Stealth is boring.
Mainly because games implement it in an incredibly shitty way.
Videogame stealth is about impulse control with the assumption that the reward pays out for your patience of hugging bits of geometry. The thing is, most of the challenge is taken away in favour of hugging bits ofterrain and often with some form of perfunctory reward for playing boringly.
MGS3 was the best in the series precisely because it didn't decentivize being aggressive.
There's good ways of doing stealth games, but ifit actively revolves around you hugging geometry for half the time you'replaying and starts actively withholding rewards for you being aggressive the tedium starts piling on.
Stealth in games should be about setting yourself up to have the best kill zone, or to actually complete a level in theshortest amount of time ... not some glorified obstacle course which actively incentivizes you being slow and cautious and not taking any gambles for what should be a fun pay off of carnage or some other entertaining reward.
Shadow of Mordor had awful stealth, and say way you like ... nothing felt as badass as just wandering into a place that you know had multiple captains and just go Uruk stomping until you got to them and triggered their activity. Sure, you only get 1 XP per kill that you're betteroff just doingthe whole run-brutalize-run-brutalize-run-brutalize until you got to captains or the like ... but one again, that is fucking boring.
Mainly because games implement it in an incredibly shitty way.
Videogame stealth is about impulse control with the assumption that the reward pays out for your patience of hugging bits of geometry. The thing is, most of the challenge is taken away in favour of hugging bits ofterrain and often with some form of perfunctory reward for playing boringly.
MGS3 was the best in the series precisely because it didn't decentivize being aggressive.
There's good ways of doing stealth games, but ifit actively revolves around you hugging geometry for half the time you'replaying and starts actively withholding rewards for you being aggressive the tedium starts piling on.
Stealth in games should be about setting yourself up to have the best kill zone, or to actually complete a level in theshortest amount of time ... not some glorified obstacle course which actively incentivizes you being slow and cautious and not taking any gambles for what should be a fun pay off of carnage or some other entertaining reward.
Shadow of Mordor had awful stealth, and say way you like ... nothing felt as badass as just wandering into a place that you know had multiple captains and just go Uruk stomping until you got to them and triggered their activity. Sure, you only get 1 XP per kill that you're betteroff just doingthe whole run-brutalize-run-brutalize-run-brutalize until you got to captains or the like ... but one again, that is fucking boring.