honestdiscussioner said:
Condiments said:
Planescape Torment is a masterful example of a personal tale. DA2's story nature being 'personal' doesn't excuse it from sloppy writing and a disjointed story. I'm all for less epic stories, but DA2 isn't the way to do it.
I disagree that the writing was either sloppy or disjointed. It was broken up into three sections, sure, but that doesn't mean it is disjointed. I found it to be an excellent story of a rise to the top.
Perhaps you can give us an example of where it was sloppy or disjointed.
I could go into a long rant of how the game's plot is haphazardly constructed, but these guys do it better:
Dragon Age 2 Plot analysis:
http://www.youtube.com/watch?v=CA1KPsFV1tQ&feature=channel_video_title
Dragon Age 2 What went Wrong(Rock Paper Shotgun):
http://www.rockpapershotgun.com/2011/03/31/analysis-dragon-age-ii/
Quote for article:
"But the issue goes deeper than just mechanically. The game doesn?t seem to have the wherewithal to manage such a complex and nuanced story in its own narrative. At a certain point I had no idea which blood mage was which, as every single quest blurred into one. I?d deliberately defy orders to kill them/arrest them, and try to set them free (the angle I?d chosen to take for my character), and nearly every time they?d turn into a demon and I?d have to kill them anyway.
Which is, in fact, the model for most of the game. Where BioWare?s wonderful Knights Of The Old Republic offered the illusion of choice, changing the way you behaved in the fixed events, Dragon Age II offers not even an illusion. Do you want to open door A or door B? Both open up into a fight where you kill someone, but door A meant you wanted to. And this, tragically, even applies to the game?s floppy, hapless ending.
I?ve carved out a path through the game ? at every junction I?ve chosen to fight for the mages against the Templar, I?ve argued the mages? cause in every discussion. So why am I being asked whose side I?m on at all?! Let alone why does that make absolutely no difference whatsoever to what I?m actually going to play?
In the end Dragon Age II has nothing to say about slavery, subjugation, or acculturation ? themes that shone in Origins. It pretends it does, but it?s all flap and waffle to excuse some more fights. It has nowhere to go, nothing to reach for.
The plight of the elves, either City or Dalish, is trivialised to a couple of asides, and the dwarven caste system that surely provided Origins? most controversial elements is completely absent, maybe alluded to in one or two lines. We?re just left with the mages, and it?s offered to us in such a silly way that it doesn?t allow us to think anything interesting. Every blood mage turns into a demon, and yet no one seems to notice. Fighting for them begins to make blurry sense, and yet fighting against aligns you with psychopaths who wish to see horrific acts of mental abuse and eugenics."