Poll: Skyrim, randomly generated content and replayability

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Carnagath

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This is one of the biggest gripes I have with Skyrim and most games who go down the same route. Apparently, Bethesda seem to think that incorporating randomly generated content in the game increases its replayability, or so they claim.

I think that depends heavily on the game, and in Skyrim's case does quite the opposite of what its developers claim. Why? Let's take a game like Diablo. The focus of that game is your character. Improving stats, gear and skill, trying different combinations and builds, and then gloating or destroying other people online is the game's primary goal, while the environment and world take the back seat. Does randomly generated content add something to a game like that? In my opinion, certainly. The world is just the backdrop, and it's being kept fresh while you grind.

In a game like Skyrim though, the main focus is the world itself. It's not even a multiplayer game. Randomly generated content takes away uniqueness and creative flair, because honestly numbers can't replace developers. I played Morrowind for hundreds, maybe thousands of hours after I had completed every quest in it, because it was packed with neat little easter eggs that the developers had stashed in every corner of the map, even in the depths of the sea. That's what made it unique and that's why it lasted so many hours. In Oblivion, and even more so in Skyrim, I feel that it just makes the game worse. I could play a deadly drinking game with the times I rolled my eyes because a dungeon or quest felt randomly generated. In the end, I don't feel like I'm ever going to replay this.

In short I feel that in Skyrim and similar games, randomly generated content actually hurts the depth of the game as well as its replayability, and it is either lazy game design or a way to cut back on development time, falsely marketed as an intended feature. What do you guys think?

EDIT: I had a poll up and everything, but the forum decided to eat it for some reason.
 

zehydra

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eh, I don't think they're randomly generated. They might be because I haven't played Skyrim, but I know they weren't in Oblivion.
 

Carnagath

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zehydra said:
eh, I don't think they're randomly generated. They might be because I haven't played Skyrim, but I know they weren't in Oblivion.
I was pretty sure that some dungeons were randomly generated in Oblivion. If they weren't, then oh dear God, they were so bad.
 

zehydra

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Carnagath said:
zehydra said:
eh, I don't think they're randomly generated. They might be because I haven't played Skyrim, but I know they weren't in Oblivion.
I was pretty sure that some dungeons were randomly generated in Oblivion. If they weren't, then oh dear God, they were so bad.
I'm pretty sure they weren't, but I didn't think they were particularly bad. I guess we all have different standards. I think you have to understand that you are correct with the notion that they like to focus on the world in these games, and they will even make sure that all the dungeons of the same kind (elven, mineshaft etc) are similarly structured, because it would have made sense in the context of the world in which you were exploring.

Or that theory could just be bullshit and they are actually just terrible dungeon creators.

Who knows.

I do know this though, The Elderscrolls haven't really relied on a randomly generated world (or dungeons) since Daggerfall, when the game was almost entirely randomly generated.
 

ResonanceGames

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I'd be willing to bet a wad of cash that there is significantly more hand crafted content in Skyrim than in Morrowind. A larger percent of Morrowind may have been made by hand, but in terms of sheer numbers? Skyrim has more.

They tried to find a happy medium between the handmade feel of Morrowind and the huge amount of content that Daggerfall offered, and I think they succeeded. Best of both worlds, if you ask me.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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I personally enjoy the idea that I'm crafting a different adventure every time I play.

I'm off the rails, baby, and I ain't goin' back on 'em for you or anybody.
 

craftomega

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I think your thinking to hard on something that you cant really tell yet. Dont judge a game you may come to love to harshly.
 

Elementary - Dear Watson

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Nov 9, 2010
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I'm pretty sure it is the quests and npc's that are randomly generated, so that even if a whole town die, a new wave of NPC's with new faces and new names and personalities will move in, and then they will give you random quests, which could take you to a cave that you havent been to collect a piece of treasure the game has put in. I don't remember reading that the caves layouts were generated as well, I may be wrong, but I'm sure all the caves were designed! The random quests were designed to help you explore the whole world, and to make sure that there are no caves that are redundant!
 

Jandau

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Carnagath said:
zehydra said:
eh, I don't think they're randomly generated. They might be because I haven't played Skyrim, but I know they weren't in Oblivion.
I was pretty sure that some dungeons were randomly generated in Oblivion. If they weren't, then oh dear God, they were so bad.
No, they weren't randomly generated and yes, they were bad. I belive Daggerfall had randomly generated dungeons, but I think they stopped that when they made Morrowind.
 

triggrhappy94

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As far as I can tell from playing Skyrim almost non-stop since it came out: almost nothing in it's randomly generated. I know that there are the occional random encounters while travel on paths, where you could get anything from a stray dog to Legion soldier. I noticed that some of the dragon fights are also random, but you can normally expect to be ambushed by one an certain areas. I've also noticed that with some quest lines, depending on which memeber of the faction you go to, you can get different quests, but I don't really think that's random. The loot is deffinately random though.

Skyrim isn't replayable due to random content. It's replayable because of all the content it has. It's almost impossible not to wonder what you could have done differently and what you would do differently.

OT: Betheseda had around ten designers just working on dungeons, so each one would be different from the next. There are also 120-something actual dungeons in the game, with a lot more non-dungeon locations to explore.