So I wanted to ask all of you what you thought about in-game tutorials. Do you feel that the player must use them first or that they should be optional (or some blend of the two like Gran Turismo's licensing system). Do you feel they're often adequate enough or not really. Do you have any other feelings or thoughts on them?
I'm bringing this up after trying out a few new games lately.
MAG (PS3): I just bought this and the learning curve isn't too bad really. It starts you with a single player area giving you a fast walkthrough with the controls. Then it dumps you into a live game with a small group of players. After you gain experiene (from netting kills) you can progress to larger games. Overall I feel this isn't a bad way to do it although I would have liked maybe a little longer of an initial training session myself (then again I don't always pick up games as fast as everyone else).
Heroes of New Earth: This is a RTS type game I picked up today. It's pretty fun although, the training session in my opinion was just too damn short. It fired the controls at me in five minutes and then was like, there ya go, have fun, ignore other frustrated players (it said that too). I feel like they threw me to the wolves after I finally got a match started. I wasn't at all comfortable with the controls and people were bitching at me since I didn't have a clear idea of where to start. (I mean it's not super hard to figure out but still.. I don't like feeling stupid and unprepared when I go into a live match with other players).
Anyway, my thoughts on this are that games should make this feature optional but lengthly. I say this because if you go to reinstall it and you already know what you're doing it's frustrating to have to rewatch something again. If you're new you're likely going to select it anyway. If you force the player to learn the system like with Gran Turismo's licensing setup you might alienate the player or prevent them from trying harder tracks out.
My argument for this too is that sometimes the training courses are kind of useless and harder than the actual game, such as with MW2's initial shooting range where you fire at the targets. I actually do pretty well in maingame and multiplayer but for some reason I struggle with that training center section.
I'm bringing this up after trying out a few new games lately.
MAG (PS3): I just bought this and the learning curve isn't too bad really. It starts you with a single player area giving you a fast walkthrough with the controls. Then it dumps you into a live game with a small group of players. After you gain experiene (from netting kills) you can progress to larger games. Overall I feel this isn't a bad way to do it although I would have liked maybe a little longer of an initial training session myself (then again I don't always pick up games as fast as everyone else).
Heroes of New Earth: This is a RTS type game I picked up today. It's pretty fun although, the training session in my opinion was just too damn short. It fired the controls at me in five minutes and then was like, there ya go, have fun, ignore other frustrated players (it said that too). I feel like they threw me to the wolves after I finally got a match started. I wasn't at all comfortable with the controls and people were bitching at me since I didn't have a clear idea of where to start. (I mean it's not super hard to figure out but still.. I don't like feeling stupid and unprepared when I go into a live match with other players).
Anyway, my thoughts on this are that games should make this feature optional but lengthly. I say this because if you go to reinstall it and you already know what you're doing it's frustrating to have to rewatch something again. If you're new you're likely going to select it anyway. If you force the player to learn the system like with Gran Turismo's licensing setup you might alienate the player or prevent them from trying harder tracks out.
My argument for this too is that sometimes the training courses are kind of useless and harder than the actual game, such as with MW2's initial shooting range where you fire at the targets. I actually do pretty well in maingame and multiplayer but for some reason I struggle with that training center section.