Poll: Star Ocean5 censored in the west, misses the point still

go-10

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her profile says she's over 18 so as far as I'm concerned she's fair game to wear whatever she wants. As for what would offend me... well if it doesn't make sense for her to wear that, ?I know now a days a lot of girls wear thongs/g-strings to avoid them being visible through tight clothing and some just wear them for comfort, I never understood the comfort argument but my girlfriend insist that she would never go sleep without wearing one (I'm not complaining) that aside I guess it all depends on the character itself. Sometimes they develop characters that just wouldn't wear anything like that because they portrait a holier than thou persona, specially characters that act surprised by anything sexual so in that case I say it would be pretty stupid to have that character wearing a thong or anything similar. But a character say like ... the green hair witch, I don't really see her wearing anything BUT a thong.

TLDR; I'm not offended by skimpy clothes but rather bad characterization
 

JimB

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GZGoten said:
Her profile says she's over 18 so as far as I'm concerned she's fair game to wear whatever she wants.
I would agree, except she's not a person. She's a product being sold. Only people can have fashion sense. Characters have visual design.
 

WindKnight

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Corey Schaff said:
CkretAznMan said:
I'm of the "Don't censor shit, just translate" camp. Whatever was the original intention, it should just stay that way.
Especially with some forms of localization. I may not have been able to put into the exact words the feeling of wrong I felt when I saw this "localization" as a wee babe when it first appeared on television/vhs...

<youtube=vWgxH2KG4ts>

...but now I suspect that feeling was "...they think we're morons >:/"
Theres also good examples of localisation, for example giving the context of a joke rather than a letter.

In Azumanga Daioh, theres reference to someones singing sounding like a minor character from Doraemon. Now, I've been an anime fan for 25+ plus years, and even I only know of Doraemon, the basic premise, and two characters from it (Doraemon and Nobita). The joke still flies over my head, and I'm pretty sure its going to fly over nearly everyone's head.

The translator made the reference 'You sounded just liked Homer Simpson!' and everyone is going to get it, and laugh. All without having to look up a bunch of liner notes to gifure out why thier laughing.
 

MerlinCross

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erttheking said:
Frankly the odds of something raising a fuss on any significant scale are minor, I'd even argue less than 1% if you just factor in the amount of games released and the amount who actually get attention this way and average it out. Even then a lot of the time the outrage just kinda goes nowhere.

Not just me then huh?
Eh yes and no. While the odds are pretty low, it actually can blow up pretty fast. Mainly cause of; Twitter, Youtube, Facebook, clickbait, etc. I mean one example is Hatred. If people had just left it alone, I wouldn't have known about it. I wonder if that's the plan here. I do know that I wasn't aware that Star Ocean 5 was a thing.

So some Devs might just decide to 'buckle, self censor, etc' and just try to make sure it doesn't offend. Even if it's just small bursts of arguing like this, that might be a dice roll that they don't want to make. I dunno, it's guess work and theory here.

Also it's not flickering color anymore. Yes.
 

FirstNameLastName

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Fox12 said:
ManutheBloodedge said:
Fox12 said:
ManutheBloodedge said:
Something Amyss said:
I think it's about accountability. Are you responsible if you were "just following orders?" You were still complicit in the crime. That was the primary reasoning behind the holocaust.

Alternatively, look at the Soul's games. They intentionally make you feel bad for killing a wounded animal, like Sif, or sickly Lady Astrea. Most players feel awful about this, but it's the only way to proceed. They always make the decision in the end. Think about it.
Well, if it is the only way to proceed, then it is not really a choice, is it? The "Decision" is not "Do I want to finish off this animal", but "Do I want to proceed with this game?" I don't think I ever felt guilty for doing something in a game when it was the only option I had. Now, if there were a way to spare them, and take a longer, more difficult part or something, then it would be a decision the player could feel guilty about.
I get what you're saying, but think of it this way. If you were a Nazi soldier, and you were ordered to shoot a Jew, would you really have a choice? Technically you could refuse, but the consequences could be dire. Especially if you had family to support. Is that really so different from Spec Ops? You're just following orders, after all. Like the ending says, someone has to take accountability. Are you really innocent, just because you're the player? And what if the White Phosphorus scene was an accident? Does that change the outcome? It's food for thought.
I get that idea, but if a Nazi soldier refuses to commit some atrocity reality itself doesn't just endlessly loop, with NPCs spouting off the same lines over and over for all eternity, nor does reality suddenly disappear and turn into a less guilty trippy game.
If you were a Nazi soldier you do have some kind of choice, even if the consequences would be so harmful to yourself and your family that it would be understandable if you committed the acts. You can at least make some attempt to escape, or even take the punishment. Granted, taking the punishment would be kind of pointless since someone else will do it anyway, but some people might rather go to their grave with clean hands despite the meaninglessness of the gesture. Even so, in real life there is some choice to be had, even in those circumstances. With Spec Ops, your choices boil down to and , or perhaps, <press nothing to watch the game loop for eternity>.
I'm fine with games trying to guilt trip you for your choices, like in Undertale, or any other game with some kind of moral choice, and I'm fine with games trying to guilt the protagonist as part of the narrative, but I really don't think any of that guilt has any reason to seep through the 4th wall in Spec Ops.
 

Something Amyss

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Disco Biscuit said:
Undertale is another, more recent example of exactly what you're talking about. The people who hated it, seemed to hate it because it held them to something like accountability. Once they got over the shock, they started to call it "preachy", but at first they were just raging.
I saw Jim Sterling played it, looked like it was absolutely not something that interested me, and moved on. I basically took the hate as the usual "something I don't like is popular" stuff and ignored it. So I really couldn't tell you.

ManutheBloodedge said:
It could be that some of the backlash resulted in the feeling that the player had not really a choice in the matter, but being chastised for it it anyway.
It could be, but the complaints included moments in the game where you could choose but the player didn't. Like, admittedly it's been a whiole but the example of who to save by shooting them down is presented as binary, and so people just followed the script. But it's possible to save both. There are unavoidable points in the game, but think about how many soldiers insist they had no other choice even when they might have.

The easiest way to indict the soldier who "just follows orders" is to exploit a common bug in player mentality.

Similarly, it was common enough to see people say that they had to kill people in "No Russian." Except it's been demonstrated numerous times that you can choose not to partake. I think this, regardless of intent, is a solid indictment of a common mentality. It doesn't occur to us to not follow orders and not shoot people. And in fact, I wonder if the civilians bit in SOTL would have been such a big deal if people hadn't gone in knowing about that.

In games like Skyrim, there were a lot of possibilities for the players to act evil, and I don't think I heard anyone complain about that. I know a lot of people who relish in the chance to be villains in these kind of games, or just generally an unpleasant fellow like Renegade-Sheppard.
Bringing up Skyrim is comparing apples to oranges. Skyrim was literally billed on the expansiveness of its world and the way you didn't even have to touch the main story. It's also a game where the penalties for going full evil are virtually non-existent and people complain that kids can't be murdered.

Games like Mass Effect have little in the way of consequence for going Renegade as well, and many reward you with special skills, powers or gear. Hell, frequently enough, it's better than the "good guy" equivalent. Of course people revel in it when they're not really punished for it.

I generally thought Skyrim had a very interesting morality system, where you could either do a certain quest and fullfill every evil task that comes with it, or simply not do it, and miss out on the rewards.
That's indistinguishable from a sidequest. It's not really a morality system at all, it's the stakes built into most games that are even remotely open world or RPG in nature.
 

EternallyBored

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Corey Schaff said:
Windknight said:
Theres also good examples of localisation, for example giving the context of a joke rather than a letter.

In Azumanga Daioh, theres reference to someones singing sounding like a minor character from Doraemon. Now, I've been an anime fan for 25+ plus years, and even I only know of Doraemon, the basic premise, and two characters from it (Doraemon and Nobita). The joke still flies over my head, and I'm pretty sure its going to fly over nearly everyone's head.

The translator made the reference 'You sounded just liked Homer Simpson!' and everyone is going to get it, and laugh. All without having to look up a bunch of liner notes to gifure out why thier laughing.
I guess that's alright, still feels wrong though...something in my mind goes "they don't watch The Simpsons" <.<.

This is so much easier in Manga; when somebody makes a culturally sensitive joke, they can leave it in, add an asterisk, and add an asterisked explanation textbox like "character from Doraemon, a popular cartoon show in Japan" <_<.
It' not just jokes, but dramatic storyline points and dialogue that just don't translate either. Even in manga, it can totally kill a joke or dramatic tension to require the reader to read asterisk paragraphs and potentially have to google what something is to understand it.

Even if you do understand it, for most of the western audience, explaining the joke kills it, reading the Doraemon asterisk isn't going to make the joke funny the same way a Japanese person reading it would get it. It's a large reason why localization is a thing, and some creators often approve of it, a writer would generally want the audience to actually laugh at the joke rather than just reading an explanation and telling themselves, "oh so that was supposed to be funny". That's not to say asterisks never work, but too many can detach you from the story making it feel like you need a reference guide to understand what's going on.

It's a balancing act between what can be changed to preserve the mood and emotional impact of the series so foreign readers still get invested in the story in as close to a manner as Japanese consumers, and what should stay the same in order to preserve the original story beats as much as possible. I definitely don't think we should be returning to a time when 4kids was trying to convince us That anime characters just really loved jelly donuts, or where they took games and just did sprite swaps on them to sell as part of a hacked together series that doesn't exist in Japan.

There's still subjective lines of course, i don't want to make it sound like there is only one right answer or path in the argument between preserving the original or localizing it for the audience. It's never going to be perfect and I think perfect translation will always turn some fans off, and localization will also be negatively received by some fans.
 

WindKnight

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Corey Schaff said:
Windknight said:
Theres also good examples of localisation, for example giving the context of a joke rather than a letter.

In Azumanga Daioh, theres reference to someones singing sounding like a minor character from Doraemon. Now, I've been an anime fan for 25+ plus years, and even I only know of Doraemon, the basic premise, and two characters from it (Doraemon and Nobita). The joke still flies over my head, and I'm pretty sure its going to fly over nearly everyone's head.

The translator made the reference 'You sounded just liked Homer Simpson!' and everyone is going to get it, and laugh. All without having to look up a bunch of liner notes to gifure out why thier laughing.
I guess that's alright, still feels wrong though...something in my mind goes "they don't watch The Simpsons" <.<.

This is so much easier in Manga; when somebody makes a culturally sensitive joke, they can leave it in, add an asterisk, and add an asterisked explanation textbox like "character from Doraemon, a popular cartoon show in Japan" <_<.
It was a manga, and the translator did kind of the opposite of what you said - they put the homer simpson joke in so people could laugh, then explained the context of the line in a section at the back of the book.

And as to the Japanese not watching simpsons...


though it has to noted three fingered hands has unfortunate connotations in japan...
 

Dreiko_v1legacy

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Corey Schaff said:
Windknight said:
Theres also good examples of localisation, for example giving the context of a joke rather than a letter.

In Azumanga Daioh, theres reference to someones singing sounding like a minor character from Doraemon. Now, I've been an anime fan for 25+ plus years, and even I only know of Doraemon, the basic premise, and two characters from it (Doraemon and Nobita). The joke still flies over my head, and I'm pretty sure its going to fly over nearly everyone's head.

The translator made the reference 'You sounded just liked Homer Simpson!' and everyone is going to get it, and laugh. All without having to look up a bunch of liner notes to gifure out why thier laughing.
I guess that's alright, still feels wrong though...something in my mind goes "they don't watch The Simpsons" <.<.

This is so much easier in Manga; when somebody makes a culturally sensitive joke, they can leave it in, add an asterisk, and add an asterisked explanation textbox like "character from Doraemon, a popular cartoon show in Japan" <_<.
Games do it too. Harvest December on the 3DS (awesome visual novel) lets you tap some terms and then the screen changes to a definition of them.


But yeah, regardin getting the original experience, you can't get it unless you know of the wider anime culture, translation or localization. The only difference is localization prevents both the ignorant and the knowledgeable from getting this experience for the sake of a wider audience appeal. Since we're on Doraemon this brings to mind Danganronpa, since Monokuma has Doraemon's voice actress. Hearing him speak in that voice makes that so creepy that unless they used Mickey Mouse to voice him in the US version they could NEVER capture that original vision for westerners, no matter how good of a localization they did. The best possible method is letting the experience to continue existing and foster in people the interest to learn about this culture so that one day they will also fully get it too.
 

ManutheBloodedge

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Something Amyss said:
I generally thought Skyrim had a very interesting morality system, where you could either do a certain quest and fullfill every evil task that comes with it, or simply not do it, and miss out on the rewards.
That's indistinguishable from a sidequest. It's not really a morality system at all, it's the stakes built into most games that are even remotely open world or RPG in nature.
...Yes, that is why I wrote it propably wasn't planned from the side of the developers. It felt like a morality system TO ME, in that there were quests where you had to do evil things, and there was no good way to complete the quest. So you could only be a good person if you gave up the quest rewards. I thought it was an interesting dynamic, and different from the usual dual morality systems. Again, I don't think that this is what the developers had intended.

About comparing apples and oranges, I used skyrim as an example for ingame morality, so the type of game is rather irrelevant.
 

Sheo_Dagana

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Dreiko said:
http://nichegamer.com/2016/03/28/square-enix-gave-star-ocean-5s-miki-bigger-panties-in-fear-of-western-criticism/
In a hilarious attempt to appeal to western prudes, SE apparently decided to deal with pantyshots of young girls by...making their panties less sexy. Yep, they are letting them in, they just cover more of their rear now.

I find this hilarious as I don't think how sexy the underwear is will affect how people view potential loli pantyahots. At the same time, I will now be in high alert for other more severe changes. In the end imporing is always an options thankfully since ps3/4 are region free.
In today's news, Japan censored a Western release of an RPG because they're worried about offending people. I'm not sure who the head-patting mini-game in Fire Emblem was going to offend, but whatever.

Seriously, is the target audience even going to give a shit? JRPG and anime fans are pretty used to what they see by now.
 

FirstNameLastName

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No, she's legal age we swear. I know she looks like she ought to still be learning her times-tables, but the wiki says she's 18, so it's not loli.
Yeah, okay, I get that this type of design isn't unusual for Japan, but no amount of numbers are ever going to convince me she can legally be fucked. It doesn't offend me if people want to upskirt her, and since I don't buy into the idea that porn is harmful to society, I say, have at it, but it's kind of hard for me to care that some quasi-jailbait is wearing less revealing panties. I will however agree that this change is absurd; they left in the panty-shot and just changed the panties? Hilarious.

Although I get why the actual reasons for this change will bother some people. Japan is beginning to see the west as some prudishYes, I know people are bickering over the use of this word., oversensitive market, which is already effecting those that want this type of media. Taken in the greater context, this is more like a symptom of that, and a minor (no pun intended) symptom at that.

Oh, and another thing, why do the words "skin" come to mind?
Yeah, we would have dressed her sensibly, but there was just no other way; we didn't have a choice, no, really.

I love laughing at the hilarious fan-service in these types of games, and I really hope they keep coming up with even more ludicrous handwaves, because it's just too funny when they try to pretend there's some lore reason for it. I really am beginning to wonder how much of it is a (futile) attempt minimize offense, and how much of it is to convince the player it's not just wank material.

Something Amyss said:
...

ManutheBloodedge said:
It could be that some of the backlash resulted in the feeling that the player had not really a choice in the matter, but being chastised for it it anyway.
It could be, but the complaints included moments in the game where you could choose but the player didn't. Like, admittedly it's been a whiole but the example of who to save by shooting them down is presented as binary, and so people just followed the script. But it's possible to save both. There are unavoidable points in the game, but think about how many soldiers insist they had no other choice even when they might have.

The easiest way to indict the soldier who "just follows orders" is to exploit a common bug in player mentality.

Similarly, it was common enough to see people say that they had to kill people in "No Russian." Except it's been demonstrated numerous times that you can choose not to partake. I think this, regardless of intent, is a solid indictment of a common mentality. It doesn't occur to us to not follow orders and not shoot people. And in fact, I wonder if the civilians bit in SOTL would have been such a big deal if people hadn't gone in knowing about that.

...
I don't think the "No Russian" mission is a very good comparison. While it's true you can get through it without killing anyone, they'll still be shot anyway, so finding out afterwards that you could have just sat back and watched them be horribly gunned down instead doesn't really invoke much guilt or regret for your part in it.

I think the comparison between following orders in game, and following orders in a real life military, no matter how well intentioned, kind of falls flat due to videogames being one big sandbox without consequences, so outside of roleplaying there really isn't any reason to question the moral implications of pressing X to be a complete arse if that's the only choice you're given. This is especially true since in videogames your choices are already limited to whatever the developers thought of and implemented, so there is another dimension to all this; it's not just a case of the player not wanting to do things differently, in many cases the player simply isn't aware that the choice is even possible within the game's mechanics. When you play a videogame you're entering an artificial world with a very limited set of choices, so it's understandable if the player doesn't push at the boundaries when, 99% of the time, this is all they'll get for their efforts ...


Fox12 said:
...

I consider Spec-OPs to be a bit of a flawed masterpiece, but I appreciate what it was trying to do. It raises an interesting question, though. Would players be okay with a game that asked you to kill civilians if the result was that the game ended early, and you were either killed or sent to prison? It's an interesting idea. Undertale was excellent, and I think Papers Please did a good job of exploring that as well.

...
I likewise find that interesting to consider, but unfortunately, it wouldn't work out. I really don't think there's any way to do something like that without it coming off as nothing more than a non-standard game over; a mere easter egg, if you will. It's hard enough to give players the option to kill themselves at the end of the game, let alone the middle. In fact, if you put multiple tiers of "good" ending, all but the best sometimes feel like some non-canon fuck up. Although, there are exceptions. For me, despite trying my best, The Witcher 3 basically ended with "... and everyone, everywhere, was miserable for all time ... except for Skellige, which did pretty damn well, but everwhere else was pretty much a giant shit fest ..." and it still felt like a conclusive ending.
 

TheMysteriousGX

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Corey Schaff said:
loa said:
He explained why the game's spellcaster, Fiore, is wearing such a revealing outfit. "Fiore uses a lot of displayed crests on her skin to cast curses. That was part of her setting."
"She's breathing through her skin."
Yeah right. Where are her sweet tats she's covered in then? I don't see any.
I think they might only show up when she's casting the curses; I think I see one right here:

http://img.duniaku.net/wp-content/uploads/2015/09/Star-Ocean-5-TGS-27.jpg
...It's a glowing white tat that runs down the inside of her leg...

Is there not actually a Japanese word for "subtle"?
 

Ryotknife

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Corey Schaff said:
loa said:
He explained why the game's spellcaster, Fiore, is wearing such a revealing outfit. "Fiore uses a lot of displayed crests on her skin to cast curses. That was part of her setting."
"She's breathing through her skin."
Yeah right. Where are her sweet tats she's covered in then? I don't see any.
I think they might only show up when she's casting the curses; I think I see one right here:

http://img.duniaku.net/wp-content/uploads/2015/09/Star-Ocean-5-TGS-27.jpg
never thought they would bring that back from Star Ocean 2. Spellcaster in that game also utilized magic via tattoes.
 

felbot

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I hope the devs go bankrupt, covering up is one thing but doing it because some ****** overseas told you not to is just fucking stupid.
 

Leg End

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Dreiko said:
In a hilarious attempt to appeal to western prudes, SE apparently decided to deal with pantyshots of young girls by...making their panties less sexy. Yep, they are letting them in, they just cover more of their rear now.
I find this hilarious as I don't think how sexy the underwear is will affect how people view potential loli pantyahots.
I think we have two issues here. One, she's definitely not a loli. Two, more underwear is not going to do anything.
This is the most stupid and useless censorship I've seen in a long while. I could have just let the image speak on this one.
 

infohippie

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Poll needs another option so I can vote for "I'm not offended even by no panties at all".

Though TBH I find briefs sexier than a thong, anyway. So in this case they've just made this character more appealing, not less. And to those saying "But she's a child!" - No, she's not. She's a bunch of shaders and textures. Learn to differentiate between fantasy and reality.