Ignoring whether or not the AI acts intelligently, it seems like enemies ussually fall into one of two AI patterns (particularly in stealth games or more freeform RPG). Territorial or Bloodthirsty.
Territorial is when you walk into a room, are noticed by the enemy who begins to shoot at you, and as soon as you leave he loses interest. No chase, no real devotion to killing you, you were just in their zone and they wanted you to leave.
Bloodthirsty is when you walk into a room, are noticed by the enemy who begins to shoot at you, and no matter how far away you run they follow trying to kill you (ala Oblivion). No real reason, no strategy to defeat you, you were just there and now you have to die.
Obviously, a mix of both is ideal but if you had to choose one, which is the better AI?
Territorial is when you walk into a room, are noticed by the enemy who begins to shoot at you, and as soon as you leave he loses interest. No chase, no real devotion to killing you, you were just in their zone and they wanted you to leave.
Bloodthirsty is when you walk into a room, are noticed by the enemy who begins to shoot at you, and no matter how far away you run they follow trying to kill you (ala Oblivion). No real reason, no strategy to defeat you, you were just there and now you have to die.
Obviously, a mix of both is ideal but if you had to choose one, which is the better AI?