That isn't a contradiction. I never said a masterpiece needed universal acclaim and that is a tired argument in every instance. No one says "every". PoP as I described, had near-universal acclaim and was a critical and commercial smash with popularity with gamers. It spawned a trilogy and I would argue set the direction of game design at Ubisoft to this day.Seth Carter said:This entire thread and even your own post (which in itself is asserting a masterpiece that others obviously disagree with) would seem to contradict that logic.
Those are questionable. Maybe people are applying different standards, but those won't qualify. While GTA3 was absolutely a great game and unquestionably genre defining (giving rise to the term "GTA-like"), it had a lot of other shortcomings.Seth Carter said:Even the list he did reply back with has some very questionable entries (GTA3 (a game rapidly discarded n favor of Vice City/San Andreas even by people who like GTA) and KotoR2 (literally unfinished) being the glaring ones).
And KotoR2 was a perfect example of a game that is a "flawed gem". A flawed gem because it has a great game at its core but was let down by major issues that couldn't be overlooked. In KotOR2's case, rushed development to meet a tight deadline, too many bugs, unfinished sections and storylines meant the shipped product would always be remembered for the shortcomings, not the exceptional RPG with great story and characters at its core.
Other flawed gems include Alpha Protocol and most famously, Vampire the Masquerade: Bloodlines.
But to respond overall, it's quite possible for someone to dislike the Sands of Time just as they could say the Mona Lisa or Last Supper aren't great paintings, the David statue is overrated or that Citizen Kane was a boring film. It doesn't matter if a handful of people don't like or acknowledge a thing, it is still a masterpiece.
The tragedy in the case of video games is that I think we are unlikely to see (m)any more because of what's happened to the industry since that "golden age" in the early naughties. Lootcrates, MTXs, F2P, grinding, filler content, uPlay, achievements/trophies, multiplayer campaigns, always-online, live service, DLC packs, Day 1 DLC, annual franchises, remakes/reboots and so on. All this crap that makes games worse, not better, interferes with and takes away from the core of a game. Compare AssCreed 2 with Odyssey to highlight the issue further, the latter of which clearly altered and padded to make microtransactions attractive.