Whatever works for the game works for the game, half life is a gleaming example.... However, I'd prefer being able to choose what my character gets to say; after all, it is my character.
soul nomad actually had dialogue choices, so I'd put that under the option of "choose what they say" even though you didn't exactly have a voiceirefusetoincludenumbersinthisname said:This is largely dependent on how well it's handled. Persona 3, Soul Nomad and the World Eaters, Super Mario RPG, and Persona 4 all have terrific silent main characters, but other times silent MCs tick me off. I think the key is having a great supporting cast/dialogue options to keep things engaging.
Immersion is when you willingly take on a role assigned to you as your own; you are the character, but the character is not you. The silent protagonist assigns no role, and therefore avoids the issue of breaking immersion by never providing any; you can't invest yourself emotionally in a brick wall. It's not a humble solution, it's a cheap one. The only reason people like it is that it beats playing as a thundering idiot [hello there, Haze] because there's nothing to dislike about the blank slate.Katana314 said:No matter how much of a Half-Life fan I am, I make it a common routine of mine to take "fans of Gordon Freeman" out into dark alleyways and slam a dumpster lid on their head for several minutes. (sarcasm, not trying to flame)
A silent protagonist is a humble way of trying to avoid inflammatory, disagreeable, or immersion-breaking lines from the "player" and also letting you project yourself there better.
i sooooo agreeJamienra said:*Sigh* the days of the final fantasy speech bubble.
Its not exactly silent protagonist. but i prefered giving them my own voices in my head ^^