The line that separates a "Western RPG" from an "Eastern RPG" is the line that delineates the border of Japan.Metalhandkerchief said:Witcher is made by a Polish company. Poland is in eastern Europe, and the line which separates West and East Europe is what defines "Western" and "Eastern". Thus, the Witcher shouldn't be part of this. Yes, that is semantics, but it's also true.
From Wikipedia:
After the success of console role-playing games in Japan, the role-playing genre eventually began being classified into two fairly distinct styles since the early 2000s, Western role-playing games (previously known as computer RPGs) and Japanese role-playing games or JRPGs (previously known as console RPGs), due to stylistic, gameplay and/or cultural reasons; with the latter having become popularized and heavily influenced by early Japanese console games such as Dragon Quest and Final Fantasy.
Though sharing fundamental premises, Western RPGs often tend to feature darker graphics, older characters, and focus more on roaming freedom and realism; whereas Eastern RPGs often tend to feature brighter, anime-like graphics, younger characters, and focus more on scripted linear storylines. Japanese RPGs today are also more likely to feature turn-based battles; while Western RPGs today are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until the late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. There are also a number of exceptions today, such as Final Fantasy XII (2006) and Shin Megami Tensei: Devil Summoner (1995 onwards), which feature real-time combat; and The Temple of Elemental Evil (2003), which features turn-based combat.
And yes, I realize you were probably just having a larf, but just in case...