I don't get why people pay Microsoft money to play online because it's just plain bullshit. Microsoft has to pay for the upkeep of servers on their first party titles I would assume, but very few, if any, Microsoft first party games use dedicated servers in the first place, and 1 of the players in the game is the host so the bandwidth costs are all on the ISP of the host. The game servers just collect and track the player stats and that's all. And paying Microsoft money to play a 3rd party title online is basically the equivalent of bat-shit, insane crazy in my opinion as Microsoft has no expenses whatsoever when people play CoD or Bad Company online. Just tell me one difference between playing CoD on the 360 and PS3. I don't understand cross-game chat whatsoever, I don't wanna be talking to my friends when I'm playing a different game, and the only reason I would talk to them while playing the same game is just for teamwork purposes. I talk to my friends when we hang out together.
Timbydude said:
PS3 online play is horrendously laggy, nobody has headsets, and it's an overall more annoying experience than Xbox Live. For the price of a single game per year, paying for an online service is not outlandish.
How is the PS3 laggier? One of the players in whatever game you are playing is the host; the laggy-ness of the game is dependent on the player who is the host, not Sony or Microsoft. Very few games use servers as dedicated hosts, it's not like playing CoD on the PS3 is using Sony's servers and playing CoD on the 360 is using Microsoft's servers. And, so what if less PS3 users have headsets as to get a decent online experience you have to mute all the assholes anyways. Actually, most PS3 users do have a headset because you can use any bluetooth headset on the PS3 and almost everyone has at least one bluetooth headset nowadays, which they probably got for free with their cell phone.