I spent some extra time on this one, I.E. more then 10 minutes
The reason there is a plus after the title Tokobot is that there was another one on the PSP, and I will not put this mildly when I say it was one of the best games for it, especially considering the poor controls on the PSP didn't allow for ports very well and the loss of an analog stick made camera control like a brick with wheels tossed down a hill covered in molasses. But the original Tokobot was the exception meaning that you couldn't control the camera at all. The original also heightened my expectations by the way the story was presented and the way the controls worked, and, I must say, some challenging puzzles along the way, not to mention the graphics were considerably good at least by the standards of a PSP game, if any game were to get my recommendation, it'd be the original Tokobot.
Now I'd actually like to write about Tokobot Plus for a while.
When I bought the game, I thought it'd be a sequel to the original series, a perfectly safe assumption, correct? Wrong. Evidentially the original Tokobot was some sort of first draft because this game is by no means a sequel, more like a final draft. This is putting it moderately as well, because it FEELS like Tokobot Plus is the rough draft, while Tokobot is the final copy. "How," you may ask, "is this possible?", well it's actually quite simple, take the original Tokobot, add two characters, switch the allegiance of two others, copy paste the graphics and music, make the camera rotate, make combat more annoying, put in terrible voice actors, and you've got Tokobot Plus. I wish I were kidding.
The combat in the game is what I'm going to say it's centered around because so far I haven't come across any new puzzles, but the combat is nothing to cheer for either, there is something terribly wrong about the protagonist beating a robot into the ground four times, and then him able to jump back ferociously and bite a couple of my Tokos in the nards. There are also birds with cannons in their mouths, I thought they were harmless at first, because it had been a while since I last played Tokobot, but then my pal Bolt (the protagonist) ate around fifty pounds of lead. Me, not knowing where it came from, frantically turned the camera around, to be hit with another cannonball from the opposite side of the room. My tactic has since then changed to "look at the pretty scenery" to "kill everything that moves" and I must say that the enjoyable sensation I get after I pound a robot's head into the dirt for the billionth time is beginning to become disconcerting to me. Nonetheless, I pushed onwards, hoping the game would get better.
That's when I met a new character, a blue haired androgen with utterly horrible voice acting by the name of Taji, who is hostile to Bolt (and this is honestly the only reason I could think of so far) because he has those robots following him... I'm serious, stop giggling behind the computer monitor. I gave the TeeVee screen a worried smile and then moved on to find a blue haired chick that only I seemed to notice. That's where the stupidity alarm started flashing red for me, or was it that she introduced me to a hovering robot samurai cleverly called SAMURAI HOVER in all caps apparently just to piss me off. While I did say all those bad things about it, if that's your thing I encourage you to check it out because you'll probably have fun with it... maybe...
But what's reaaaally fun is taking it to a friend's house, making him play it for a while, and see the horrified expression on his face when he realizes it's a stereotypical JRPG. (NoMoreSanity)
It's sort of unique as far as the puzzles go, but if you played Tokobot, then you'll catch the major case of bored as you realize that it's all copy/pasted. Also, this game is on the PS2 as if you needed another reason to not buy it.
All in all, it's a stereotype JRPG down to a T...
Just promise you won't request me to do another JRPG.
Questions?
Death Threats?
Comments?
The reason there is a plus after the title Tokobot is that there was another one on the PSP, and I will not put this mildly when I say it was one of the best games for it, especially considering the poor controls on the PSP didn't allow for ports very well and the loss of an analog stick made camera control like a brick with wheels tossed down a hill covered in molasses. But the original Tokobot was the exception meaning that you couldn't control the camera at all. The original also heightened my expectations by the way the story was presented and the way the controls worked, and, I must say, some challenging puzzles along the way, not to mention the graphics were considerably good at least by the standards of a PSP game, if any game were to get my recommendation, it'd be the original Tokobot.
Now I'd actually like to write about Tokobot Plus for a while.
When I bought the game, I thought it'd be a sequel to the original series, a perfectly safe assumption, correct? Wrong. Evidentially the original Tokobot was some sort of first draft because this game is by no means a sequel, more like a final draft. This is putting it moderately as well, because it FEELS like Tokobot Plus is the rough draft, while Tokobot is the final copy. "How," you may ask, "is this possible?", well it's actually quite simple, take the original Tokobot, add two characters, switch the allegiance of two others, copy paste the graphics and music, make the camera rotate, make combat more annoying, put in terrible voice actors, and you've got Tokobot Plus. I wish I were kidding.
The combat in the game is what I'm going to say it's centered around because so far I haven't come across any new puzzles, but the combat is nothing to cheer for either, there is something terribly wrong about the protagonist beating a robot into the ground four times, and then him able to jump back ferociously and bite a couple of my Tokos in the nards. There are also birds with cannons in their mouths, I thought they were harmless at first, because it had been a while since I last played Tokobot, but then my pal Bolt (the protagonist) ate around fifty pounds of lead. Me, not knowing where it came from, frantically turned the camera around, to be hit with another cannonball from the opposite side of the room. My tactic has since then changed to "look at the pretty scenery" to "kill everything that moves" and I must say that the enjoyable sensation I get after I pound a robot's head into the dirt for the billionth time is beginning to become disconcerting to me. Nonetheless, I pushed onwards, hoping the game would get better.
That's when I met a new character, a blue haired androgen with utterly horrible voice acting by the name of Taji, who is hostile to Bolt (and this is honestly the only reason I could think of so far) because he has those robots following him... I'm serious, stop giggling behind the computer monitor. I gave the TeeVee screen a worried smile and then moved on to find a blue haired chick that only I seemed to notice. That's where the stupidity alarm started flashing red for me, or was it that she introduced me to a hovering robot samurai cleverly called SAMURAI HOVER in all caps apparently just to piss me off. While I did say all those bad things about it, if that's your thing I encourage you to check it out because you'll probably have fun with it... maybe...
But what's reaaaally fun is taking it to a friend's house, making him play it for a while, and see the horrified expression on his face when he realizes it's a stereotypical JRPG. (NoMoreSanity)
It's sort of unique as far as the puzzles go, but if you played Tokobot, then you'll catch the major case of bored as you realize that it's all copy/pasted. Also, this game is on the PS2 as if you needed another reason to not buy it.
All in all, it's a stereotype JRPG down to a T...
Just promise you won't request me to do another JRPG.
Questions?
Death Threats?
Comments?