TheDarkEricDraven" post="9.299570.11908877 said:Oh, hell yes, all the time. Even the ones trying to kill me.
That was... that was nothing more that freaking awesome!![]()
To expand on this, Shadow of the Collosus is probably the only game that has made me care about a character that was already dead.dudehead said:Do doves count as NPC's?
Because in Shadow of the Colossus I'd always shoot at them. Sometimes I'd be bored, or too overwhelmed by the game to start a new Colossus, or I needed to get off soon. Sometimes I just needed to think about the game and shooting at the doves provided a mindless outlet to entertain me while I took it all in.
Eventually I learned that they were impossible to kill. Yet, on my many playthroughs, I still shot at them occasionally.
Then, last year, after digging up my copy of this game, I was hanging next to a tree before the final fight when I decided to eat some fruit. I tried to pull out my bow, hit the wrong button, and accidentally swung my sword, and heard a dull thud.
I had hit one and it died. I was so sad I was on the verge of tears.
It also fit in beautifully with the narrative of the game. Eventually, as I thought about it all, 3 or 4 tears rolled down my cheek and I had to shut off the game.
TL;DR Shadow of the Colossus is the greatest game ever.
Did you see the ads for Halo 3 where old men talk about how Master Chief brought them hope, and only lived thanks to him? After watching that ad, I looked at the marines differently...Danny 6Speed said:I have tried to save all the marines in halo(all of the really) Because to them I was there Hero
and felt a need to protect them and keep there spirits up or just because they were in my command so they trusted their lives to me.
I was actually waiting for someone to mention Thief! But in Thief II, I know the whole point of the game is to avoid killing unless necessary, but the Mechanists make themselves very easy to hate. Especially considering:JCBFGD said:Also, thinking about this sort of thing, I realise that I feel really bad for Artemus in the Thief series. He treats Garrett like his own son, lets him into the Keepers, raises him for most of his childhood, etc...and all Garrett ever shows in return is hate and anger, both towards Artemus and the Keepers. He even uses the skills taught to him for theft. And then, in the third game,Stuff like that hits me pretty hard.he dies before he gets to see Garrett become The One True Keeper (Thief's version of A Chosen One)...he doesn't even get to say goodbye, and neither one ever straight-up said how much he loved the other.
Damn... And I thought Uncle Leo had it bad. O_Ovazzaroth said:This is a pretty good thread. I actually like knowing that there are people out there that can feel compassion for these bits of code.
I'm the kind of guy that, while not always "good", I can't be an evil character for long the way most games make you play. Infamous is the best example. Everyone out there is posting video and talking about the evil path, usually casually electrocuting and destroying everything in their path. I can't do that. I am too good at empathy.
So I shoot a guy with a electric shock. What the hell man? That guy was just going to the store because his wife forgot to buy milk when she was out. His kids are going to want cereal in the morning. And now you KILLED HIM. Along with 50 other people. His family will post flyers in the disaster zone that is your wake, hoping he'll be found alive. He may not be identified for weeks. When he is, his family will cry and be shattered for years. His boy will grow up to abuse alcohol and his daughter will go back to abusive men over and over because their dad wasn't there for their formative years. The wife will either spend her years alone, or hook up with some guy who's been in and out of prison, just to feel like she is important to someone. This is all while she's juggling her new job (she dropped out of college, she was persuing her dream, to pick up a job to feed the kids and now shes manager of the local grocery store and will never be anything more than that), and having to deal with the kids hating the new apartment since she had to sell the house.
So anyway thats the sort of stuff that runs through my head when the game is saying "SHOOT INNOCENTS FOR RED SPARKY POWERS +100!!!"
You Oughta watch "Freeman's mind" it's an extremely funny machinama that basically amounts to "what if Gordon Freeman behaved the exact way you just described with added sociopathy for comedic effect."vazzaroth said:You know, it's all about power.
In Halo, your a super soldier, and the men around you are regular guys. You feel you must take on the burden of keeping them alive, for you have the power to do so.
But in Half-life 1, after the alien sheit hits the trans-dimensional fan at Black Mesa, I felt very little empathy for the scientists. They were all flipping their shit at the stuff they'd seen, but if I was going to get out of this alive, goddamnit, I had to toughen up. Was it a tragedy that hundreds of scientists died? Yes. But now was NOT the time to dwell on it. I had to get my crowbar, and I had to beat some headsuckers off while I fled. They all had their chance to do the same.
Anyway, I hope more devs pick up on this kind of human emotion they can evoke in games with the right script. Then we'll sure have alot more ammo for the games are art arguments.