Poll: Splinter Cell: Conviction: Fail?

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Janus Vesta

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Mar 25, 2008
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gmaverick019 said:
*snipped to prevent largeness*

i like to sneak when its a free flow environment, but when the damn game FORCES me to do it their way it pisses me off, like in batman, why can't i choose how to stealth? if im the one doing the sneaking i think i should be able to choose how to do it and which way to go.

just my opinion, this is why i dont play too many stealth games..

well conviction i might have to check out, once the prices go down of course.
The problem with Conviction is it's hard to actually use stealth at all. You're funnelled straight into the enemy and they usually block where you have to go, so you're almost FORCED to kill them. The game plays like an average TPS than anything.

And as for not playing many stealth games, there are less than 20 stealth series IN THE ENTIRETY OF GAMING. Seriously, there are literally more of every other genre in the industry. And MGS has finished so the only surviving stealth games aree Thief and Splintercell, and Splintercell has almost no stealth any more.

I fear stealth games may be going the way of my beloved point and click adventures. Why must everything I love die?
 

soapyshooter

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Jan 19, 2010
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Simple Answer: Yes, it is a fail

Detailed Answer: In every single Splinter Cell game you could go without killing a single enemy unless it was required to complete a mission...a true stealth game. Conviction arrives, you knock bad guys off like you are in MW2 and they have the fucking gall to call this a stealth game. Fans got ripped off and everyone else got a run of the mill third person shooter. Garbage. Sam Fisher needs another game and a proper send off.
 
Sep 14, 2009
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Janus Vesta said:
gmaverick019 said:
*snipped to prevent largeness*

i like to sneak when its a free flow environment, but when the damn game FORCES me to do it their way it pisses me off, like in batman, why can't i choose how to stealth? if im the one doing the sneaking i think i should be able to choose how to do it and which way to go.

just my opinion, this is why i dont play too many stealth games..

well conviction i might have to check out, once the prices go down of course.
The problem with Conviction is it's hard to actually use stealth at all. You're funnelled straight into the enemy and they usually block where you have to go, so you're almost FORCED to kill them. The game plays like an average TPS than anything.

And as for not playing many stealth games, there are less than 20 stealth series IN THE ENTIRETY OF GAMING. Seriously, there are literally more of every other genre in the industry. And MGS has finished so the only surviving stealth games aree Thief and Splintercell, and Splintercell has almost no stealth any more.

I fear stealth games may be going the way of my beloved point and click adventures. Why must everything I love die?
while i can sympethize, i can only see stealth games going up, as AI gets better and more fluid, i can only see stealth games being more fun, hell i garuntee the military will even start doing simulators for stealth agents they will eventually be so good with AI and whatnot

i think right now its a hiccup in the long history to come for stealth games, as i personally dont think they have hit the potential for what they can with them right now. Some games try and use stealth realism, which is fine, but then they do some logical "wtf" moments and i think that what detracts me from liking/playing them.
 

Daniel_Rosamilia

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Jan 17, 2008
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Ieyland said:
I found it to be great, but not really Splinter Cell. A new Hitman is coming out at the end of the year, I heard.
HOLD UP A MINUTE THERE!!!!!!

New Hitman, I read?
Who is the developer, are there any clues to the story, and are there ragdoll physics?!

Now, bac kthe the original topic at hand, I found Conviction (or as ENN put it, Cunvicshun) to be a fairly good game, but not as good as Chaos Theory or Pandora Tomorrow.

Now they were good games.
 

Tdc2182

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May 21, 2009
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No, it was just over hyped and dragged out to long. With all the time they had, it should have been much better. Not bad, but definitely not perfect.
 

Janus Vesta

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Mar 25, 2008
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gmaverick019 said:
while i can sympethize, i can only see stealth games going up, as AI gets better and more fluid, i can only see stealth games being more fun, hell i garuntee the military will even start doing simulators for stealth agents they will eventually be so good with AI and whatnot

i think right now its a hiccup in the long history to come for stealth games, as i personally dont think they have hit the potential for what they can with them right now. Some games try and use stealth realism, which is fine, but then they do some logical "wtf" moments and i think that what detracts me from liking/playing them.
The AI in Conviction was WORSE than in Chaos Theory (Double Agent's AI was okay, but the game was bugged and relied too heavily on scripted events). In Conviction they all mass on your last know position without even looking around until they get RIGHT to where you last were. They then patrol on pre set routes, yelling at you. In Chaos Theory they would look AROUND where they last saw you and then fortified positions so you couldn't get past, or at least had a hard time of it. They also stayed in contact so if you knocked one out the others would eventually notice.
 

PurePareidolia

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Nov 26, 2008
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I enjoyed it despite it's divergance from previous installments. It was more Jason Bourne than modern day ninja, but it was still fun
 
Sep 14, 2009
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Janus Vesta said:
gmaverick019 said:
while i can sympethize, i can only see stealth games going up, as AI gets better and more fluid, i can only see stealth games being more fun, hell i garuntee the military will even start doing simulators for stealth agents they will eventually be so good with AI and whatnot

i think right now its a hiccup in the long history to come for stealth games, as i personally dont think they have hit the potential for what they can with them right now. Some games try and use stealth realism, which is fine, but then they do some logical "wtf" moments and i think that what detracts me from liking/playing them.
The AI in Conviction was WORSE than in Chaos Theory (Double Agent's AI was okay, but the game was bugged and relied too heavily on scripted events). In Conviction they all mass on your last know position without even looking around until they get RIGHT to where you last were. They then patrol on pre set routes, yelling at you. In Chaos Theory they would look AROUND where they last saw you and then fortified positions so you couldn't get past, or at least had a hard time of it. They also stayed in contact so if you knocked one out the others would eventually notice.
while i dont doubt it, i would say its possible laziness or what they were going for, which obviously alot of splinter cell die hards were not happy with. so in theory what they tried was nice, but it didn't work out so well, whats on pen and paper doesn't always seem to work like you'd think it was, so who knows they might bounce back after this better.

i'd just like an AI sometime to act like a freaking human being, if you stealth kill someone i'd like for them to panic and be scared into not knowing where you are or who you are. but irealize thats far away from where we are at right now.