Lasguns and the slug-throwing autoguns have the same statsFrankster said:Finally even if i were to agree that lasguns have all the punch of an ak47 (i doubt it but lets roll with it)altnameJag said:And those are the guys that are going to lose?
Which would be great if any of them made planetside., guardsmen platoons tend to be carrying a lot more weapony then just those, say hello to mr lascannon or mrs melta gun for all your armor busting needs. A heavy bolter might not be state of the art, but i'm sure that would do well too.
Ever think that the reason the Federation isn't shown having tanks is because they're obsolete?Frankster said:And that's neglecting the heavy armor the guard would bring with them, not to mention titans.
So to sum up, your average federation marine might be better armed (emphasis on "might") but it doesn't really matter, as the typical guardsman would be just as effective in a ranged firefight, would have a lot more buddies, and have the edge in physical and mental ability when it comes to working in hellish conditions. I suppose a federation marine would be a better tech whizz but in this regard the imperium's low tech approach works in their favor, you can't really do technological BS to them and their troops are tough enough to function in low tech conditions anyway.[/quote]Personal shields would be the equalizer you're looking for, and would be in production much faster if the Federation say a need for standing infantry.
"If they hit" is the order of the day. A Federation ship can do from a dead stop to the speed of light by flipping a switch. As far as relative velocities go, an Imperial cruiser might as well be standing still. And big explosive cannons? At the end of the day, if your ship regularly flies around at faster than the speed of light without entering another dimension, whether or not that specific piece of matter you just ran into explodes is irrelevant. Fact is, you still hit it at reletavistic speeds and didn't feel it.Frankster said:Regarding space combat, whilst the details regarding space combat in 40k is a mixed bag, it's generally accepted they do combat at stupidly long ranges too so don't discount their accuracy too hard.
Honestly i'm a bit skeptical as to how effective federation shields would be, like would they seriously feel nothing if a nova cannon blast hits them? The small pew pew lasers shown in that 1 episode is not quite the same as lance batteries or macro batteries whose ordinance is xbox huge. But I admit i'm not the most sciencey guy so i'd love it if someone who knows more about this could chime in.
And if that doesn't work, there's fucking vortex weaponry and other more exotic ordinance, that's bound to hurt anything in the blast radius.
A) because firing weapons into the void of space and watching a sensor blob disappear makes for bad television.Frankster said:Going back to long range space duels, i'm a bit puzzled as to how you describe it..
Why do we see federation ships buzzing like flies around borg cubes if they could just engage at firefights from the other side of the solar system? Something doesn't quite add up here. Look at the battles against the dominion, where the allied fleet had to break through a blockade, why didn't they just pew pew from the other side of the system if they could rather then rush in almost at point blank range? Je ne comprends pas.
B) because if you pew pew at a blockade from the other side of a system, you aren't really breaking through a bloackade, now are you?
Imperial ships cannot enter warp while in system due to a combination of gravity wells and masses of demons hovering around planets. It takes a week or two to get far enough away from a system to enter warp. Meanwhile, a Federation ship can warp between here and Jupiter in a matter of seconds. And can open fire and maneuver while at those speeds.Frankster said:Besides 40k ships might be big, but don't discount their movement abilities. They use the warp for travel which is faster (well usually, the warp isn't an exact science) then the warp (this is gonna get confusing xD) used by the feds when long distances are involved. For short distances imperial ships are perfectly capable of doing short jumps so they would just warp out next to the fed ships rather then stay there all helpless and ineffective as they get pounded by ordinance that apparently outranges them (which i'm skeptical about, in battlefleet gothic it's said ships do combat at stupidly long ranges, whereas no star trek episode i've ever watched made a point about this).
There are examples of "sensor" combat on TNG listing ranges in excess of 300,000 kilometers. Battlefleet Gothic describes ranges of tens to potentioally a couple hundred thousand kiliometer as most. According to the TNG technical manual, phaser combat tops out around 300,000 km and torpedos have a range of 2.5 million km.
What other pieces of tech, the Genesis torpedo? The "slingshot around a star" bit Kirk used twice?Frankster said:Regarding the other pieces of tech, why do we never see them used then? None of what you described was used against the dominion, nor against the borg. So either the federation hasn't the ability to use these means en mass, it isn't as reliable as you make it out to be, or are just unwilling to use these weapons no matter how dire the situation and if we are counting imperial bureaucracy as a factor against them, it's only fair the federation's psychological disadvantages apply too.
If we're going to play "who'd win in a fight" you can't say, "my guy, because the other guys wouldn't fight". That's a lazy cop-out.
The Imperium of Man needs dedicated exterminatus ships, the Federation only needs a torpedo bay. And the Imperium ship needs to hit orbit in order for a planet busting attack to be reliable.Frankster said:Regarding planet busting weapons, i'm confused when you say "one faction" as if it was only the feds who can do such things. They can't seed a planet with life, but when it comes to blowing them up the imperium are just as good in that regard with their cyclonic torpedoes. Dunno if they can do it from super long distances, but it isn't a big deal to just send a few ships to glass a planet in the 40k setting.
You know Starfleet is still composed of tool users, right?Frankster said:Replicators are the federation's true ace in the hole but that really only comes to play in an extended conflict and are also their achilles heel.. As mentioned before, if they were to lose access to a replicator for w/e reason, federation forces don't do well at all, whereas 40k soldiers are used to hellish hardships and remain combat effective no matter what happens to their gear.
There are two things the borg had going for that in that attack on Earth that the Imperium didn't though: a tech level advantage and being able to warp directly to the planets, giving the Federation scant hours to mobilize a defense. The Imperium would give them over w eek of prep time, plenty of predicted tragetories for minefields, days of preparatory torpedo bombardment, and comprehensive technical scans for measuring what they're truly up against.Frankster said:Finally lol at federation going on the offensive. Check out the maps i posted before. The federation simply doesn't have the manpower or ability to conquer and invade the imperium in its home turf, and it would take a long time to blow everything up via long range torpedoes (which im sure the 40k side would have some sort of defense against), and the imperium can absorb plenty of losses before it really feels anything. The same is not true on the reverse side, let's say the imperials send a battlefleet straight to earth, like the borg have done before, it would be a relatively short journey for them, and this would force the federation to gather up and face them or lose everything.
Sure, as long as you imagine the potential for damage that Federation propaganda has a chance at wrecking. I mean, if alien overlords like the Tau can convince humans to give up their god emperor and side with the filthy xenos, imagine the image of healthy, enthusiastic, knowledgeable, tolerant, and compassionate humanity is going to look. Hell, they could even keep their worship of the emperor if they wanted, the Federation doesn't care.Frankster said:And that's the obvious approach, when you think about how much damage a callidus assassin could do as she infiltrates starfleet command, the Imperium has plenty of tools at their disposal whereas for the federation you really have to start stretching to give them a chance.
If by "handle" you mean, "take grievous losses stopping what amounts to a half broken boobytrap laid out millennia before hand", sure.Frankster said:And if the federation is like necrons, then it's gg for them. The imperium can already handle a foe with a tech level like the federation by your own admission here, usually in adverse circumstances for the imperium to boot, except federation personel dont rebuild themselves after they die and are far weaker overall to the point a guardsman would feel confident about taking them on regardless of their phasers and they don't have anything big and scary like a c'tan in their arsenal.
The Imperium's made such headway in eliminating the Necron threat.