SajuukKhar said:Also, you can still jump in Skyrim, quite far if you get a running jump.
I didn't know you could do a running jump in Skyrim.
May I ask how? : o
SajuukKhar said:Also, you can still jump in Skyrim, quite far if you get a running jump.
I like these too.Machocruz said:Quests with multiple solutions and multiple outcomes. After Fallout 2, I expect this standard in every WRPG
Multi path, labyrinthine dungeons. The dungeons in Skyrim are a joke.
Climbing + verticality in level design. Not much of a thief if I can't sneak in through the top floor.
Because it wouldn't compete? And its made by entirely different studios?Cecilo said:I love how everyone assumes there will be a VI. If Elder Scrolls online is a success, you can pretty much kiss Elder Scrolls Single Player games goodbye. Just like WoW and Warcraft's series. Why would you make an entire new game to compete with your MMO.
Isn't that the point of mods? Though if you're running with consoles, that won't be possible I suppose. Maybe they need a DLC known simply as "The World is Expendable" where every person is able to be killed. While they wouldn't advertise this as a specific, they could just advertise it as an open space to do what you will to your heart's content. I think that should mean being able to open up shops also or maybe even becoming a street performer. Less to do with saving the world, more to do with surviving in a more stable medieval world in whatever way you see best. Quite honestly, it'd probably be their most popular add-on.RedEyesBlackGamer said:Stop making characters essential. When I go on my little crime waves half the population shouldn't be invincible.
-The character of Morrowind was foretold by the ES, all of them were, as the ES know everything, and predict everything.undeadsuitor said:-The main character in Morrowind wasn't "foretold by the Elderscrolls"
-in fact, the elder scrolls weren't even in it.
-The entire Morrowind game was a massive redirection by the company, ditching the usual high fantasy setting for a unique and weird game. And...it's arguably the most popular in the series.
-Redguard failed because it was a shitty game, nothing more.
-Besides, whats the first thing people do in an ES game, "realize their destiny and embark on their epic quest"? no its "fuck around and do whatever comes to mind"
-Exactly, it had nothing to do with the ES themes, part of which is that your character is a chosen hero.theemporer said:-Redguard failed because it was a third person action game with a preset main character, completely contradicting the entire Elder Scolls formula, not because the main character wasn't a chosen hero.
-And yes, I do want the former. TES' appeal comes more from the large open world and interesting lore than from the actual elder scrolls themselves...............
But Elder Scrolls isn't a JRPG.likalaruku said:*Make the elves attractive & androgynous instead of increasingly hideous. Or just let a Japanese, Chinese, or Korean company design all the faces of all the races.