Poll: the game that defined fps

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e2density

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Quake and Doom.

The rest of the games on there (Other than Half Life) were stupid newer games. And a lot of those spawned off of Quake/Doom.
 

RedBeta22

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Half life. Almost every game since tries to be like Half life. Halo CoD, pretty much everything. Think about. Thats why I have half life.
 

oktalist

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The_root_of_all_evil said:
oktalist said:
You misunderstand what is meant by 3D. It doesn't refer to hardware accelleration.
Ah, then it would be Elite ('84) or Hovertank 3D('91).

Even Elite gets beaten by the Vectrex Star Wars (which also gets the wireframe medal) in '83. Battlezone '80 only had two dimensional movement.
True, those are games with a first person perspective that involve shooting, but I would not call them first person shooters, as they never let you leave your vehicle and run around on foot.
 

oktalist

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zehydra said:
AC10 said:
zehydra said:
Goldeneye. The first major success full 3d fps.
What about Duke Nukem 3D or Hexen or Quake?
I meant full wireframe 3d
No, you meant full 3D. Wireframe is something else. Goldeneye was not wireframe, and neither were any of those others.

And Quake was true 3D and predated Goldeneye by a year.
 

zehydra

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oktalist said:
zehydra said:
AC10 said:
zehydra said:
Goldeneye. The first major success full 3d fps.
What about Duke Nukem 3D or Hexen or Quake?
I meant full wireframe 3d
No, you meant full 3D. Wireframe is something else. Goldeneye was not wireframe, and neither were any of those others.

And Quake was true 3D and predated Goldeneye by a year.
What? I meant wireframe! And YES Goldeneye was wireframe.
 
Apr 5, 2009
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I would say that the original Doom or Quake were some of the first FPS's, defining what they were. However, Halo: Combat Evolved was likely the first FPS to come out with an actual story. Because of that, it's my choice.
 

Zack84

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Tattaglia said:
viranimus said:
Redefined it? Bioshock. Proper shooter with hybrid elements of RPGs with in depth and cohesive story and char building it has advanced the genera as a whole, because some people who wont play a shooter, will play bioshock willingly.
You may have heard somewhere that BioShock was a spiritual successor to a certain series...
THIS. System Shock 2 blew my mind much the way the original Half-Life did. Of course, Doom was seminal in shaping the "modern" fps, so I'd say that.
 

Zack84

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cthulhumythos said:
halo pc was my first shooter, so for me halo.
GAAAHHH I want to cry hearing someone say that. The multi was its selling point and yet the netcode was so unbearably bad it wasn't really playable.
 

spartan231490

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For me, it was halo, but I would say cod. It brought fps to prominance and combined all the previous fetures into a generic norm.
 

oktalist

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zehydra said:
oktalist said:
zehydra said:
AC10 said:
zehydra said:
Goldeneye. The first major success full 3d fps.
What about Duke Nukem 3D or Hexen or Quake?
I meant full wireframe 3d
No, you meant full 3D. Wireframe is something else. Goldeneye was not wireframe, and neither were any of those others.

And Quake was true 3D and predated Goldeneye by a year.
What? I meant wireframe! And YES Goldeneye was wireframe.
Wireframe means lines onlyGouraud means solid coloursTexture mapping means textures

Quake and Goldeneye used texture mapping, not wireframe. Wireframe would not have been an improvement over Doom.

Duke and Doom used none of the above, because they weren't full 3D.