If it were me I would begin phasing difficulty levels out of games in the next few years. For all it's cheating no AI I've every played against has ever approximated a human player. I'd rather play against a clever enemy than an invincible mechanical juggernaut.Panzeh said:If you had a good AI would you wait until the hardest difficulty to show it off when it's already hard to show off in the first place?
Company of Heroes shows you can make a more versatile RTS AI that can spread out and control an entire battlefield instead of attack along a single route. The CoH computer also will react to your movements, flank your units, retreat, play the directional armor game, and cover it's allies. It still may not be a real person but it's the most fun AI I've played against.
Crysis, for the amount I've actually played, includes a more intelligent AI than I've ever seen. Enemies fan out, they react to noise, they run from grenades, cover each other (to a degree), stay at a distance when they can and run up close when they have to, etc. I have no idea what the difference is between normal and hard but I assume they have better aim, notice you a bit quicker, aren't as easily fooled by cloak, and so on. I have no problem with that as it would make the game much more fun but if they just get auto aim, can see through your cloak entirely, and can take more hits I wouldn't bother playing again. Of course, if the Crysis units are given the ability to take more hits they would never die...unless you're using a shotgun every single kill HAS to be a headshot otherwise they will absorb an entire clip and keep running.