Poll: Star Citizen Payment Model

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Liudeius

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Oct 5, 2010
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Updated OP.

There is now a in-game credit store, however credits can only be obtained through cash purchases. The maximum number of credits purchasable per day is $25.

Items sold are decorations ($5-$10), weapons ($4-$16), and a buggy to drive around the hangar ($20).

Additionally, hangar upgrades can be purchased for a mid level ($20) and high level ($40) hangar (free with, respectively, the $110 and $250 ships).
 

Joccaren

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Mar 29, 2011
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Liudeius said:
Each race will have three carriers TO START, all of them can be captured. It might actually be a bad idea to capture a Bengal Carrier rather than a Vanduul. With a Bengal Carrier, you would be attacked by the UEE in safe space, with a Vanduul, I presume you would only be attacked in Vanduul space, which happens anyway.
But more are "being built". (Due to the way the economy functions, ships have build timers. So there, on release, will already be now carriers partially under construction.)
If I remember correctly there were 5 Bengals guarding Earth at any given time, one in the Drydocks.
Bengals could be found as derelicts in space and repaired, though the exact mechanics of how the UEE will interact with these is still being decided [They will not pursue someone who has rebuilt one, but it is unknown as to whether it will be safe to enter UEE space, or whether they'll want you to surrender the Bengal to them.]
Bengals will also likely take an ungodly amount of time to build.
The Vanduul have a nasty habit of self-destructing their ships to stop boarders from getting intel on them. This was revealed in the old site's engineering page for the scythe if memory serves, if not them somewhere.
Stealing a Xi'An carrier would also likely be a bad move, as it would spark a UEE - Xi'An war most likely.
Stealing a Bengal is out of the question, as the UEE will pursue you even into enemy space to get it back, let alone the bounty that'd likely be on your head.
Banu... Maybe. Though their carriers are supposed to be nothing compared to the Bengal, and we know nothing of the race on the other side of the Xi'An as of yet, and even getting to them is ATM impossible due to the Xi'An being very secretive about that side of things and not letting humans into their inner systems.

Getting a carrier will be an act of immense luck, and holding onto it will be nigh on impossible in the long run, unless you are one of the largest guilds and your members are perfectly loyal. Or if CR allows Bengals and such to be flown into UEE space and protected there so care-bear players can just grab one and dock it at Terra or something to ensure no-one steals it.
They're not going to be widely used. The Idris is. Yeah, its not going to be the headquarters headquarters, but neither would the Bengal due to the risk that would present. Dependant on the popularity, size and effectiveness of the Escort Carrier, Battlecruiser and Frigate it may or may not end up being the relative "Flagship" of a given guild though.
They also could work as headquarters for smaller guilds, as not all are going to be 100+ player monstrosities.
Main point of the comparison was that its a capital class ship, and big business. Not a single fighter or something. Its big, and is something that only a large group of people - I.E: a guild - could use.
 

Liudeius

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Oct 5, 2010
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Joccaren said:
There's too much speculation in there.

But I'm still going to disagree on the Idris being a "Guild HQ" a guild with only 10 people is pretty small.

The question isn't whether it is possible, the fact is the poster was misrepresenting the Idris. The Idris is NOT sold as a guild HQ, it's just the smallest ship which CAN'T be operated solo.

Joccaren said:
Limited edition capital ships really. Only a couple of hundred were released, and they are the legitimate headquarters type ship - the ship you can have you and your whole guild or whatever on, and their ships. You'll be able to get more once the game comes out, but that'll be with in game money instead.
This is the quote I was replying to. "the ship you can have you and your whole guild or whatever on." That's just not the case. It's a 10 crew, 2 fighter ship. A large group of friends could run it, or a small contingency of any reasonably sized guild.
 

Altorin

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May 16, 2008
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Star Citizen isn't really a game, it's an ARG in a video game's clothes. It's meant to be like, an alternate reality, you live part time in a crazy sci-fi world, with real investments, etc, kind of like Eve Online.

It's basically the Dreamatorium for Space Simulations. Buy your ships with real world cash adopted from your successes in the real world, or find resources to sell within the game and get your ships that way, it's basically the same dealo, time for money or money analog.
 

major_chaos

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Feb 3, 2011
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Honestly I'm losing interest in SC. It's just too MMO-esqu for my taste, especially with the excellent looking X: Rebirth on the horizon.
 

BarbaricGoose

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May 25, 2010
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As mentioned before, everything available to buy with real money is purchasable in-game with zero monetary investment required. Other than you know, the game itself.

Additionally, the game is instanced; meaning that no matter what ship you bought you're never gonna go up against someone in anything much stronger or weaker. I.E., you're not gonna be facing down an Idris in anything other than Idris. Or, I don't know, maybe you'd fight an Idris if you were in a party of several Hornets, or something.

So buying an Idris isn't going to give you any advantage against other players in dogfights. That being said, there are some things that an owner of an Idris could probably do that other players could not. They've said before that there are a lot of things in the world for players to discover; such as new jump points, solar systems, etc. If you own an Idris, or something, you might be able to carry more fuel, which would allow you to explore further than some other ships, which would in turn give you a much better chance of uncovering some of this shit and getting your name plastered on some fancy statue somewhere.

So if that's your idea of winning, then I guess the game could be considered pay-to-win. Though we still don't know exactly how easy it'll be to discover this stuff. Hell, the ship stats haven't even been finalized yet. Maybe the most expensive ships will be slow and terrible at exploration. I could see that making sense. The games not gonna be released for another year, so it's way too early to say whether it'll be pay-to-win, although Chris Roberts has been pretty adamant about not wanting it to turn out that way. But we'll see.

Edit: didn't mean to quote anybody.
 

major_chaos

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Feb 3, 2011
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Really Offensive Name said:
major_chaos said:
Honestly I'm losing interest in SC. It's just too MMO-esqu for my taste, especially with the excellent looking X: Rebirth on the horizon.
Correct me if I'm wrong, but X: Rebirth is being released in November(cannot wait!) and Star Citizen is being released in 2015. Why not have your cake and eat it too?
Well you aren't wrong at this point, but Rebirth has been delayed before. And honestly at this point I'm not sure I would be excited for SC even if Rebirth wasn't coming, although I'm certainly going to wait till much closer to launch before I pass judgement.
 

Zetatrain

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Sep 8, 2010
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Prime_Hunter_H01 said:
To be honest, I thought it was a single-player game, like a new space combat sim.

Well it stil is a space combat sim from what i see here but it is actually some DayZ/MMO persistance thing.

Hmm kills my interest, I have enough MMO/Persistent multiplayer games as it is.

But on the main point, from what has been said I'll give it the benefit of the doubt, but that much in real money for a ship or item in any game sits bad with me.
I think you are thinking of Squadron 42, which is the single player campaign of Star Citizen.
 

Chemical123

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May 2, 2013
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Pay to win is when you can obtain a superior product with real money compared to what is possible to obtain with in game money. Gold ammo in world of tanks is pay to win. Unlocking a new character with money in League of Legends, buying mechs with money in MWO and so on is not pay to win because one can obtain the same exact thing with in game currency.

Star Citizen is not pay to win because pretty much every ship you obtain with money can be obtained with in game currency. Being ahead is not the same as pay to win, it is pay to speed up. And usually people who can afford to spend money on the game are the people who cant afford to spend the time which balances things out in the end.
 

Liudeius

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Oct 5, 2010
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https://robertsspaceindustries.com/comm-link/transmission/13241-17-Million
A Poll has been added to the $17 million stretch goal news post which has four selections:
A) Halve the cost of credit shot items
B) Give players "Test" currency which can buy items for a limited amount of time.
C) Remove the credit shop, selling its items in the cash shop instead.
D) Now that their intention has been explained, the current system is ok.
 

Tyran107

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Nov 14, 2008
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People's lack of information in this thread is very depressing. Buying an Idris for 1250 is not pay-to-win. Because there is no "win". Your goals are whatever you want them to be. I'm looking at making myself a trader in the game, perhaps starting up my own little trade company of some sort. You and your 1250 Idris means absolutely nothing to me because...well...I'm not going to be shooting at you because I'm too busy making money trading things. Besides the fact that an Idris can still be taken down by smaller fighters/bombers. It's all about being better pilots/gunners than the other guy. The deathstar was blown up by a little x-wing after all. Having the biggest baddest ship in the galaxy means nothing if you don't have a skilled enough crew to make use of it.
 

mad825

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Mar 28, 2010
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Tyran107 said:
People's lack of information in this thread is very depressing. Buying an Idris for 1250 is not pay-to-win. Because there is no "win". Your goals are whatever you want them to be.
Coming from someone who doesn't understand the definition of "Pay-2-win". Idea is that you're given the advantage in the majority of the situations.
 

Liudeius

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Oct 5, 2010
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Tyran107 said:
there is no "win".
And that is precisely why there are five choices on the poll, with only a single one saying it's "pay-to-win."
Because definitions vary.

You may not consider being pirated by another player in a dangerous system and

Your character being permanently killed,
Having to wait for an insurance timer on your ship,
and Losing your uninsurable cargo valued at a week's worth of your play time

to be "losing" (or winning for the pirate), but that doesn't mean other players don't.
 

Liudeius

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Oct 5, 2010
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Dexter111 said:
About 250 of those Idris were sold.

But remember, there is a single player game, and you can make a private server for the PU, so you can pay $30 for the game, and still get a great deal on a single player space combat game and PU (if it ends up being as good as it is promised)
 

kingthrall

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May 31, 2011
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I do not understand how this game has managed to lure to many people to fund it. It looks like they are trying way to hard and $1000 dolllars for a ship they c.g.f.themselves.

Want to see a game that is going to take off, Look no further than war Thunder. The game is free, and pretty much looks to be what star citizen pretends to be.


The payment model sucks for star citizen in comparison to this Free to play game, and even though I disagree with some of the marketing methods used by war thunder they have a serious advantage of a whole free game to create a huge fanbase.