Poll: Team Fortress 2 Characters

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MintyFreshBreathGuy

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After my PC version of TF2 broke I got TF2 for the 360 (I got my PC version back to up to speed for the record). While there I started thinking, "What else might fit in to TF2." I didn't think of different maps (though I should) or things besides capture the flag, but characters. The characters in TF2 really caught my interest. The problem I have is that there are too few and even though that makes the game a lot more interesting this also is a little limited. That and I want the Citizen mode back, sure the player can be a **** if he wants but it's an original idea and I really like it in short.
I already drew one of them out. That was the samurai. I pitched the samurai idea to people on XBL and people said ninja would be better. My problem with the ninja is that I feel he wouldn't be... "exotic" enough. He'd be awesome without a doubt but all the characters fit the genre very well but I don't think a ninja would. That's why I went with the samurai. He'd be on offense and use only melee with a minimum hit kill and fast either as or almost as fast as the scout. The detective would find spies, OK that takes some fun out of the whole spy thing but he would could only do this when they're disguised, not invisible. The Map Maker (or enter different name) would make a map of everything on the screen and could call in, like say, a laser satellite and blow up an engineer's building, or a player or something. Of course this wouldn't be usable every second of everyday but maybe you could use it when you cap certain amount a control points or kill a certain amount of people or maybe even soemthing more interest and original. As for the ninja, it'd either be him or the samurai. The last thing there would need to be, would be their racial backgrounds. For instance the Samurai/Ninja would obviously be Japanese. The Detective could be like Dick Tracy and his taunts could include him, talking in third person like in those old movies "I was sitting there and then a spy killed me," or soemthing like that.
Please give ideas, and so on. Go ahead say what you will. Also if you are going to choose 'Other' then state what this other idea is and share it otherwise don't click.
 

Combined

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Why don't you make an "Other" vote? Some people might want to make their own ideas, you know.

That being said, all of those aren't BAD ideas, but more planning would be good, because certain balancing issues would be quite obvious.
 

MintyFreshBreathGuy

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Combined said:
Why don't you make an "Other" vote? Some people might want to make their own ideas, you know.

That being said, all of those aren't BAD ideas, but more planning would be good, because certain balancing issues would be quite obvious.
I agree and that's why I posted this thread, to get more ideas and to state the balancing issues. And yes I should make an 'Other' vote, so I will.
 

MintyFreshBreathGuy

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To clarify on the Detective, what I mean by find spies is that he would find disguised spies not invisible ones. Besides he can just as easily be back stabbed.
 

xitel

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I think it's hard enough to balance the classes they have now. Plus, for the detective, it sounds like he'd only really have one purpose: finding spies. Doesn't sound like a popular pick. But yeah, new classes are always interesting.
 

COR 2000

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MintyFreshBreathGuy said:
To clarify on the Detective, what I mean by find spies is that he would find disguised spies not invisible ones. Besides he can just as easily be back stabbed.
True, but we already have the pyro, which is a spy detector of sorts. If a Teammate catches on fire from a friendly pyro's flames, then it's a spy.

As for the other classes....

Samurai/Ninja= A little overpowering. Besides, what can they use as a gun? (Well, except the ninja, he can use throwing stars or whatever the heck they're called.)
Detective= If he were to be used to detect disguised spies, wouldn't that render the Spy useless in a way?
Citizen= Perhaps a little to under-powering?
Map maker= This guy would definitely be too overpowering, so no.
 

MintyFreshBreathGuy

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xitel said:
I think it's hard enough to balance the classes they have now. Plus, for the detective, it sounds like he'd only really have one purpose: finding spies. Doesn't sound like a popular pick. But yeah, new classes are always interesting.
I personally don't see a strong balancing issue, OK maybe I'm over looking it because it's so well hidden but if you have any balancing ideas please say them. Personally I don't like the Detective the most it all started with the Ninja/Samurai. I think he would fit right in. Easy to kill but also adds a new challenge because you need to stay away from him. And come to think of it he should be almost as fast as the Scout. Still I would like to see what other people think.
 

MintyFreshBreathGuy

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GenHellspawn said:
Citizen=Civilian? There's already a civilian class.
I know but they don't' have that game mode in TF2, closest that is, is Goldrush but that's just not as fun IMO. He would be used in all the game modes anyway but I would like to see him back.
 

MintyFreshBreathGuy

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COR 2000 said:
MintyFreshBreathGuy said:
To clarify on the Detective, what I mean by find spies is that he would find disguised spies not invisible ones. Besides he can just as easily be back stabbed.
True, but we already have the pyro, which is a spy detector of sorts. If a Teammate catches on fire from a friendly pyro's flames, then it's a spy.

As for the other classes....

Samurai/Ninja= A little overpowering. Besides, what can they use as a gun? (Well, except the ninja, he can use throwing stars or whatever the heck they're called.)
Detective= If he were to be used to detect disguised spies, wouldn't that render the Spy useless in a way?
Citizen= Perhaps a little to under-powering?
Map maker= This guy would definitely be too overpowering, so no.
Map Maker was made righto n the spot as I was writing, but I do like the idea. And he wouldn't be able to do this a lot, maybe if he could only do his special attacks if they were about to cap your last point or if in CTF he could only attack if the flag was stolen. But he wouldn't be able to hit the flag holder.

The Samurai/Ninja would be the weakest. Say ABOUT, not exactly, 100 HP, now he seems a bit more fair, and he wouldn't have a ranged attack but would be as fast or almost as fast as the scout so he's still hard to hit.

As for the Detective I like him the least. I've been debating with myself whether or not he's a good idea and I agree it would render the spy useless. But maybe he could be something else I don't know at the moment but I agree with what you're saying. When I thought of him I thought of "spy sappin' my sentry" and thought that he would help protect sentries.
 

MintyFreshBreathGuy

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Theo Samaritan said:
Question!

How did you brick a game that you can redownload at any point?
It would get to s certain point in the loading process then stop, I did redownload the game about 6 times but the same thing happened. It worked again once I erased steam from my computer.
 

guyy

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I dunno, I think pretty much all reasonable niches are filled by the player classes the game already has. Samurai/Ninja doesn't really fit the game's theme, and could be very difficult to make balanced (it's frustrating enough trying to deal with a skilled Spy). Pyros already fill the spy-checking role very well, so I don't see any need for a "detective" class; no one would use it. Map-maker seems too specialized and possibly overpowered.

If you want to add classes, they need to balance each other out, like how Ubercharges keep engineers from spamming sentries, or how Spies prevent snipers from camping too long. One example: add ninjas AND samurai, giving samurai fast running speed and resistance to knockback from enemy fire, but let ninjas set up landmine-like traps to stop them. And maybe add a third class that can detect the landmines for a rock-paper-scissors setup. Without something like that, the new class would end up useless, overpowered, or just boring.
 

MintyFreshBreathGuy

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guyy said:
I dunno, I think pretty much all reasonable niches are filled by the player classes the game already has. Samurai/Ninja doesn't really fit the game's theme, and could be very difficult to make balanced (it's frustrating enough trying to deal with a skilled Spy). Pyros already fill the spy-checking role very well, so I don't see any need for a "detective" class; no one would use it. Map-maker seems too specialized and possibly overpowered.

If you want to add classes, they need to balance each other out, like how Ubercharges keep engineers from spamming sentries, or how Spies prevent snipers from camping too long. One example: add ninjas AND samurai, giving samurai fast running speed and resistance to knockback from enemy fire, but let ninjas set up landmine-like traps to stop them. Without something like that, the new class would end up useless, overpowered, or just boring.
I do like your thinking on this so far. For the record I already sketched my idea of a Samurai in this and I think he would fit. Personally I don't like the Detective even though he would fit and the Map Maker was just thought of while I was writing.
 

Gamegeneral

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Hrm. Here's a solution.
GO MAKE THEM.
Find some people at your local school/college/internet forum, and ask nicely(read:pay) for them to help. I'm sure with someone well versed in source, incorporation of extra people requires...well, here's a checklist(easiest to hardest in my opinion)
-Writer/idea man
-Voice actors
-materials
-models
-small scripting (death signs, class slots)
-weapon scripting
-animation
-collision modeling
-total incorporation scripting
If gmod has taught me anything, if the idea is awesome enough, people WILL work for free.

Oh and one more thing, beta testers. Can't loose an unfairly balance mod out there, or all you'll see is ninjas.
:D