Poll: Trilogy! :(

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shatnershaman

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Bulletinmybrain said:
shatnershaman said:
Bulletinmybrain said:
7 games that are on consoles, the others are on portables and such. Nice way to fail shatner.
Wow, I like your logic of only consoles count.
He asked for games that are not portable's and different verisons of.. God shaman your fail is rising...
I still stand by my previous comment.
 

ygetoff

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Oct 22, 2008
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there are about 8 ( i think) call of duty games. was it supposed to be a trilogy?
 

Bulletinmybrain

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shatnershaman said:
Bulletinmybrain said:
shatnershaman said:
Bulletinmybrain said:
7 games that are on consoles, the others are on portables and such. Nice way to fail shatner.
Wow, I like your logic of only consoles count.
He asked for games that are not portable's and different verisons of.. God shaman your fail is rising...
I still stand by my previous comment.
And I stand by that there are only 7 metal gears on consoles not counting spin-offs.

(Anyways, there are only 7 games apart of the main series with one being a portable as stated by the almighty wiki.)
 

Aiden Rebirth

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Richard Groovy Pants said:
Halo's 4 isn't coming out.

Get your facts together.

*snickers*

Oh and I've nothing against trilogies, why should I?
You really think there not gonna make another game that makes them a like a quarter of a billion dollars in one night?
 

CIA

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On the front of Scary Movie 3 it says "The best trilogies some in threes." I think that about sums it up.
 

Avatar Roku

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If its done right, I've got no problem with it. What I mean by "done right" is that at the end of each game, while you know at the end that there's a bigger problem to solve, there's still a resolution. Mass Effect is a good example, even if
the whole Saren-zombie was a bit much.

So, by extension, the opposite of this, cliff-hangers (a la Halo 2) are bad.
 

shatnershaman

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Aiden Rebirth said:
Richard Groovy Pants said:
Halo's 4 isn't coming out.

Get your facts together.

*snickers*

Oh and I've nothing against trilogies, why should I?
You really think there not gonna make another game that makes them a like a quarter of a million dollars in one night?
170 million actually.

http://www.cbc.ca/news/story/2007/09/27/tech-halo3-sales.html
 

Aiden Rebirth

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shatnershaman said:
Aiden Rebirth said:
Richard Groovy Pants said:
Halo's 4 isn't coming out.

Get your facts together.

*snickers*

Oh and I've nothing against trilogies, why should I?
You really think there not gonna make another game that makes them a like a quarter of a million dollars in one night?
170 million actually.

http://www.cbc.ca/news/story/2007/09/27/tech-halo3-sales.html
whoops I ment quarter of a billion but thanks for the actual stat
 

Cousin_IT

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Id prefer if, like with movies, the first one was a standalone & then if successful was followed by sequels. Movies like LOTR which were a trilogy from the start work in no small way because it was all filmed in one go. Games don't get made that way & it shows. Though I guess also like with movies, the 'trilogy' angle allows devs/publishers to drag out a story that could quite easily fit in one or two episodes over three instead. More money for them.
 

mike1921

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Bluntknife said:
scary thought: Crysis is supposed to be a trilogy.
Just imagine Crysis 3...is there somthing better than photo realistic?
like photo-orgasmic?
I don't think each one is going to be as much of an improvement on graphics as the first.
Halo's 4 isn't coming out.

Get your facts together.

*snickers*
technically not, but I read from gameinformer (I have a subscription and am not gonna bother cancelling), that they're making another FPS in the halo universe (between 2 and 3), also I believe they purposely made it so they could make an actual Halo4 by the extra clip you get from beating legendary.
 

The Wooster

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Jul 15, 2008
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"The one-two-up-the-wazoo"
Make it a trilogy

Worst offenders: Halo 2, Shenmue 2, Metal Gear Solid 2, Ratchet and Clank: Future, Half life 2, God of War 2

You might recognise this one from the movie industry. The one-two-up-the-wazoo is an advanced technique that ensures players will buy the third game in a series, not by making the second game a well rounded, attractive product but by ending it prematurely so players have to buy (and wait for) the third game to find out how the story ends. The only upside to this technique is that it's slightly more subtle than putting a bear trap in the manual.

The main problem with the one-two, aside from the fact it's a cheap, manipulative trick that's designed to score sales for a possibly hypothetical product that is years away, is that it has a chance of miss-firing and bringing the whole series down with it. If a one-two is done particularly badly the second game will not sell as well as the first which actually reduces the chances of a conclusion to the trilogy being made. That my friends, is pure, Morissette grade, irony.

Add to that the fact that sometimes developers go under, sometimes deservedly and sometimes not (for an example look at Ensemble). So what happens if a developer or publisher goes under during a one-two maneuver? Gamers get shafted that's what.

*When this technique is used on the first game in a potential series it is simply called 'up the wazoo'. For a good example of it going horrendously wrong, see Advent Rising.

[http://doctorpus.files.wordpress.com/2008/09/42-15440608.jpg]

"Here is your sandwich. What's that? You want bread? No. That comes out next year."
 

implodingMan

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For the Halo 4 discussion, I heard that this new expansion thing is going to be Bungie's last title in the series. In the future they are going to be made by internal teams at Microsoft.

In most movie trilogies the third movie is usually the crappiest, with Lord of the Rings being the only exception that I can think of.
 

DirkGently

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BBLIZZARD said:
I feel differently about trilogies, but right now I'm sick of them because every game seems to be a part of one. Halo was a single game at first, but because of it's sucsess, it evolved into a trilogy. Will there be a fourth halo?(Not counting ODST) Looking at sales, most likely.

What I don't get was games like Too Human, that planned to be a Trilogy from the begining, but the one thing Silicon Knights didn't count on was the fact that Too Human sucked. So why would I want more?

And I hope this is a joke but I heard that Mirror's Edge was to be a Trilogy. That sure is a stretch for a game that has no plot progression.
Really? I could have sworn the Halo was planned to be a trilogy since before it was "Halo". But to not expect a developer to make a sequel to such huge fan reaction is just foolish. If something sells, somebody is going to take it, add a few new shiny details and re-sell it. And if they aren't Nintendo, they get called on it.

Onto the subject at hand, I've got nothing against trilogies, so long as they're entertaining. Or sequels for that matter. If it's an entertaining game that I will enjoy, I'm not going to be bothered by it being made and sold to me. Of course, then, that brings up the thoughts that'd we get to into making the same games and not new original content.
 

Macropter

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I do not hate trilogies generally. I have no problem if a game is successful and two sequels for it come out later. What I do dislike is when trilogies are planned ahead of time. That simply leads to them drawing out the game, because they have three games to fill up. Then you just end up with three mediocre games, instead of one good one.
 

RebelRising

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orannis62 said:
If its done right, I've got no problem with it. What I mean by "done right" is that at the end of each game, while you know at the end that there's a bigger problem to solve, there's still a resolution. Mass Effect is a good example, even if
the whole Saren-zombie was a bit much.

So, by extension, the opposite of this, cliff-hangers (a la Halo 2) are bad.
Well, technically, that was just the cybernetic implants reanimating with the absence of flesh. But yeah, I got you. When that happened to me, it kind of undermined all the intensity of killing Saren or getting him to shoot himself.
 

Arsen

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Nov 26, 2008
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Hate them? No.
Wish there would be much more emphasis on quality to where people concentrated on the story per volume instead of TRYING to make it into a trilogy for mass production?

Oh yeah.
 

Silver Patriot

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Aug 9, 2008
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Aiden Rebirth said:
I always shudder when a developer announces there shiny new IP is a planned trilogy. personally I prefer if they made a single act, and then if the gameplay rocked if they just made another game set in a different world, with a different story entirely, and just kept the gameplay, and transfered it over.(i.e. final fantasy, dragon quest, etc.) I think that would be cooler, however then things get worse after the shiny trilogy is over the dev's take a look at there cash cow and scream "LET'S MAKE A FOURTH GAME!!!" (metal gear...) Basically what I'm asking is, Do you guys hate trilogies? (even though you know they won't stay trilogies)
When you put it like these trilogies sound like more like episodes (Half Life?) than actual games.

I myself don't care as long as the games are good. The one thing about trilogies that do bother me is if the first one bombs then the developer most likely won't release the sequals, and I really hate to leave a story unfinished no matter how bad it is.
 

Shellsh0cker

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Oct 22, 2008
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Arsen said:
Hate them? No.
Wish there would be much more emphasis on quality to where people concentrated on the story per volume instead of TRYING to make it into a trilogy for mass production?

Oh yeah.
I think this sums it up the best. To extrapolate, each game's story should be relatively self-contained. Take Pirates of the Caribbean. The first one was great, and had a conclusive, yet open, ending. The second one? Hell no. What they did was write a huge sequel that they chopped in half. I don't mind cliffhanger endings, but I do mind inconsistency. Don't give us one game/movie whatever that has pretty much all of the loose ends tied up at the end, and then give us half a story the next time around. Trilogies are fine. But write three stories, not two with the second one chopped in half.

On the other side of the coin, we have the planned trilogies. I don't mind these either, hell, I loved Assassin's Creed, and leaving your audience wanting more is just good business sense. But make sure the product is good, because if it isn't, it's not going to sell, and if it doesn't sell, you aren't getting funding for the next two installments, and the fans that you have garnered will be pissed.
 

Twilight_guy

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Nov 24, 2008
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A lot of the time I see that the first is good, and then they make a sequel and its as good or better(usually). Then when they make the third one things start to slide. 3 is a magic number, but it is not a lucky number.