Sweeping storyline is a broad term. It can include personal conflict. I don't see a reason why the two should be mutually exclusive.
No idea where you are going with this...Freechoice said:Aren't all the player characteres in those games either unsympathetic fuckoffs or mute?
If you exclude the player character from the importance of the story or make them unlikable pricks, that's a big gaping whole in the personal conflict thing. As for Valve and hiding beneath the covers with mute protagonists:Mr.K. said:No idea where you are going with this...Freechoice said:Aren't all the player characteres in those games either unsympathetic fuckoffs or mute?
Anyway, the mute guys are your porthole into the game world and not actual characters, and the "unsympathetic fuckoffs" are characters that fit the setting... more or less.
But it is always about the full cast, the player is just a small part in the great scheme of things.
To be fair, games are typically much longer than a movie, and thus would have time to do both.bahumat42 said:usually one has to get focussed on at the expense of the other.Aircross said:Why not both?
You can have both!
A sweeping storyline that revolves around "Saving the World" while having personal conflicts and character development.
Damn hard to pull off, but if it is ever done...
Example
Most christopher nolan films are plot driven, sacrificing character time to make a compelling narrative.
On the flip side you have joss whedon who's works are character driven, and to allow this they have basic storyline and focus heavily on character interactions and growth.
And simply put since you only have a set amount of time to build up these aspects picking one over the other makes it more memorable than trying to settle for both (most of the time).
(there is also set piece driven stuff, but that usually doesn't reach the greatness of the other two, where the structure is just rushing between separate big things happening with very little thought given to plot or characters, usually entertaining in a popcorn fluff kind of way but often forgettable)
I think people might have their personal preferences, but I don't think I've met anyone who is dead set against one or the other, regardless of the quality or circumstances. The way I see it, it less to do with those specific aspects, and more to do with how well they were pulled off. Both can work and be successful and popular, there's no questioning that. Though they do tend to require some sort of intersection to work--I doubt Harry Potter or the Lord of the Rings would be as successful as they are if the characters and their personal struggles hadn't been as engaging as the major events. And similarly, I doubt the characters of WallE and Up would have been able to carry a full movie without the outside events which kept the plot and the characters moving forward.Reven said:What I'm interested in is why people might find one preferable and more engaging and the other.Vault101 said:whatever the developers intended, and whatever works
I dont think you need doomsday to have high stakes, you just need to care about what goes on
Oh god, someone else who had the misfortune of playing that god awful game.Savo said:Star Ocean: The Last Hope is a great example of this: The game's story had potential, but the obnoxiousness of the cast consistently ruined its attempts at storytelling.
Indigo Prophecy also almost did it, if it hadn't suddenly snuffed ALL THE LSD at the end.bahumat42 said:While they have the physical time its still got to be balanced between character moments and plot pacing.lacktheknack said:To be fair, games are typically much longer than a movie, and thus would have time to do both.bahumat42 said:usually one has to get focussed on at the expense of the other.Aircross said:Why not both?
You can have both!
A sweeping storyline that revolves around "Saving the World" while having personal conflicts and character development.
Damn hard to pull off, but if it is ever done...
Example
Most christopher nolan films are plot driven, sacrificing character time to make a compelling narrative.
On the flip side you have joss whedon who's works are character driven, and to allow this they have basic storyline and focus heavily on character interactions and growth.
And simply put since you only have a set amount of time to build up these aspects picking one over the other makes it more memorable than trying to settle for both (most of the time).
(there is also set piece driven stuff, but that usually doesn't reach the greatness of the other two, where the structure is just rushing between separate big things happening with very little thought given to plot or characters, usually entertaining in a popcorn fluff kind of way but often forgettable)
The main problem is mixing development/narrative with actual gameplay in a way that doesn't tick everybody off.
Off the top of my head i can't think of a game which does both well, some of the metal gears come close.
bahumat42 said:Off the top of my head i can't think of a game which does both well, some of the metal gears come close.
pretty much this.fireaura08 said:Tough one, but I can forgive a shitty story/generic setting if the characters are multifaceted and unique.
I'll give you those. The series as the whole is pants on head retarded, though.bahumat42 said:thats why i said some of. 1 + 3 specifically balanced it well. In my humble opinion at least.Freechoice said:bahumat42 said:Off the top of my head i can't think of a game which does both well, some of the metal gears come close.
You're plausibly right, but I am also reminded of how someone said that MGS4's ending answered questions he didn't even ask. There's also the Zero Punctuation review.