Poll: Since when did developers stop caring about the players?

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northeast rower

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qwerty19411 said:
northeast rower said:
qwerty19411 said:
northeast rower said:
Okay, so no one likes piracy. We get it. However, that doesn't mean that supremely dicking the audience you're aiming at is the best idea.

This mini-rant comes with the announcement that "Rage" (which I was hoping to buy until I saw the 22 gig save space) will lock the single-player if it is bought used. This isn't the first time this has happened. Mass Effect 2 charged you $15 dollars extra for a used game, Diablo 3 will only work if it has an online connection, and Battlefield 3 requires a connection to Origin, a not-so-cleverly implemented ploy to have people rally behind Origin to gain some ground on Steam.

Like I said, piracy sucks. But this is the wrong way to combat it. Arkham Asylum did it right, glitching pirated copies so that the cape wouldn't work.

Imagine this: you buy Halo: Reach used. Then you find out that half of the multiplayer playlists are locked because you didn't have the access codes. You borrow Red Dead Redemption from a friend and find that because you don't have an account with Rockstar, you can't mount horses. Pretty exciting future, right?

And it's all thanks to the developers who forgot their audiences. I believe, personally, that piracy has to stop, and that devs are justified in implementing security in their games. In my opinion, though, this is the wrong way to do it.
Seriously, you need to read the story instead of interpreting off the title alone.

And publishers pull this shit, not devs.
Okay, for one thing, I misinterpreted the article. I did read the story, for your information, and I'd seen demos showing off the sewer levels. Naturally, I'd assumed that they were essential to the campaign. However, I missed the quote at the bottom stating that they wouldn't detract from the experience, so ec-fucking-scuse me your royal highness if I missed that precious little tidbit of information.
You started a whole thread based off your misinterpretation. I point that out, and you take it personally.
Fair enough, but the attention-grabbing headline didn't exactly help when reading the actual story. Spun my views in the wrong direction.
 

Ralphfromdk

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northeast rower said:
Okay, so no one likes piracy. We get it. However, that doesn't mean that supremely dicking the audience you're aiming at is the best idea.

This mini-rant comes with the announcement that "Rage" (which I was hoping to buy until I saw the 22 gig save space) will lock the single-player if it is bought used.

*some sniping*

EDIT: Just now I noticed that quote at the bottom of the Rage article stating that the sewer levels were not mandatory. I thought they were. My point still stands.
I am so f'ing tired from little whiners like you OP, who think that the game developers owe them something, even though you buy the games used.

You're not giving them ANYTHING AT ALL,I repeat, ANYTHING AT ALL, so why should they give you something? They are in their full right to sell a game that only works 100% if you actually give them some of the money for it. After the first sale of the game, they don't owe any one else anything in the future of that game / disc.

The ones that they have to care about, are the people who actually give them money, and not those that don't want to pay them for their work.

They aren't responsible for the game missing bits after some one else sells it to you used.
If some one sold you their used car, would you complain to the manufacture if there were parts missing? No, you would go and complain to the guy who sold it to you.

If you should have an issue with any one, it should be GameStop or who ever you buy used from, for not selling you a full game.
 

northeast rower

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Ralphfromdk said:
northeast rower said:
Okay, so no one likes piracy. We get it. However, that doesn't mean that supremely dicking the audience you're aiming at is the best idea.

This mini-rant comes with the announcement that "Rage" (which I was hoping to buy until I saw the 22 gig save space) will lock the single-player if it is bought used.

*some sniping*

EDIT: Just now I noticed that quote at the bottom of the Rage article stating that the sewer levels were not mandatory. I thought they were. My point still stands.
I am so f'ing tired from little whiners like you OP, who think that the game developers owe them something, even though you buy the games used.

You're not giving them ANYTHING AT ALL,I repeat, ANYTHING AT ALL, so why should they give you something? They are in their full right to sell a game that only works 100% if you actually give them some of the money for it. After the first sale of the game, they don't owe any one else anything in the future of that game / disc.

The ones that they have to care about, are the people who actually give them money, and not those that don't want to pay them for their work.

They aren't responsible for the game missing bits after some one else sells it to you used.
If some one sold you their used car, would you complain to the manufacture if there were parts missing? No, you would go and complain to the guy who sold it to you.

If you should have an issue with any one, it should be GameStop or who ever you buy used from, for not selling you a full game.
Jesus, call the WAAAAmbulance.

Try playing Duke Nukem Forever. Then you'll see why I want the devs/pubs to put some effort into loving their audience. Yeah, they're in the right, but it's a bad business practice that will lose them money and interest in future games in the series/ by the dev.

As for that used car analogy: I'm making the point that this is similar to having to pay an extra $100 for the keys to start the car after you purchase it.

As for having an issue with Gamestop: I will most certainly not have an issue with the retailer. It's my choice to by a used game because it saves me money. Last month I got Oblivion, COD4, and Red Faction: Guerrilla for $20 by buying them used. Did the devs get anything? No, but it piqued my interest in future titles by them.

If you're rich or irresponsible enough to pay the full price for every game that comes out, that's your choice. I like to conserve.

The kind of dev/pub you just described is one interested only in making money, like Treyarch/Activision. They don't care about the fanbase. The opposite would be Bungie/Rockstar/Bioware, who put effort into their audience. There's a reason for that difference between the two sides in terms of customer support: one side doesn't care, the other side does.
 

Ralphfromdk

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northeast rower said:
Ralphfromdk said:
northeast rower said:
Okay, so no one likes piracy. We get it. However, that doesn't mean that supremely dicking the audience you're aiming at is the best idea.

This mini-rant comes with the announcement that "Rage" (which I was hoping to buy until I saw the 22 gig save space) will lock the single-player if it is bought used.

*some sniping*

EDIT: Just now I noticed that quote at the bottom of the Rage article stating that the sewer levels were not mandatory. I thought they were. My point still stands.
I am so f'ing tired from little whiners like you OP, who think that the game developers owe them something, even though you buy the games used.

You're not giving them ANYTHING AT ALL,I repeat, ANYTHING AT ALL, so why should they give you something? They are in their full right to sell a game that only works 100% if you actually give them some of the money for it. After the first sale of the game, they don't owe any one else anything in the future of that game / disc.

The ones that they have to care about, are the people who actually give them money, and not those that don't want to pay them for their work.

They aren't responsible for the game missing bits after some one else sells it to you used.
If some one sold you their used car, would you complain to the manufacture if there were parts missing? No, you would go and complain to the guy who sold it to you.

If you should have an issue with any one, it should be GameStop or who ever you buy used from, for not selling you a full game.
Jesus, call the WAAAAmbulance.

Try playing Duke Nukem Forever. Then you'll see why I want the devs/pubs to put some effort into loving their audience. Yeah, they're in the right, but it's a bad business practice that will lose them money and interest in future games in the series/ by the dev.

As for that used car analogy: I'm making the point that this is similar to having to pay an extra $100 for the keys to start the car after you purchase it.

As for having an issue with Gamestop: I will most certainly not have an issue with the retailer. It's my choice to by a used game because it saves me money. Last month I got Oblivion, COD4, and Red Faction: Guerrilla for $20 by buying them used. Did the devs get anything? No, but it piqued my interest in future titles by them.

If you're rich or irresponsible enough to pay the full price for every game that comes out, that's your choice. I like to conserve.

The kind of dev/pub you just described is one interested only in making money, like Treyarch/Activision. They don't care about the fanbase. The opposite would be Bungie/Rockstar/Bioware, who put effort into their audience. There's a reason for that difference between the two sides in terms of customer support: one side doesn't care, the other side does.
Back to the car / game thing.

Paying customers (that being NEW sales, NOT used) don't have to pay anything more than we have for many many years now. You buy the whole package from the maker, and it will all work for the price they asked from you.

And it's not like they leave the game unplayable if you buy it used, sure there will be something you might wish was still there, there might be a seat or window missing,a couple of levels or the multiplayer is not there, but it's not going to stop you from using it. The engine is still there, along with the keys, so they are not stopping you from playing.

And all of that, is totally in the hands of the secondhand salesman. It's his fault if he doesn't inform you that there might be some stuff missing.

Any where in the world where people make a product, they will tell you that they don't give a flying Sh't about the guy who's going to buy their product used. He didn't pay them anything.
It's just good old fashioned common sense.
 

Winthrop

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Okay so people have consoles break a lot right? So if you buy rage and then your console breaks, you need to pay them for the game again? Now granted its only like ten dollars but if you have ten games that do this its an added hundred to the price of rebuying the console. Or how about you have a group of people over and one of them agrees to bring a game but you can't play it because you don't have a code for your console. Or what about the people who don't have internet access? They can't play a part of their single player game because of this. Granted depending on how they check for it (IE with your gamertag or on your console) some problems are fixed and some are created. I don't think anyone seems to notice how this hurts more than just used game buyers.
 

Kingsman

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OutrageousEmu said:
Kingsman said:
OutrageousEmu said:
Why would they care even slightly about someone who's not their customer by definition?

Look, its incredibly simple. If you buy the game used, you are not the devs customer, or the publishers - you are Gamestops customer. The dev and the publisher don't see a single dollar from your sale. Thus, the dev has absolutely no reason whatsoever to care about you. Realistically, this is them offering a higher quality product than their competitors - the used market. Thats business 101.
Using that logic, they should call buying used books stealing and burn libraries where they stand. :/
Yes, if by "that" you mean "insane troll". Restating something as a bizarre otherworldy absolute is not a sound debating tactic. Its whats Republicans do.
Don't give me that, it's the exact same logic. The author and his publishing company don't get any profit from used books circling in a secondary market so they should do everything in their power to stop anyone but the buyer from reading it, including burning libraries and calling the sale of second-hand books the stealing of intellectual property.

You're daft if you can't see the similarity.
 

ashival

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I find it funny how 90% of these threads on un/justified drm/publisher shenanigans about protecting their sales completely ignore the fact that brick and mortar stores have to go through some channel, weather it be through the publisher, amazon, or whatever distributing company and PAY for said games. If it's through the publisher the only two ways they could go about getting the product is either through a contract deal or through a direct sale.
For example if GameStop had to make a deal with the publisher in order to even carry the game, this may entail making a deal where for each new game sold the publisher gets a cut along with paying them, then I can see the publisher being dickish about the used game sales. However I imagine any publisher would have had a clause in whatever contract they made with whomever to cockblock any used game sales so that clearly isn't the case. About the only thing that makes sense is that GameStop pays upfront whatever value the publisher set per unit.
This means GameStop could then up the price to make a profit but the chances are with so many other companies willing to sell for a base price they wont do that because it would mean loss of customers so they keep it there for stated reason. This also means the only real way GameStop makes any real profit on anything they have is from the used games.
In fact I would say this is primarily the case as for an example Blockbuster, I know I know, made the most money off of their previously viewed product sales as the movies they got in store were off of a contract with the studio where the rental sales were split between them and the studio, and in the end were usually only allowed to keep a certain amount of high budget titles like say Zombieland in stock at any given time because the studios only wanted a certain amount of any given title in circulation at any given time. This was done usually by having the stores destroy a certain amount(knife or paper shredder) and sending them back to corporate who then sent them back to the studio.

tl;dr version: Most companies probably already pay for every unit of whatever game they get in their stores already. Meaning publishers make little profit on new games from retailers to begin with so retailers also try to recoup their losses by selling used games which is pure profit for them.
 

werty10089

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DEVs have shifted interest from the player, to the players wallet from the get-go. The very nature of corporations is to maximize profits, and non-corporate funded games don't have much of a budget. Of course companies are generalizing their games to reach a larger audience, if they do so, they get more money to further generalize their games to make even more money. People have only picked up on this recently due to the amount of generalization being excessive, but if you took any notice at all, it was happening all along.
 

Kingsman

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OutrageousEmu said:
Kingsman said:
OutrageousEmu said:
Kingsman said:
OutrageousEmu said:
Why would they care even slightly about someone who's not their customer by definition?

Look, its incredibly simple. If you buy the game used, you are not the devs customer, or the publishers - you are Gamestops customer. The dev and the publisher don't see a single dollar from your sale. Thus, the dev has absolutely no reason whatsoever to care about you. Realistically, this is them offering a higher quality product than their competitors - the used market. Thats business 101.
Using that logic, they should call buying used books stealing and burn libraries where they stand. :/
Yes, if by "that" you mean "insane troll". Restating something as a bizarre otherworldy absolute is not a sound debating tactic. Its whats Republicans do.
Don't give me that, it's the exact same logic. The author and his publishing company don't get any profit from used books circling in a secondary market so they should do everything in their power to stop anyone but the buyer from reading it, including burning libraries and calling the sale of second-hand books the stealing of intellectual property.

You're daft if you can't see the similarity.
You're insane if you actually can. No, thats not an insult, if you actually think that going around burning down buildings is actually the same as placiung a restriction on resold games, then you seem deeply mentally disturbed.

Burning down buildings is arson, and could be murder. It is illegal. This is not arson. This is not illegal. Get help. Seriously.
...Wow. Thank you for making yourself the poster-boy for why I hate the people on these forums.

I may have used a straw-man which I could understand being broken with some sort of reasonable argument, but you have completely managed to misconstrue everything and anything I was trying to argue, jumped to a wild tangent with no relation to the topic at hand, and then passed it all off as me being a "troll."

Don't bother replying. I know I won't.
 

Aeshi

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Probably around the same time the "Players" stopped caring about them.

Somebody should pay all the Developers out there to just flat-out stop making games for a few years, then we'll see if people are so quick to take them for granted.
 

The Forces of Chaos

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Aeshi said:
Probably around the same time the "Players" stopped caring about them.

Somebody should pay all the Developers out there to just flat-out stop making games for a few years, then we'll see if people are so quick to take them for granted.
People will happy fill the void.
 

aba1

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northeast rower said:
My general rule of thumb is just dont buy the game if people just stoped rather than saying I am only one person then we would actually get somwhere.

So when it comes to games that let the dev or publishers decide what I can and cannot do in the game I just dont buy them. I dont want to have a game 20 years down the road I cannot play because xbox live is no longer running.
 

lovest harding

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Stall said:
1) Piracy and the used game market have the exact same end impact on developers. In their eyes, one is no different from the other, as each end up cutting them out of a sale. One might be legal, and one illegal, but the ultimate effect of both is equal.

2) The "DRM" hate against D3 is ridiculous. It's a multiplayer game, meaning you have to be connected to the internet to play it anyways. People are complaining because they are entitled, and want D3 to be single player. Since they aren't getting their way, they are making a fuss.

3) DRM as a whole is just an easy target for hatred. I cannot think of an instance where DRM has EVER inconvenienced me in the last 5 or so years. If you look at PC gaming history, then you'd find that DRM is more user-friendly and non-evasive than ever. Old school DRM was entering the third letter in paragraph 8 on page 13 in the manual. If you lost the manual, then you were fucked. Slightly less old DRM was CD keys, and anyone who played PC games during the late 90s/early 00s will tell you how easily you could lose these fucking things. From where DRM began... it's come a long way.

So yes, this is all unjustified.
1. I agree.

2. Bullshit. I've played Diablo and Diablo II since they were first released and have only played them as single player games. There is, in fact, a single player storyline (as in a story you can play by yourself) in Diablo 3, therefore I shouldn't be forced to be connected to the internet to play a game I wish to play by myself. As I've said lots of times regarding this issue, my internet connection isn't that stable. I can go days where it doesn't go out or only 15 minutes and when it goes out, it goes out for a few minutes at a time.
As a consumer, I shouldn't be punished for having a connection that isn't randomly up to some game developers standard to play a single player game.

3. Meh. Not in the mood to discuss. xD
 

Rarhnor

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MianusIzBleeding said:
You know how you solve the content lock?
BUY THE GAME NEW!...HELP THE DEVS!

The games industry is just that. An industry.
It needs money to function. Games are costing millions of £/$ now and that money needs to be recouped.

If locking out single/multiplayer components is what it takes to recoup that money, then I'm all for it.
Either that, or move the industry completely to Digital Distribution, which I also back whole-heartedly.
I've been a gamer for nigh-on 19 years now and if this sudden surge of people hating DRM/Content-lock and just buying pre-owned carries on, I'm gonna see this industry that I love so much be destroyed by the very people who claim to love it
I agree.
+ you have to consider that there are taxes, that get lost in the process of buying used games. Where I come from, our recession could have been much more easy on us, had the private consumer spent close to 3% extra on items, for example in the luxury category, like games. These taxes aren't covered (rarely anyway) on secondhand items. These taxes would've gone to distributors, developers, importers, and more.
Money makes the world spin... literally.
 

GonzoGamer

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No it isn't justified but the publishers think it is because they think that everyone who pirates or buys used really has money but just doesn't want to spend it on them.
When I was poor I bought used and even pirated because it was all I could afford. Now that I have money, I buy new. I however do not buy any new game that pulls this kind of shit.

The stupid thing is that it probably wont even affect the pirates, just the legitimate (yes even though the publisher doesn't make the profit they are legitimate consumers who are doing nothing illegal) used customers.

What the publishers should do is set up their own used trade-in/sales program. It certainly wont be too hard to offer more competitive prices/values than gamestop and that's the entity getting their money...not the used consumer. But as they haven't done this, I think they just use used sales and pirating as an excuse to execute these sorts of schemes. They have obviously fooled people into feeling sorry for them so I guess that's working for them...for now.