Unnecessary quantities of gore can destroy a game's mood and atmosphere.
Take Dragon Age, for example: In the first game, there was a lot of blood, sure, but only a FEW violent gory animations that played once in a while (when you killed something with a crit, i think). The amount of blood looked a bit silly, but it was quite excusable.
In DA2? Well, in their effort to make the game more....action'y; Bioware did this thing where, 1/3 times when you kill an enemy....they explode. I shit you not. They literally explode in a giant splotch of blood....and a few blank, untextured body parts (think dress dummy heads) fly apart from the point of death....
It is literally the most retarded thing I've seen in that game. It is comical.... but not in any way funny. It's disturbing shit, that instantly obliterates your sense of immersion (I didn't know my rogues dagger was made out of solid GUNPOWDER!?), and utterly ruins the plausibility of the world when all 500 of those untextured heads disappear after a second. That was HORRENDOUS application of gore, and I nearly stopped playing after I first saw that. Instead, (since I wanted to see the story through) I just dropped the difficulty to casual, and just spammed R for the rest of the game, because I JUST couldn't take the combat seriously anymore.
Take Dragon Age, for example: In the first game, there was a lot of blood, sure, but only a FEW violent gory animations that played once in a while (when you killed something with a crit, i think). The amount of blood looked a bit silly, but it was quite excusable.
In DA2? Well, in their effort to make the game more....action'y; Bioware did this thing where, 1/3 times when you kill an enemy....they explode. I shit you not. They literally explode in a giant splotch of blood....and a few blank, untextured body parts (think dress dummy heads) fly apart from the point of death....
It is literally the most retarded thing I've seen in that game. It is comical.... but not in any way funny. It's disturbing shit, that instantly obliterates your sense of immersion (I didn't know my rogues dagger was made out of solid GUNPOWDER!?), and utterly ruins the plausibility of the world when all 500 of those untextured heads disappear after a second. That was HORRENDOUS application of gore, and I nearly stopped playing after I first saw that. Instead, (since I wanted to see the story through) I just dropped the difficulty to casual, and just spammed R for the rest of the game, because I JUST couldn't take the combat seriously anymore.