lacktheknack said:
Jazoni89 said:
You do know that Anti-Analising isn't as obvious as it is in motion, so making a screencap of a non Anti-Analising game, and a game with Anti-Analysing, there isn't going to be a huge difference in picture.
Which makes the fact that I saw it anyways a bit sadder.
Not saying you can't find a difference, it's just very hard to, but i guess that's the point you are trying to get across am I right?
The only way I can tell the difference between the two pictures are the power lines in the distance. The power lines on left picture are a little bit jaggy, but that's all I can see.
Anti Aliasing isn't so obvious if it's just a still picture, if it was gameplay however then most people would see it from a mile off. So yeah, I'm not a graphics whore just because I like to have some smooth edges in my games. That title is reserved for people who like to have Ambient Occlusion, or Ubersampling (like in the Witcher 2) in their games.