You're using a simplistic definition of "immersion"; you've broken down a game into parts which in reality are extremely interconnected, and completely arbitrarily decided which of them can apply to immersion.KalosCast said:You're getting lost in rules, not atmosphere, storytelling, and other narrative mechanics... that's not immersion (at least, how the term is generally used).GiantRaven said:I would describe Chess as immersive. You can get completely lost in the rules and possible moves in the game.
If you want to define how the concept of immersion is "generally" used, then limiting the idea of immersion to storytelling seems to be, according to my intuition anyway, overly limiting in scope. Immersion generally seems to refer to being in the flow of an activity, and that can apply to anything.
OT: It really depends on the game. One of the biggest reasons I prefer Halo CE over its successors is the incredibly small number of fake barriers; I find it much less destracting to wind up outside of a level than the run into a million bouncy barriers at the stupidest moments, though that's also a terrain design issue; I do admit that Halo CE had the ability to circumvent movement with stylized terrain, though given how well Outskirts works in Halo 2, I don't feel that inclined to give Bungie the benefit of the doubt.