Poll: Star Citizen Payment Model

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Liudeius

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Oct 5, 2010
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If you don't know what Star Citizen is: https://robertsspaceindustries.com/ [https://robertsspaceindustries.com/]

The Star Citizen forums are sickening, with any post mentioning the payment model immediately filling with trolls, so I thought I would ask on another website (after all, SC forum users are by no means representative).

A quick description of it:

For the time being players can buy in-game ships for anywhere from $35 (for the basic starter ship) to a $250 ship, though $1000 and $1250 ships were also sold in limited quantities. Multiple ships can be purchased by a single player, but ships will no longer be directly purchasable after launch. In the final game, all ships will be obtainable without spending real money.

After release, players will be able to directly purchase in-game credits up to a certain ($25) maximum per day (in interviews Roberts, the lead dev, has used the numbers "30-40 hours a week" to describe the amount of gameplay these purchases are meant to "keep up with".)

Roberts says it is impossible for the game to give an advantage to those who pay because all items effecting balance can be earned by playing the game, and combat itself is influenced by skill and a rock-paper-scissors balancing system.

So my question is, do you think it is possible that this system will give an unfair advantage to those who pay?

Also, a side note. The first playable release out; the hangar where you can look at the ship you own, change its equipment, and drive around your hanger in a buggy.
(For those saying they lost interest in Star Citizen, remember that the payment model has no impact on the single player game, and private servers can be made which can set their own rules or be modded.)

UPDATE:
There is now an in-game credit store, however credits can currently only be obtained through cash purchases. The maximum number of credits purchasable per day is $25 worth.

Items sold are decorations ($5-$10), weapons ($4-$16), and a buggy to drive around the hangar ($20).

Additionally, hangar upgrades can be purchased for a mid level ($20) and high level ($40) hangar (free with, respectively, the $110 and $250 ships).

UPDATE:
Devs have announced the shop will be changed due to the negative feedback. https://forums.robertsspaceindustries.com/discussion/comment/712980/#Comment_712980

https://robertsspaceindustries.com/comm-link/transmission/13241-17-Million
A Poll has been added to the $17 million stretch goal news post which has four selections:
A) Halve the cost of credit shop items
B) Give players "Test" currency which can buy items for a limited amount of time.
C) Remove the credit shop, selling its items in the cash shop instead.
D) Now that their intention has been explained, the current system is ok.
 

piinyouri

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Mar 18, 2012
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Oh wow, I had no idea this game had such a relative focus on real money purchases. : o

To be honest I'm not particularly interested in it, as it's not my sort of game, but I've heard and seen it talked about frequently and this is the first I'm hearing about IRL money anything.
 

Doom972

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Dec 25, 2008
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I was looking forward to this game, but now I really don't. Now it just sounds like a better looking EVE-online.
Buying in-game ships with real-life money just seems like pay-to-cheat for me.
 

Liudeius

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Oct 5, 2010
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Doom972 said:
I was looking forward to this game, but now I really don't. Now it just sounds like a better looking EVE-online.
Buying in-game ships with real-life money just seems like pay-to-cheat for me.
I don't know if I would say it's just Eve. It's idea is similar, with players controlling space, but the control interface is completely different.

Even if it does end up being pay-to-win, keep in mind there is still an extremely high-fidelity single player game in there. (If they deliver.)
 

Smooth Operator

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Oct 5, 2010
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Well it's more pay to skip ahead, but the deciding factor is how these higher and lower tier will interact in the game, if top guys just walk all over you then there will be some serious problems even beyond paying for shit.
 

Ed130 The Vanguard

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Sep 10, 2008
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Doom972 said:
I was looking forward to this game, but now I really don't. Now it just sounds like a better looking EVE-online.
Buying in-game ships with real-life money just seems like pay-to-cheat for me.
Keep in mind you don't have to enter the online universe and deal with the F2P crap. The devs stated that it'll have a single-player campaign and you can set up your own private servers.
 

Joccaren

Elite Member
Mar 29, 2011
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Mix between 3 and 4.
We can't really tell until the game is released, but its not going to have a huge impact on balance.

Why?
Because the larger ships that cost all that money aren't 1 man pilotable.
Up to the Hornet is, but my bets are anyone will be able to get the single man ships relatively quickly [within a few months of playing] in game.
Then you have the Freelancer and Constellation. 2 and 4 man ships respectively. According to CR, a 2 manned Freelancer can go head to head with a 2 manned constellation, but will be beaten by a 4 manned constellation. This is likely to carry over to other ships such that you can be effective with just 1 or 2 people, but only as effective as other ships with 1 or 2 people. The advantage comes from the extra people you'll have.
Then there's things like the Idris. 10 man ship. Its going to be slow. Its main anti-fighter defences, from the sounds of things, will be its 3 smaller ships it carries and can launch 'cause, lets be honest, fixed position turrets aren't really effective. They're good suppression, but you'll need a lot to take out a fighter, and normally you can get into blind spots where few to none can shoot you. Then the Idris, Bengal, or other large ships are likely to be a sitting duck to small, fast ships in large numbers. Its why you'll likely always see them flying with an escort - if a large swarm of smaller ships shows up, they'll be in trouble.

And this is the big thing. Most times you shouldn't be fighting alone. Sure your enemy may have him and 3 friends in a constellation, but you should have 3 friends in Auroras with you, and then things'd likely turn out fairly balanced.
In skill based MMOs like this, its usually less about what equipment you have, and more about your individual skill and how many people you have. In planetside 2 it doesn't matter if you buy the best equipment in the game and all upgrades, if you suck at shooting and you're up against a pro shooter and 4 other people, you're dead. In RPG MMOs where skill doesn't factor in as much things can be different, as you can level up to a ridiculous level where you can tank 4 other people of lower level and destroy them, but in skill based MMOs your skill is your level. The most these pre-purchases are likely to affect will be the economy balance at the start.

It also helps that you can turn off PvP, and play the persistent server as a PvE experience, so the balance thing isn't even an issue there either. Its a headstart boost, not more.

As said at the beginning though, we will have to wait for the game to be released before we can judge that.

Also yay for hangar module finally being released. Well, within the next few hours anyway. 7pm on the 29th now, I doubt they'll release it too close to midnight [Though it'll probably be for American timed so god knows].
 

Ravesy

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Apr 16, 2012
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Do those paying get ships that others cant get? No? Not pay to win then...simple. Plus everything Joccaren said as I think that pretty much hits the nail on the head.
 

Joccaren

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Mar 29, 2011
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rhizhim said:
$1250 ships
what?
no.

fuck you, fuck you sideways star citizen.
Limited edition capital ships really. Only a couple of hundred were released, and they are the legitimate headquarters type ship - the ship you can have you and your whole guild or whatever on, and their ships. You'll be able to get more once the game comes out, but that'll be with in game money instead.
And in its defence, nobody had to buy them. People did because they wanted them. They were actually surprised at how fast they sold out, seeing as I'm pretty sure they put the price that high to discourage people from buying them.
Its kind of like the $10,000 pledges on Kickstarter. An enthusiast collectors piece with some cool addons, but that's about it.
 

VanQ

Casual Plebeian
Oct 23, 2009
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OP really should actually mention that there is no monetary investment required for this game beyond the initial purchase price or donation. Everything with the exception of a few limited edition ships are absolutely obtainanble in game and obtainable instantly even, if you want to go to the trouble of setting up and hosting a server.

Too many people freaking out without the proper context here. Geez.
 

Liudeius

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Oct 5, 2010
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VanQ said:
OP really should actually mention that there is no monetary investment required for this game beyond the initial purchase price or donation.
I did, perhaps you should read. "All items effecting balance can be earned by playing the game."

Desert Punk said:
It is not pay to win. You can get anything you want in the game by playing the game. Hell, you can get the stuff WITHOUT PUTTING TIME IN by hosting your own game and giving yourself the ships you want.
And that is why there are both "Pay-to-win" and "Pay-to-get an advantage" vote options.
Different people consider pay-to-win to be different things.
To some, it literally means you can not do anything noteworthy in the game without paying, to others it means you are at a significant disadvantage to others.

Joccaren said:
Only a couple of hundred were released, and they are the legitimate headquarters type ship - the ship you can have you and your whole guild or whatever on, and their ships. You'll be able to get more once the game comes out, but that'll be with in game money instead.
No... Idris can have ten crew and two single-pilot fighters.
It's the biggest ship you could buy directly, but it's far from "guild headquarters." In fact, most big guilds have many Idris.
The guild headquarters will be the Carrier class ships, which CIG has no intention of selling, or even allowing players to permanently own.
 

Qvar

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Aug 25, 2013
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My guess is that it will be the same system that EVE has: You can get those shinnies playign the game, or you can pay for them, but they will be the same any way you get them. So it all biols down to "How many do you expect to burn down/be able to produce yourself each month?"
 

Liudeius

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Oct 5, 2010
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Desert Punk said:
I could also consider the world to be flat and that the sun revolves around the earth in 42 hours. I would be wrong as shit though just like those who think SC is pay to win. :p
That is you OPINION, which is why there are five different opinion options in the poll. Do not confuse it with fact.

Desert Punk said:
And the Idris has a crew of 10
I stand corrected. It's still not a guild headquarters though.
 

Juan Regular

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Jun 3, 2008
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Where are people even buying all these ships? On RSI there's the normal ships, but people are talking about deluxe versions and specific versions of ships. Where does one get these options?
 

Liudeius

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Juan Regular said:
Where are people even buying all these ships? On RSI there's the normal ships, but people are talking about deluxe versions and specific versions of ships. Where does one get these options?
Only a few are still available. Many were only sold for a limited time.

The Aurora, 300i, Avenger, Cutlass, Freelancer, Hornet, and Constellation are still available.

The Aurora LX, 350r, M50, Catepillar, Starfarer, Retalliator, Gladiator, Scythe and Idris were all sold for a limited time (either during the Kickstarter, around the second 24-hour livestream and site revamp, or at certain points in between).

The five main ships (Aurora, 300i, Freelancer, Hornet, and Constellation) will all have special versions released along side a fictional "brochure" and a video (kind of like a car ad). Two of these (Aurora LX and 350r) have already been released and discontinued.

All will be obtainable in the final game though.
 

gunny1993

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Jun 26, 2012
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Given that you can host your own servers which will be modable I only think it's going to be an issue on the official servers (If I'm correct in the way i think the servers work)

Even then it looks like it's not going to really effect anything much, these just look like flash pieces to me.