I've recently restarted Monster Hunter Tri (I play Sns mostly, or bowgun for shits'n'giggles), and I was wondering. As an Sns user, I know that it is 'pertinent' that I basically get a sword from every elemental tree, because elemental damage is where Sns really shines. But here's the thing, in my last play through, I had poison, paralyse and sleep swords, and obviously parlayse is insanely useful for cutting tails or for online co-op, and sleep is great for healing/sharpening time and getting massive damage from bomb-abuse, but poison seems strangely under-powered.
Anyway, to the point, I looked on google and couldn't find anything(I'm bad at googling so if I missed something obvious, be gentle) so I wanted to ask you all; does poison prevent health regeneration as well as doing DoT? And if it does, does this make it more useful than people give it credit for, or does it forever remain inferior to the otehr elements/statuses?
EDIT: Oh right, discussion value ... okay, gimme a second to think ...
Okay, attempt number one! From any game, what is your favourite element and why? (Name the game and what the element does)
My favourite element from a game is generally ice (for the 'slow' effect), or fire from Borderlands for the obscene DoT.
Anyway, to the point, I looked on google and couldn't find anything(I'm bad at googling so if I missed something obvious, be gentle) so I wanted to ask you all; does poison prevent health regeneration as well as doing DoT? And if it does, does this make it more useful than people give it credit for, or does it forever remain inferior to the otehr elements/statuses?
EDIT: Oh right, discussion value ... okay, gimme a second to think ...
Okay, attempt number one! From any game, what is your favourite element and why? (Name the game and what the element does)
My favourite element from a game is generally ice (for the 'slow' effect), or fire from Borderlands for the obscene DoT.