Poll: Something About "Chrono Trigger" is really bothering me.

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IamSofaKingRaw

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mangledmailman said:
Wow I left out a word but my original post still had the same meaning. The game came out after and it SHOULD BE and IS better than Trigger. I'm still waiting for you to post where I said all newer games are better than older ones.

Whether or not the characters are poorly developed in CC is purely your opinion so I don't see how telling me all of them are bland makes it all of a sudden fact.

I explained the combat system too you because you seem to pretend its the same as any other out there. I can name 10 RPG's that have an ATB bar and requires you to input an attack, use a skill etc. whereas I can't think of any game that has a combat system similar to Cross. Again, you are just trying to find a reason to hate the game.

Chrono Cross also has multiple endings, we are debating over games made by the same people so I don't see how you could use this as an argument when CC has the same if not more possible endings than CT.

Its amazing you discredit a metacritic score but then show me reviews from one site where CT is rated higher... Do you know what Metacritic is for?

All you have done in your posts is give me very vague reasons why CT is better. Telling me the game is better isn't going to convince me to change my mind. My reasoning is more specific. CC has more content, better music and better visuals. And also


mangledmailman said:
now youre just making yourself look like an idiot really.
That was necessary. Its my fault for thinking that I could debate with a fanboy.
 

Raptorianxd

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The Battle Theme in Trigger was alright, but compared to most others of it's time(FF V, FF VI FE II, SRT) and before it(DQ, FF IV, FE I) it just didn't hold up to me.

-Raptor, out.
 

Cheesepower5

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I really like the soundtrack to Chrono Trigger, although the regular boss themes are both kinda ass in my opinion.

What's Travis Touchdown's opinion on the normal battle theme?
"Catchy as hell."
 

mangledmailman

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Jan 22, 2010
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IamSofaKingRaw said:
mangledmailman said:
Wow I left out a word but my original post still had the same meaning. The game came out after and it SHOULD BE and IS better than Trigger. I'm still waiting for you to post where I said all newer games are better than older ones.

Whether or not the characters are poorly developed in CC is purely your opinion so I don't see how telling me all of them are bland makes it all of a sudden fact.

I explained the combat system too you because you seem to pretend its the same as any other out there. I can name 10 RPG's that have an ATB bar and requires you to input an attack, use a skill etc. whereas I can't think of any game that has a combat system similar to Cross. Again, you are just trying to find a reason to hate the game.

Chrono Cross also has multiple endings, we are debating over games made by the same people so I don't see how you could use this as an argument when CC has the same if not more possible endings than CT.

Its amazing you discredit a metacritic score but then show me reviews from one site where CT is rated higher... Do you know what Metacritic is for?

All you have done in your posts is give me very vague reasons why CT is better. Telling me the game is better isn't going to convince me to change my mind. My reasoning is more specific. CC has more content, better music and better visuals. And also


mangledmailman said:
now youre just making yourself look like an idiot really.
That was necessary. Its my fault for thinking that I could debate with a fanboy.
maybe if you went back and read some of my posts on the first page you would see exactly what i said. i have not been vague, you have just failed to backtrack from before your short mindedness entered the topic.

the point of me linking to gamefaqs was to show you that you could find any site that compiles review scores to validate your point. at least gamefaqs takes users into account, where as metacritic is just reviewers. and two points on metacritic? really? thats nothing.

as for the ending you are completely wrong. chrono cross has 11 endings where as chrono trigger has 15. just pointing out a fact, as opposed to the garbage you are spewing.

and to deny that the characters are bland is just hilarious. there are 64 playable characters in chrono cross. to look at the list and say that more than 2 or 3 have actual emotion or real characteristics is a lie. nearly all are bland reprints of each other and do the same damn thing. there is absolutely no character development or change of character through he plot for anyone besides kid and serge. everyone else is just padding to make you feel that theres something more to the game than there actually is.

i could also name 10 other rpgs where you have a battle system like cross. all you do is input the commands per character and watch them play out in order. its all the same damn thing, no matter if you put it in when the characters turn pops up, or all at once. you have been horribly vague about your points, while discrediting mine saying they are vague.

and if you go back (something you are obviously still not capable of doing considering you still havent seen my original points on page 1) you would realize i have never said cross was a bad game, only that it was undoubtedly inferior to trigger.

so because you fail to backtrack and read my posts, ill fill it in for you since your too lazy to find it for yourself:

"chrono crosses character variety were akin to the variety of budget cheese at a supermarket. they may be different cheese, but theyre all cheese and most, if not all of them, taste the same. i would prefer the variety of trigger, where there actually is variety between fleshed out characters, where as crosses character were diluted sludge being pushed through a sewage pipe into our party until i couldnt help but wonder why any of them matter in the least.

the battles of cross were pretty innovative, but triggers were immensely better. the combination between characters moves in trigger worked better, as did the active time gameplay, and not having to load a battle screen every time an enemy decided to pop up.

if you want to say cross has character "customization" then you wouldnt be wrong. but that customization only goes as far to concern what different spells they use, and in that respect you can just make everyone do nearly the same damn thing. in trigger at least everyone was varied even if you couldnt give them a skill tree, or choose what they learned.

and the setting for cross was nice, but all 6 settings for trigger were better. cross had two worlds that were identical. trigger traveled through time. i wonder which has better and more diverse settings.

soundtrack is the one thing i can undoubtedly give to cross over trigger. you wont be hearing trigger music at video games live, but when they had the composer bring out the glass violin and play some cross music i nearly jizzed myself out of sheer amazement. but saying that the music is better as your first choice for saying the game is better is entirely unfounded."

EDIT:

and im not trying to find any reason to hate the game. i played it and enjoyed it, actually more than other rpgs. but the fact is that it is undoubtedly inferior to trigger in nearly all aspects. maybe you should look in the mirror to find the fanboy.
 

mangledmailman

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PhunkyPhazon said:
mangledmailman said:
now youre just making yourself look like an idiot really.
Just fyi, when you call someone else an idiot, not using apostrophes, capitalization, or spellcheck does NOT help your case. Especially in an argument as trivial as this one ;)
i wasnt aware that people were expected to write here as if it was a fucking novel. i save my good writing for all the college essays i have to write. excuse me for not caring about a little stupid fucking capitalization.
 

PhunkyPhazon

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mangledmailman said:
PhunkyPhazon said:
mangledmailman said:
now youre just making yourself look like an idiot really.
Just fyi, when you call someone else an idiot, not using apostrophes, capitalization, or spellcheck does NOT help your case. Especially in an argument as trivial as this one ;)
i wasnt aware that people were expected to write here as if it was a fucking novel. i save my good writing for all the college essays i have to write. excuse me for not caring about a little stupid fucking capitalization.
Well, we don't expect Youtube-quality posts (and attitudes) on The Escapist. There's no reason to blatantly insult someone just because they don't have the same tastes in gaming as you do. You're a half-step away from getting reported, if someone else hasn't done it already.

BTW, you're seriously in college? Grow up. This is the sort of crap I expect from twelve year olds.
 

IamSofaKingRaw

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mangledmailman said:
Yes all your posts (that I read, I wouldn't have originally replied to you if I didn't) give vague reasons why CT is better. The only specific points you had were that CT had more fleshed out characters and better settings. All this typing to point that out...

Anyway, Just like CT, CC has 4-5 characters that are developed well. Serge, Lynx, Kid, Radius, Harle and Glenn have a backstory in the game that is well explained throughout the game. From Radius' past as a fighter, to why is hellbent on trying to protect the his brother's widow. The other characters aren't as focused on (because thats 59 other people) but I don't see why extra content could be a bad thing.

I also laughed when you decided to repost when you say the CC's combat was/is innovative yet try to tell me repeatedly that is is not unique in anyway.


mangledmailman said:
the battles of cross were pretty innovative, but triggers were immensely better. the combination between characters moves in trigger worked better, as did the active time gameplay, and not having to load a battle screen every time an enemy decided to pop up.

mangledmailman said:
i could also name 10 other rpgs where you have a battle system like cross. all you do is input the commands per character and watch them play out in order. its all the same damn thing, no matter if you put it in when the characters turn pops up, or all at once. you have been horribly vague about your points, while discrediting mine saying they are vague.
Yeah lets not be hypocrites here.

The combat system in CT is nothing special. You claim that the game had active time gameplay when all that happened was that enemies would pop out and attack at specific spots on the field, whereas in CC enemies appear on screen and can be entirely avoided. Also no, there is no game that has a combat system like CC's. I can oversimplify a game to make it sound generic but that wouldn't do the game justice, don't do the same for CC.

Here look, "all Red Dead Redemption is is GTA in the desert with horses. Its the same shit as GTA4."

If you do manage to to find 10 games that have the EXACT same combat system as CC I'll shut up and apologize for wasting your time. I can provide you many links of games that use ATB's as a combat system.

mangledmailman said:
if you want to say cross has character "customization" then you wouldnt be wrong. but that customization only goes as far to concern what different spells they use, and in that respect you can just make everyone do nearly the same damn thing.
You could but it wouldn't be efficient. Whats the use of putting a level four red element on a character with a blue inherent colour? Each character has a different colour for a reason. Characters with the same inherent colour usually have a significant difference between them. For example, Riddel (white inherent) has a high magic power whereas Sparky (also white inherent) has stronger physical attacks. Oh and certain elements (usually the higher level, more useful ones,) are exclusive to one type of inherent colour type. But you already know all this....
 

WhiteFangofWhoa

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I wouldn't call them bad, just pedestrian JRPG fare for the time, compared to the rest of the soundtrack. Even then, Magus' theme and the 'Epic Boss' theme that first plays against Masa and Mune are both great, good horns.
 

VanillaBean

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Considering the fact that I never beat it, I have no idea whether or not all of the boss themes are good or bad. I did really love spending time playing the game and never finishing it is probably one of my biggest regrets.
 

Austin Howe

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Can I just point out that just because I don't qualify every opinion I have with "In my opinion" doesn't mean it's not an opinion and/or that I do not regard it as an objective fact?
 

Austin Howe

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@9_6

Well let's see here, it's based around a bland, generic, pentatonic bass line. The drums are playing it pretty straight. Then the choir emerges with a pretty predictable ascending Dorian harmony. The most interesting part comes right after when the counterpoint melodies come in, but the one is just really fast pentatonic pedal-toning, and the other one is a predictable, more or less descending Dorian melody. I mention that because after that second part, the theme just starts to repeat again, and this is the part where you'd think things would revert back to the straight minor scale and get epic, but it sounds more like a cool breeze than a battle theme. It doesn't hit hard enough, and it just never "goes" anywhere. Actually, it would be more appropriate for the motorcycle chase scene, and that theme, if extended a little bit, would be a damn good battle theme.
 

Austin Howe

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Jaime_Wolf said:
Honestly, I think battle and boss themes for the overwhelming majority of games are terrible.

So often you get these amazing sweeping orchestral soundtracks filled with memorable phrases and then as soon as you go into battle it sounds generic and uninteresting. I just wish game composers would realize that battle doesn't need to be accompanied by excessively loud timpanis and horns. And I might start crying if I have to listen one more battle or boss theme that alternates between long horn notes and sections of staccato horn notes.
To be fair, those stacatto horn notes are AWESOME when Yoko Shimomura uses them. 'Cept she knows how to use a church organ. Hell, horns are more or less her rythm section.