Poll: The problem with cross-platform Games

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Adzma

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A heads up to those reading, this is a long post.

TLDR: Do you think developers should spend the extra money and develop for the PS3 first then port to the 360 so that both versions are of equal quality, or keep things the same with the PS3 ports often inferior to their 360 counterparts, but the total cost of development is cheaper?


Since my 360 has been on the fritz and is still in the process of being repaired, I began to look to the future for when it will inevitably suicide again. A lot of people say that the easy solution is to sell your games, wipe a tear away for the exclusives, and buy cross-platform ones back on the PS3. A simple enough solution but this brings me to the topic's main point.

Generally nowadays if a game is released on both systems I will opt for the PS3 version, though a recent exception was Ghostbusters and I was going to get Assassin's Creed II for 360 as well but once the Xbox died I moved to the safer, albeit inferior option. Now what lead me to this discussion was simply browsing the ebgames Australia website for the boxart to Final Fantasy XIII, since I was curious as to the rating it received down under after the Americans were granted the usual T rating. Seeing the game got me thinking about this whole issue. Funny how things happen like that sometimes.

Now despite my protest that FFXIII shouldn't be on the 360 at all, the fact is that it's a cross-platform game done right. The game was initially developed on the PS3 and then ported to the 360. This ensures that both versions are equal and no one has to complain or feel that they are receiving an inferior version. The reason this isn't done all the time is because since the PS3 is more difficult to design for, it's more expensive, hence developers choose to build the game on the 360 first and then port to the PS3 afterwards. Now using Ghostbusters as an example, the colour of the PS3 version is much more washed out than on the Xbox, and I seem to remember reading somewhere that the studio cited RAM on the PS3 was the issue. Whether the RAM was responsible for the washed out colours isn't the point however, as the PS3 was designed not to need high amounts of RAM and still run high-end games perfectly, but when games are built on the 360, it causes problems bringing them over, but these problems don't exist if the process is reversed.

I'm curious as to the views of the general community whether or not cross-platform games should be developed for the PS3 first in the name of equality, or keep things as they are so the developers keep more change in their pockets.
 

Mr.Black

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Oct 27, 2009
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I pretty much agree. There's problems with Bayonetta apparently because it's being ported to PS3 and there's graphical issues?
 

joshthor

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no. the ps3 is far harder to develop for, along with this the 360 and pc are easy to port between each other, ps3 is not. 360 has a larger community, and with the pc it is way bigger than ps3. though in my opinion everything should be developed for pc and ported over to consoles, the differences are usually minor and the pc version doesnt have a bunch of problems due to poor porting.
 

SnootyEnglishman

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I do not agree with your statement. Games should be made graphically equal for the 360 and the PS3 therefore there would absolutely no fanboyism (which you are clearly showing btw and through my use of the fanboy filter i was able to make this statement) and everybody would be happy. Oh and before anyone accuses me of being a fanboy (because i know there will be) i will be pointing out that i own all three of the current generation systems and have played all sides of the spectrum
 

Jaranja

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joshthor said:
no. the ps3 is far harder to develop for, along with this the 360 and pc are easy to port between each other, ps3 is not. 360 has a larger community, and with the pc it is way bigger than ps3. though in my opinion everything should be developed for pc and ported over to consoles, the differences are usually minor and the pc version doesnt have a bunch of problems due to poor porting.
Aside from bad grammar, I think the PS3 has a lot more potential than the Xbox 360. When I say a lot I mean a shed full of potential more. It just doesn't seem like it's trying to reach it.
 

Adzma

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SnootyEnglishman said:
I do not agree with your statement. Games should be made graphically equal for the 360 and the PS3 therefore there would absolutely no fanboyism
The whole point of my post is for equality between both platforms...
 

Supreme Unleaded

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I don't think you fully understand porting, the ported game will ALWAYS be inferior to the "original" in one way or annother. On the cross over because some codes will need to change ect, this leads to some things just getting fucked up and al that.

The Orange Box is a great example, it was ported to the PS3 from the 360, and while the Half Life and Portal games are pretty much identical Team Fortress 2 is very different. Sure it was all the same classes, graphics, and maps. But now you have to press Triangle to talk, something thats VERY annoying since you can't run, turn, and shoot all while holding Triangle. Also they took away the ability to customize your button setup so you can't swap that. And you can't make custom games as well, something you could do on the 360.

And even if it was developed for the PS3 first the 360 would have the same problems.

What you should do is split your company into 3 teams, one for making the games and such, and the other 2 making the coding and other technical shit for both the 360 and PS3 games, making them exacly the same from the gamers point.

But no, Valve isnt listeing to me on this.
 

joshthor

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Jaranja said:
joshthor said:
no. the ps3 is far harder to develop for, along with this the 360 and pc are easy to port between each other, ps3 is not. 360 has a larger community, and with the pc it is way bigger than ps3. though in my opinion everything should be developed for pc and ported over to consoles, the differences are usually minor and the pc version doesnt have a bunch of problems due to poor porting.
Aside from bad grammar, I think the PS3 has a lot more potential than the Xbox 360. When I say a lot I mean a shed full of potential more. It just doesn't seem like it's trying to reach it.
it does, there is no doubt about that. the ps3's cell processor is absolutely amazing, but it is hard to develop for. which means if they have a smaller customer base there is no reason putting in the extra time to develop it for them. video game development is a business, they are in it for the money.
 

SnootyEnglishman

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Adzma said:
SnootyEnglishman said:
I do not agree with your statement. Games should be made graphically equal for the 360 and the PS3 therefore there would absolutely no fanboyism
The whole point of my post is for equality between both platforms...
The title is very misleading.....and the grammar within the statement also didn't help, and by fanboyism i meant all fanboys and fangirls not just you