Poll: The Elder Scrolls VI: what do you want?

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Dragonbums

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May 9, 2013
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The engine they have works for Skyrim. Besides I love their glitches. They are comical.

Want I do hope to see in the new Elder Scrolls games is that we get to explore the Khajiit or Argonian home land. That one mod where you go to the Khajiit's homeworld was amazingly good, and it really made me jealous that we can't see what it looks like in game (sans the Elder Scrolls online) Also being able to romance with another Khajiit would be nice too.
 

Cecilo

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Nov 18, 2011
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I love how everyone assumes there will be a VI. If Elder Scrolls online is a success, you can pretty much kiss Elder Scrolls Single Player games goodbye. Just like WoW and Warcraft's series. Why would you make an entire new game to compete with your MMO.
 

silver wolf009

[[NULL]]
Jan 23, 2010
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Jimmy T. Malice said:
Spears and throwing weapons weren't actually that good in Morrowind. The only advantage spears had was a little more reach.
A similarly styled game, New Vegas, had rather effective spears. I'd be more than content if they just copy pasted those. Wouldn't be overly excited, but it'd be stomachable and functionalbe.

OT: I want A more interactive world, one that I can screw around with. I want to be able to enchant things, and have people react to them. Like enchanting a chair to cancel out gravity as a prank, so someone floats up when they meant to sit down. Adding to that, more magic, especially stuff that changes how you move, like levitation or shape shifting. Also can't go wrong with heavier feeling combat, where you can change what attacks you do, like chopping or slashing or stabbing.

I'd also like my pants back please, not this curiass plus greaves business.
 

Requia

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Apr 4, 2013
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Mostly I just want to not have to worry that improving the skills I want to improve, instead of making an ideal build, will make me weaker because of poorly designed level scaling (I know they can do it, the level scaling worked just fine in Fallout 3).
 

Jandau

Smug Platypus
Dec 19, 2008
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I want them to do non-shitty combat for once...

Granted, none of this matters since we're not getting a new TES game as long as TES:Online is kicking around...
 

The Artificially Prolonged

Random Semi-Frequent Poster
Jul 15, 2008
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1. Improved combat. Skyrim was a big improvement in my book from previous TES games, so I hope they keep on improving it.
2. Bring back more separate armour pieces. It made customising your character more fun.
3. Bring back some of the more fun spells and enchantments like water walking etc. Sure some of them where over powered and game breaking but they where fun.
4. Make the Guild feel like being in a guild. I found the guild quest lines in Skyrim a little under developed and too short.
5. On guilds and quest lines, don't have it so you can do everything with one character, it makes repeat playthroughs feel samey. Have some conflict and choices that will stick with your character.
6. Stop having so many no killable characters or at least limit them to important characters in the main quest. Sure it may break a questline or two but that's what multiple saves are for.
7. A minor thing but I think they should bring back requiring to sleep to level. For me it helped get immersed in the world and gave reason to stop at inns and such.
 

SajuukKhar

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Sep 26, 2010
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Cecilo said:
I love how everyone assumes there will be a VI. If Elder Scrolls online is a success, you can pretty much kiss Elder Scrolls Single Player games goodbye. Just like WoW and Warcraft's series. Why would you make an entire new game to compete with your MMO.
You are aware that the MMO is being made by a different company, Zenimax Online, specifically so that Bethesda can continue to make single player ES games? Its also why they set the MMO over 1000 years in the past.

BlackFlyme said:
Well then, this man
I think you should read the mod page before you talk about it
"This is more like the kind of facial restoration that Uncle Pete, who isn't really your uncle, does in his van in his backyard for 50 bucks a pop. This feature restores battles for Morthal, Markarth, Falkreath, Fort Greymoor, Dawnstar, Riften, and Winterhold - and puts them all back in the game. "

And as I said before as I said before
SajuukKhar said:
The only thing that remains in any complete form are the city sieges, but even those are missing dialog, and followup quests, and a bunch of other stuff.
Everything else in his mod is of his own creation, and tries to mimic what Bethesda originally planned, but its not Bethesda's code.

And if you actually read the quote YOU posted, he said Bethesda left the INFO, as in, what they planned to do, not the code itself.
 

saintdane05

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Aug 2, 2011
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Elsweyr. I get to have a good excuse to play as a Kajhit, and we can finally figure out what the hell is going on over there.
In addition, make pacifism a viable option. Why can't I persuade the bandit to let murder me before he attacks? Or why not let the Battle of Whiterun be fought without an arrow flying? Why must I fight all the time, rather than persuade the enemy to surrender?
 

afroebob

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Oct 1, 2011
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Improve the AI and combat system. The biggest problem Skyrim had was the fighting wasn't good at all and the game would be much more fun if I truly enjoyed the fighting.

On top of that, they could really use some better character animations. I know it might sound somewhat petty, but its less that that is a huge deal to me as the fact that Skyrim is so good that that minor complaint is still one of its biggest.
 

Arnoxthe1

Elite Member
Dec 25, 2010
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Scrubiii said:
There is a very good reason for why games like Morrowind didn't have essential characters, but games like Oblivion and Skyrim did. It's because in Morrowind, all important characters ever did was stand in the same place waiting to be spoken to.

In Oblivion and Skyrim, when characters actually walk around, interact with the environment etc. it means that not everything that happens to them is the will of the player. Now couple this with dragon/vampire attacks and imagine that while your back's turned a dragon swoops in and kills Eorlund Gray-Mane. You don't notice at the time because he's over at the Skyforge which you have no reason to visit if you're not yet a companion, so you kill the dragon and carry on with your game. Ten hours later you decide to join the companions and upon taking Vilkas' sword to Eorlund to be sharpened, you discover his tragically charred corpse. No companions questline for you.

It doesn't even have to be enemies like dragons, trusting NPCs to control by Skyrim's AI is akin to a death sentence in some cases. One of my Dragonsreach guards somehow patrolled right into the pond under the bridge, got stuck and subsequently drowned.
You could make it work actually. Maybe you could have an option in the game menu that would turn on and off essential character invulnerability.
 

Dr.Awkward

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Mar 27, 2013
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There shouldn't be a VI... yet.

Instead, in order to figure out how to expand upon the experience, there should be four games, one to focus on each core element of roleplay. Each one can be interlocked if they want, but in the end they need to do some experimentation to see where people want and like and what people don't want.

The first three games are pretty straightforward on their intention. One for warriors, mercenaries, barbarians, and smiths, one for mages, clerics, alchemists and enchanters, and one for thieves, rouges, assassins and nightblades.

The fourth focuses on the less-explored non-battle-based roleplay - In other words, your fighting is lousy and spellcasting blows up in your face, and everything you do is somehow louder when you try sneaking around, so you've got to make your name some other way. Here you've a lot of job options, such as being a simple farmer, or run a business and be a merchant or tavern-keep, or take up specialty jobs like smithing and weaving. You could even take up being a bard or run messages as a courier if you desire, maybe even wander the lands as part of an entertainment troupe.

From those four games they can lay the groundwork of VI's mechanics. Now, for story and setting, well... There's always Obsidian... Just don't let them write the beginning. (Sorry, but I've always considered the beginning of Obsidian's games just so boring!)
 

Johnlives

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Dec 6, 2009
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One of my biggest problem with RPG's of this stype can be boiled down to population. In Skyrim we are told of an epic war that forced the Empire to sign the White-Gold Concordat. But my character could wipe out the population of Skyrim in an afternoon without much effort, so where did all the soldiers for the war come from?

For a really immersive RPG I'd want the sort of tech they have in assasins creed where they have the illusion of a living city with a large living, breathing population.

Of course there are problems with that sort of world. If there are hundreds of people surely there have to be hundred of homes to break into? If that was done there may be a lot of copy paste houses. There would need to be a method of limiting access to the main population centres. Maybe a competant police force so players would be under massive pressure, that wouldn't let up, if they broke into homes in residential areas. It would therefore only be worthwhile breaking into homes where proper money could be made.

The Elder Scrolls could also do with taking a few tips from the chaps at Bioware about making companions with personality.

Infact if you locked Bioware and Bethesda in a room together and refused to let them out until they made a game, you'd likely get one hell of a good RPG.
 

spartandude

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Nov 24, 2009
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Pohaturon said:
Also something that has been bothering me (about all RPGs for that matter) is that you have no competition. Oh, you have plenty of enemies, but no rivals. Why are you the only quest-doing kleptomaniac in all the land? There should be other adventurers. They could accept the same quests as you, and then the additional difficulty is added of having to complete said quest first. Or in skyrim itself, you get the option to join the empire or the stormcloaks. If you join one, the quests of the other are largely ignored. If another adventurer-type would join them and do their quests, then it would actually feel like something is happening, because the whole rebellion thing felt like neither the rebels or the empire are doing anything. They just sit in their respective keeps, and whichever lucky enough to have you will send you off to get shit done. If both sides would have a resident shit-doer, then it would feel a lot more convincing.

yh something thats really annoyed me in Elder Scrolls games is how come im the ONLY adventurer out there? i mean i can generally slaughter an entire group of bandits no problem but occasionally come across a bandit boss who owns me, why isnt s/he out there doing things for themselves. this is something that pissed me off so much
heck even pokemon does this better even if its all scripted its kinda cool to see another guy trying to what im doing
 

Ryan Hughes

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Jul 10, 2012
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Speaking as someone who appreciates Elder Scrolls, but is not a huge fan, here is what I want:

A more in-depth world. While the worlds are large and seamless in Morrowind, Oblivion, and Skyrim, it seems as if they are a "mile wide, but an inch deep." I honestly do not care too much about the size of the map, rather that the map is more diverse and has a greater depth to it.

Forget packaged questing. Folks, in my opinion, questing is simply bad game design. Or, at the least, lazy game design. Give us a larger story made out-of-the-box instead, and leave much of the side questing to the modding communities. This will allow for deeper characterization and storyline.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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1. Set it in Elsweyr: Jungles, deserts, bazaars, lamp genies, flying carpets and mosque-esque palaces are all the rage.

2. Write dialogue that's actually interesting to listen to. The dialogue in Skyrim was about as interesting as watching dry paint.

3. They took a step in the right direction with Skyrim's combat. Now expand it more. Make the weapons feel more distinctive, add variety and uniqueness to them.

4. Actually make me give a shit about the main quest.

5. Just go all out on whackiness and strangeness.

6. Make the fucking difficulty better. I remember this being one of my biggest complaints with Skyrim. Come on, you can do it better than just adding hit points to the enemies and their damage.

7. If you're going to make an M-rated game, use its potential to the fullest. Don't just ramp up the violence. Add ugliness, foul language and dark themes into the world.
 

ward0630

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Nov 25, 2009
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I would support a new engine, but I think leaving the current one, which is unquestionably functional and sufficient, frees up more room for engaging stories, good writing, functional mechanics, and content that would otherwise be excluded, or relegated to DLC, due to additional resources being poured into a new engine.
 

Dedtoo

Senior Member
Aug 28, 2009
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My wish for the next one might be a simple one, yet at the same time a complicated one.

I want to go to Black Marsh.

Yes, that is the only wish I really care all that much about, mostly because I really like the Argonians, and I want to explore their homeland. Especially as there'll be a whole bunch of Argonians running about there, instead of Imperials, slightly bigger Imperials (Nords), and Elves, visually speaking.
 

SajuukKhar

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Sep 26, 2010
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Politeia said:
However, how much do you think designing these models would cost? Skyrim was made on a budget of $85 million, do you imagine that Zenimax cannot afford a budget of $100 million? Do you believe it would cost another $15 million dollars to make 17 models?
Could they afford it? Yes, do they have any reason to when nothing about the narrative would make them go there? no.

And would it be worth the total payoff to spend that much money on one race in one game? probably not either.

Same reason they will probably never do a game set in Black Marsh either, and why TESO only has one form of Khajiit and Argonians at launch.

Politeia said:
Particularly when half the Khajiit forms are just bigger versions of another form, six could literally be made as reskins for sabre cats and bosmer respectively, and four could share the same model.
Only two forms of Khajiit look like Bosmer, and only another 2 look like sabre cats, actually, they look like lions.