Poll: the game that defined fps

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Larsirius

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I would have to say three of them, the first one being DOOM for practically inventing the genre, the second one being GoldenEye for being the first great console FPS, and then Halo for introducing many of the aspects and mechanics that we take for granted in any FPS on most platforms, even today, nearly a decade after its release.
 

whycantibelinus

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Mass B said:
Doom. Without Doom, no Marathon. No Marathon, no Halo. No halo.... idk
Incorrect. Bungie released Pathways into Darkness the same year as DOOM, which was a precursor to Marathon which was a precursor to Halo. Admittedly, he did get the idea for it after playing Wolfenstein 3D, but he did up the ante by adding puzzle segments, a fully fleshed out story, and regenerating health. Pathways into Darkness

So, thankfully, Halo would have happened regardless of Doom. :-D
 

xavix

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doom made it, halo further developed it (mostly in regards to the online aspect)
 

teh_Canape

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quake 2 goes for me

since it was the first one (as far as I know, keep in mind) that had mouse support for aiming BY DEFAULT




also it kicked illegal amounts of ass even before you put it on your pc and the soundtrack is just epic
 

TheMann

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Doom, plain and simple.

Wolfenstein 3D was the first real FPS as far as a fully fleshed out concept, and I definitely remember squealing with joy back it 1992 when I bagged my first Nazi. However, it was Doom that truly shifted FPS gaming into full gear. It was Doom made the FPS popular and solidified it as genre of gaming that was here to stay. It had multiplayer, as well as a much wider variety of enemies and weapons.

Now, in an alternate reality things might have gone differently. Doom's main competitor at the time was Marathon, and in many aspects Marathon was a superior game. Released in 1994, it was the first game to use mouse look, not Duke 3D. Also it had the ability to have one room directly on top of another. Even though you still couldn't jump it gave the player the ability to grenade or rocket hop. It also was the first to have a truly intricate story, even though you only got the story through computer terminals as cut scenes were technologically a ways off. The multiplayer was also very cool, at least on par with Doom. However, back in those days, Bungie released their games for Macintosh. PC gamers never even saw Marathon, and only after a lot of griping did Marathon 2 get ported to the PC. If you're an old time gamer like me you can also see the influence that Marathon had on the plot of Halo If you feel like checking it out the Marathon trilogy is now freeware for every OS, as well as the second game being available on XBLA. Trust me though, play it on your computer.

But because of the obscurity of Bungie back then, Doom (which I'm not trying to bash, it was great) won the popularity contest and therefore defined, and began the evolution of FPS games.
 

unoleian

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DOOM brought it prominence.

However, Half-Life changed how we think of them forever. It was the defining game, IMO. You almost can't pick up a modern story-driven FPS without giving Half-Life its nod.

Respect to System Shock on this, I still think HL is where the truly modern FPS was born.
 

Kalabrikan

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Doom and Half-Life

Doom perfected the model for the "dungeon shooter" i.e. shooters with big, occasionally labyrinth-like levels with minimal story in which the primary objective is to shoot and kill that many games pursued (Duke Nukem 3D included) until the age of Goldeneye and Half-Life, the former of which put an emphasis on unique objectives and the latter of which put an emphasis on realistic ammo/weapons placement and story pacing. Most modern shooters like Halo and COD borrow more from the school of Half-Life than the school of Doom, only with industry standards like regenerating health and limited weapons.
 

Stryc9

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I'm gonna have to say Doom, it definitely pushed FPS technology in the right direction.
 

Energylegzz

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The star wars Arcade game the one when you are inside of a tie fighter and everything looks like a CAD model.
 

Nifarious

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As everyone knows, Wolfenstein invented the FPS (although I'd love to find any primitive predecessors to it. I have difficulty imagining that the concept didn't exist until then). Doom is what established FPS popularity.
Obviously Half-Life on to Bioshock gave FPSs a real single player experience while Quake/Unreal/Halo made it multiplayer. MW2 has the tightest controls (though I haven't played everything that's out there). But really, the play remains the same with variations on speed, cover or lack thereof, game modes, etc.
Oh, and Killzone2 made it 'realistic' by never killing the thing you're shooting at.

My lament, though, is that while FPSs find different ways to stay fun, they don't do so by deepening the strategy. Granted, different weapons open up room for different techniques (eg. Halo's Assault Rifle/melee/grenade lethality), but essentially, you're still running on reflexes and instinct with a few different moves for each game. You can certainly pull off some awesome kills or make a crazy random kill, but there's little room for creativity or innovation, I think.

I say this as someone quite good at FPSs, but I do hope the godlike or their fans understand that in terms of competition, a 3rd person game controlling multiple pieces just provides more depth than playing single player. This translates the same if we compare fencing to chess. The first person is driven more by instinct/tactics and the 3rd by control/strategy. Ultimately, there's nothing wrong about the 1st person. It just has its own limits, as do everything else. I only bring this up to say that while I'm sure future FPSs will find new ways to be awesome, they won't be able to offer much more than what Wolfenstein already has.
 

Baneat

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You're asking what defines FPS

CoD:MW2

Brainless, uninspired copypasting.

Yeah, sounds like the current wave of FPS games that have been churned out recently.
 

Plazmatic

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ICanBreakTheseCuffs said:
please note this is NOT a vs thread!it's a simple thread that you can say which game you think defined it.not which one is better but which one defined it

[edit]oh look the poll screwed up. the options were
call of duty
Goldeneye
halo
counter strike
duke nukem
doom
half life
other
Well the cold hard facts are that Maze War, Spasim, and Battlezone, started the fps genere so, well, your wrong on all fronts? so um yeah, the thread is answered WOO HOO! Though

"Wolfenstein 3D (created by id Software and released in 1992) was an instant success and is generally credited with inventing the first person shooter genre proper."
 

BuddyH

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Dec 9, 2009
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Goldeneye, not just the defining game, but the best FPS of all time, at least, the one that comes up the most when debating it
 

cthulhumythos

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Zack84 said:
cthulhumythos said:
halo pc was my first shooter, so for me halo.
GAAAHHH I want to cry hearing someone say that. The multi was its selling point and yet the netcode was so unbearably bad it wasn't really playable.
really? at the time i just got it because i heard it was good. it didn't disappoint.

as for the game that defined fps? probably the first one.