Poll: Subscriptions, microtransactions, and retail.

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Matthew Jabour

New member
Jan 13, 2012
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Let's say you're interested in buying a MMO game. This isn't your first MMO, and it won't be the last one you buy. But the games industry - which, of course, needs income to survive - has special ways of making you pay. There's three main methods, and let's say that EVERY MMO you play after this point, including this one you plan on getting right now, will use TWO - not one, two - of these pricing methods. Which two would you prefer?

Subscription: Every month you play your MMO, you have to pay $15. Even if you only play one day in that month, it will still have cost you $15.
Pros: If you don't like the game, you can opt out after only paying a fraction of standard price.
Cons: If you DO like the game, money will constantly have to be pumped into it, like an IV drip.

Microtransactions: In the MMO, you can pay extra real money for special weapons, items, skins, etc., to improve your character.
Pros: It is completely optional, and a nice way to show your support if you really like the game.
Cons: If you don't use them, other players will, which can get unbalanced easily. Plus, the game sort of expects you to use them, so that gets antagonistic as well.

Retail: Before you can start playing, you must pay $60 for the game. This price never goes down (unless they're getting desperate), and it is impossible to play without paying.
Pros: You only pay this once, and it's the standard practice for this industry.
Cons: One of the main hooks of MMOs when they first came out was that you didn't have to pay up front for this. Plus, in conjunction with the other things you pay for, it seems a little unfair when $60 doesn't get you the whole game.
 

Foolery

No.
Jun 5, 2013
1,714
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Subscription is fine. Freemium styled MMOs annoy me with cash shops and such. I'd rather just pay and have a better experience. Also, if you can't spare 15 bucks a month, I think you've got more important things to consider than playing an MMO. However, a subscription plus cash shop is a no-go for me.
 

endtherapture

New member
Nov 14, 2011
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The best MMO experience I've had is Guild Wars 2.

I was fine buying it the first time as I'd read lots of reviews about it and it looked fun, same as buying any other game.

Despite microtransactions, the game isn't pay 2 win or anything like that and they cash shop has never got in hthe way of my game playing experience.

Also if I don't play the game for a while, I don't feel bad about it.
 

Maxtro

New member
Feb 13, 2011
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What I really prefer, would be a DLC model.

$60 purchase. No monthly fee.

But there would be "DLC" or simply content packs that are released every two or three months that add new quests, skills, dungeons, areas and maybe raise the level cap by one.

If you want to keep your character at the top you will want to buy each content pack as soon as they are released. But if you just want to take your time with the game you can keep playing the base game without having to buy anything else.

As somebody who only really plays games for 10 hours or so a week, this method makes a lot more since then having to $15 a month regardless if I play or not.
 

The Lunatic

Princess
Jun 3, 2010
2,291
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No DLC or "Microtranstations" unless done very right.

Monthly fee is fine for me, assuming the game is up to par.

Free trial is a must however.

So, Retail + Subscription is great for me.
 

Shadow-Phoenix

New member
Mar 22, 2010
2,289
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I normally don't mind Retail with sub games but I'm not exactly thrilled by the retail and micro trans ones.
 

FinalDream

[Insert Witty Remark Here]
Apr 6, 2010
1,402
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I think free-to-play works the best, offset with a store (for cosmetic items - no pay-to-win) and subscription for those who really enjoy the game. If your going to go with a sub from day one, fine, but don't dare have the cheek to charge for the game at retail. That's just rude in my opinion!