlessly" stating that art was purely subjective?
The only way you can reduce art to the same level of communication is by removing all interpretation, and judging the two solely on objective measurements-- you even said so yourself above ("Without a frame of reference or the ability to interpret within the context (i.e. only an objective measurement), art is as communicating as toiletpaper [sic]").

The difference is that you actually did refer to objectivity.

Fallow said:
If art has no objective meaning, how can it have an objective interpretation of any meaning?
It can't, which is why we're perfectly happy with subjective meaning.
 

Queen Michael

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I believe we should praise stories for being progressive, but I don't think we should mistake it for artistic quality. Making a story more inclusive of minorities is like making a paperback novel out of recycled paper--it's a good thing, but it has nothing to do with its quality, or lack thereof, from an artistic point of view.