Racecarlock said:
Sure, they could just make another X-wing and rogue squadron game and make millions of dollars as people line up around the block to blow up the death star again and also take down some star destroyers.
But no. Apparently the star wars universe needs "Gritty realism".
Seriously? Gritty realism? In a universe where space monks control a magical energy field to push and pull eachother and shoot lightning out of their fingertips, where moon sized space stations can blow up entire planets, where some random farm boy can blow up the moon sized space station that can blow up entire planets by focusing a bit, where the space monks have swords made of light that can melt through metal and cut through anything, where star fighters apparently run on gas (anyone notice the fuel pumps going into the x-wings when they were taking off to fight the death star), where everything has anti-gravity technology built in and even able to function when the engines are off, and so on and so on, people think this fucking universe needs gritty realism?
Seriously, it's like setting a mafia story in candyland instead of making the gingerbread man adventure people really want.
Well. look who woke up on the wrong side of the X-wing. That's all in the movies. The gritty realism comes in during the Expanded Universe. I would refer you to Republic commando (And the subsequent Imperial Commando) Here is a short list of things that deserve an M rating in that series alone.
A clone committing suicide
A jedi being cut almost in half by another jedi before a group of clones destroys other jedi
A small hunting animal tearing a mans face off
A mandalorian Mercenary being decapitated
The list goes on....
Really. if they use this chance well, they can do some very col things with story and gameplay.
And really. i can understand Lucasarts shying away from X-Wing since everyone (I.E. you) has such high expectations of it that Lucasarts has no chance of fulfilling expectations.