Best game I've ever played. I wasn't even hyped for it (or even paying attention to it for that matter) until a week ago so unlike most people I didn't even have to suck up a long waiting period!
yeah, so many little touches in skyrim that just make everything so much more satisfying. from the little animations for forging weapons/armor and improving them, making leather, mining, general conversation, people meeting each-other in the streets, and even chopping wood for crying out loud!DRes82 said:Protected Riverwood from a frost dragon...brought it down on the street, crowd gathered around to look at the carcass and cheered for me. Best moment in a game ever...except for the final assault on the arch demon in DA:0 possibly.
Now if someone would just tell me how to fix this damned memory leak so that i don't have to restart the game every 30 minutes.
usmarine4160 said:RedEyesBlackGamer said:We're already hearing about a bunch of technical issues and it's only been out a day. With Bethesda games, the real problems don't start until it's properly broken in.usmarine4160 said:So should I get this game? I feel like starting another Skyrim thread will get me hung from a tree
I'm sure it's an amazing game but I'm going to wait for them to patch it up.
I have a ps3 so I'm especially wary if it.
It runs just fine on PS3, I've played for numerous hours as of yet no bugs or crashes and I don't consider the OP giants to be bugs/glitches. The NPC's work fine, the interface is easy to use and doesn't hamper gameplay. All in all the PS3 version works great. So if thats whats stopping you, then take this as testimony that PS3 Skyrim is working as intended.usmarine4160 said:I'm waiting till everything gets fixed then I might buy it for PS3 as I just use my PS3 for Blu ray (sorry panda )
Really? I thought it was much higher than oblivion. But then again, I run around in mage robes so i guess the lack of armor helps that.John the Gamer said:4. The weight limit seems awfully low, but I guess that's what cheats are for
I like RPGs and I love skyrim, so yehSinathor said:Skyrim is an RPG for people who don't like RPGs. That's my bottomline after around 20 hours of play. Unfocused and mostly just completely random, accompanied with the worst quest design ever.
Also, about immersion.... Immersion =/= Graphics. I was unable to get immersed in the game because nothing makes sense. The NPCs are completely thick and none of them knows they're living in the very northenmost parts of the world. They wear t-shirts in a snow storm and not a single NPC says that it's cold here. Ever.
That all on top of the fact that after 15 hours of play my mainquest broke down and there was nothing I could do, even if I loaded an earlier save. And the only other interesting questchain I had found was with the stormcloaks, and guess what, the questchain broke down too. Yay.
GG Bethesda. You made a piece of shit game. Again.
And don't even get me started on the dragons.
To me the sidequests are perfect for what they are. they do fill out the background of the city/people around you. Without revealing too much spoilery content, there's some families who used to be best of friends who are driven apart due to allegiances in the looming civil war, which leads to some interesting sidequests. The Companions quests are amazing and have a really cool and unexpected turn. One of the main holds (cities) has fallen on hard times and needs you to help restore it to glory by re-discovering its history and artifacts.SpaceBat said:I know that, but I also believe that these distractions should be done in a way that doesn't harm the main story? And isn't the quality of these "distractions" important as well?King of the Sandbox said:A good roleplaying game gives you these "distractions" as tools for helping you craft your own tale. Y'know... role-playing.
I'll try to explain with as little grammar errors as possible:
In Planescape Torment, for example, the sidequests allowed me to to, as you said, craft my own tale. It allowed me to create my own character, to roleplay, to immerse myself into the world. But most of these sidequests not only had a interesting tale of their own, they also added something to the backstory and/or depth of characters or to a district, city or world et cetera. These sidequests not only allowed me to craft my own tale, but also allowed me to immerse myself even more into the world and my character, but also got me more interested in the main quest. It boosted the main plot, while providing distractions. I never truly got derailed.
Oblivion on the other hand, at least the first 15-20 hours of my playtime, merely gave me (mostly) random fetch-quests for random items for random people for no interesting reason and that completely drained away my interest in the main plot. I mean sure, you can say I was role-playing, but it wasn't satisfying or interesting. I didn't feel as if I was actually developing within a world as a character, but just wasting time. I felt as if I was still the same person (unable to develop as a character and grow more attached to anything), still living within the same world, where my actions for the past 15 to 20 hours didn't matter whatsoever.
I hope I was able to explain it well enough. English isn't my first language.
I learned this the hard way. The groups of three or more enemeis are really tough to take out.Tiger Sora said:Also for anyone going into Dwarven ruins, watch the **** out. Theres some crazy stuff in there.
those fucking little kids man. Its like, some people complained that you couldn't kill children in Fallout so Bethesda made the kids in Skyrim insufferable pricks.John the Gamer said:I forgot one major annoyance: unkillable characters.