What tomvw meant was, for example, mods that make a single block of diamond ore drop 100 diamonds, or a tool that can instantly destroy any block, or even TooManyItems, which is basically an ingame inventory editor. Sure all of these mods have their uses, especially the last one, it helps so much when you want to try something out, but if Notch were to add them to the game, it would incredibly imbalanced.Jinx_Dragon said:Ok... I will need to ask this.
What do you mean by game balance?
Maybe it is because I am a FPS gamer, for the most part, that I have a different definition of the words "game balance" but I am really curious now what you mean by these words when it comes to mine craft. I'm guessing some of the mods that add things like aircraft could be a pain to new players on PVP servers, but one can argue someone camping spawn points in diamond will do the same.
As most of the mods add simple things like more physical tools, or furniture, it is really hard to say that it will mess with the game balance to add them into the main game. So yeah, define 'game balance' for me please because I don't see where 90% of the mods out there would break vanilla game play if implemented.
caption: erealte alpheus... umm, can't make a joke about that one.
Ahhh, economical unbalancing then.DasDestroyer said:What tomvw meant was, for example, mods that make a single block of diamond ore drop 100 diamonds, or a tool that can instantly destroy any block, or even TooManyItems, which is basically an ingame inventory editor. Sure all of these mods have their uses, especially the last one, it helps so much when you want to try something out, but if Notch were to add them to the game, it would incredibly imbalanced.
Well, imbalancing means adding something that, when used/applied, gives the user a significant advantage in an important aspect of the game. In FPS' you need kills, so a gun that can switch from an ordinary one to one shoots a projectile which kills everything in its blast radius *cough*noobtube*cough* would break the balance, while in Minecraft most of the game is about collecting/gathering, so things that allow you to do that easier would break the balance.Jinx_Dragon said:Ahhh, economical unbalancing then.DasDestroyer said:What tomvw meant was, for example, mods that make a single block of diamond ore drop 100 diamonds, or a tool that can instantly destroy any block, or even TooManyItems, which is basically an ingame inventory editor. Sure all of these mods have their uses, especially the last one, it helps so much when you want to try something out, but if Notch were to add them to the game, it would incredibly imbalanced.
I can see those mods never getting implemented but honestly these ones are more like 'cheats' then mods. Clearly they will never be implemented and never should they be. Such things would ruin the economy of a game that already struggles in this field, as it is not yet complete. I didn't even think we where considering such mods, given the obvious 'cheating' nature of them.
But what about all the aesthetic and physic based mods that have only added to the game?
I think balance isn't the right word to use for this case, but there's a particular pacing and aesthetic to the game that Notch works to preserve, that mods can feel free to blow out of the water.Jinx_Dragon said:Ok... I will need to ask this.
What do you mean by game balance?
I like the aesthetic additions because it is a game where crafting is one of the elements in the very name. There is a lack of items you can actually craft and decorate your buildings with at this point in time, so having some will just add 'flavor' to the game. While it would be nice to have chairs you can sit in, or tables you can put real items on (both done in mods) just having more stuff to decorate your buildings with would be a nice addition to the game and is not really that difficult to implement.DasDestroyer said:As for physics/aesthetics mods, well, I honestly can't think of some way to make them imbalanced, though thats not to say there is no way. But I personally like mods that actually add something meaningful to the game, rather than just the aesthetics, and I don't know of very many physics mods.
It doesn't have to be that extreme, I seem to remember a mod that introduced obsidian tools that were very durable. But since you can basically generate an infinite amount of obsidian using buckets of lava and water, you can make an infinite amount of tools with minimal effort (unlike diamond). It's often little things like this that mess up the flow of the vanilla game.Jinx_Dragon said:Ahhh, economical unbalancing then.DasDestroyer said:What tomvw meant was, for example, mods that make a single block of diamond ore drop 100 diamonds, or a tool that can instantly destroy any block, or even TooManyItems, which is basically an ingame inventory editor. Sure all of these mods have their uses, especially the last one, it helps so much when you want to try something out, but if Notch were to add them to the game, it would incredibly imbalanced.
I can see those mods never getting implemented but honestly these ones are more like 'cheats' then mods. Such things would ruin the economy of a game that already struggles in this field, as it is not yet complete.
I didn't even think we where considering such mods, given the obvious 'cheating' nature of them.
Thing is, a normal person would expand their company in response to such success. To accommodate their now much larger fanbase (and as a result more taxed servers), you should be hiring more people. Notch however hires people at an incredibly slow rate and including him there are only 2 major coders working on the project that I know of. Development would be going a lot faster if Notch wasn't so resistant to letting his company grow.BlueFishie said:The irony of Minecraft is that updates would be pretty quick on the uptake back before everyone bought it. So lots of people buy the game because of the seemingly limitless potential... What no one saw coming was that buying the game would slow down development almost to a halt. XD
What on earth is the Minecraft aesthetic? This is something I do not understand at all. Take for example pistons; Notch demanded he be altered becuase he thought they weren't fantasy enough. Yet dynamite as a decisively modern design. Some things are fantasy, some things are not, which suggests a lack of a proper aesthetic. Yer apparently to Notch there is one. I just have no idea what it is because so many things conflict.lacktheknack said:(As a side note, I prefer him to work his ideas thoroughly and design them carefully and slowly, for the same reason I don't use mods - only Notch's editions, I find, really "fit" the Minecraft aesthetic.)
I remember the other thread on this... and I found the relevant tweet on why 1.7 broke the game so badly!Internet Kraken said:since they apparently can't even spare the manpower to test a release to see if the most basic things don't break it.
Apparently I'm on the same wavelength as Notch, because I immediately agreed with his piston design, and I passed up on the original piston mod because it didn't fit what I had in mind.Internet Kraken said:What on earth is the Minecraft aesthetic? This is something I do not understand at all. Take for example pistons; Notch demanded he be altered becuase he thought they weren't fantasy enough. Yet dynamite as a decisively modern design. Some things are fantasy, some things are not, which suggests a lack of a proper aesthetic. Yer apparently to Notch there is one. I just have no idea what it is because so many things conflict.lacktheknack said:(As a side note, I prefer him to work his ideas thoroughly and design them carefully and slowly, for the same reason I don't use mods - only Notch's editions, I find, really "fit" the Minecraft aesthetic.)
It fits because you're used to it. Minecraft doesn't (or so I thought) have a defined aesthetic, so the only reason anything looks right to us is becuase it's what we are used to seeing. It seems that Notch does have some weird visual plan for Minecraft and slightly modified iron blocks didn't fit in it. Instead he used something with wood even though the rest of the game's redstone technology does not contain wood components. There's no consistency here. It's a truly bizarre decision. However, aesthetics are one of my smallest concerns about Minecraft so Notch can be as crazy as he wants when it comes to how the game looks.lacktheknack said:I have no idea why the dynamite block doesn't bother me. It just fits.![]()
I saw the appeal of launching, but I didn't think it really worked in vanilla context. Also, Notch probably didn't want to remove the entire point of downloading the original mod.Internet Kraken said:It fits because you're used to it. Minecraft doesn't (or so I thought) have a defined aesthetic, so the only reason anything looks right to us is becuase it's what we are used to seeing. It seems that Notch does have some weird visual plan for Minecraft and slightly modified iron blocks didn't fit in it. Instead he used something with wood even though the rest of the game's redstone technology does not contain wood components. There's no consistency here. It's a truly bizarre decision. However, aesthetics are one of my smallest concerns about Minecraft so Notch can be as crazy as he wants when it comes to how the game looks.lacktheknack said:I have no idea why the dynamite block doesn't bother me. It just fits.![]()
Really it bothers me more that he removed the ability to fling stuff into the air with pistons. Why remove pure fun?