Poll: Vanquish Demo. Thoughts?

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Sgt Hyabusa

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Nov 25, 2009
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A masterpiece of gaming cinema melded with gripping and entertaining gameplay? Or a piece of crap? You deccide.
 

Hazy

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Jun 29, 2008
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You get to boost slide around on your knees.
Shinji Mikami is directing.
Takada is composing.
It has a smoke button.

GOTYAY
 

A BigCup of Tea

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Nov 19, 2009
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I thought the demo was pretty good, and i am considering getting it when its released. Whats not to like about zooming round on your knees (or back) shooting people AND big robots.
 

Ignatz_Zwakh

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Sep 3, 2010
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Right now it's my #1 anticipated game. I am SUPER-psyched. The demo just re-affirmed the awesome-sauce thats gonna explode over the month of October. :)
 

rockyoumonkeys

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Aug 31, 2010
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Pretty fun, but definitely looks like one of those games that's gonna be way too difficult for me. It's Sega, so that's certainly likely.
 

Hazy

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Jun 29, 2008
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ELCTea said:
Hazy said:
You get to boost slide around on your knees.
Shinji Mikami is directing.
Takada is composing.
It has a smoke button.

GOTYAY
It has a smoke button???
Press boost in cover.

You will never look at video games the same way again.
 

MiracleOfSound

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Jan 3, 2009
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It was fun up until I got one hit killed by the checkpointless boss, at which point I knew I would never touch the game again.
 
Sep 14, 2009
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ill definitly be getting it very close to its release, still a SLIGHT bit skeptical but i enjoyed the demo alot, hopefully it gets a bit more depth when the full game is released.
 

josemlopes

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Jun 9, 2008
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I found the game pretty stupid. The only nice touch is the slo-mo when aiming in certain situations. Other then that it looks awfull, the fact that the guy starts smoking while his teammates are getting slaughtered by a huge robot right in front of him is just plain stupid, it doesnt even make the character cool, just a douchebag.
And he slides... seriously!? WTF?

People seem to like the game so I guess its just me.
 

Googenstien

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Jul 6, 2010
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It was really lame and generic mostly, with alot of overacting, and they were really trying to pound in that he is a "Tough Guy" and he is just a lameo
 

Krantos

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Jun 30, 2009
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Sgt Hyabusa said:
A masterpiece of gaming cinema
Not this, but it certainly was more fun than most of the games I've seen. Character design looks like someone ripped off Gears (except the PC, who I swear looks like the prawns in District 9), and voice work and dialogue is sub par at best. However, it has a lot of potential as a spectacle shooter, which I think is a good thing, considering all the gritty, emo, "realistic" garbage that has been coming out lately.

I won't be buying on release, but I might think about picking it up once the price drops.
 

Ironic Pirate

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May 21, 2009
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Terrible. The guns felt weak, the music was mildly irritating, the melee was abysmal, the voice acting was atrocious, the enemies not fun to fight, vaulting over cover was clunky, and the ending boss battle atrociously boring.

The sliding was incredibly fun, however, gave it a great sense of mobility.
 

G-Force

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Jan 12, 2010
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[[/quote]
MiracleOfSound said:
It was fun up until I got one hit killed by the checkpointless boss, at which point I knew I would never touch the game again.
When you get to the boss's second form there is a checkpoint. Looks like you might have to touch it again.
 

Fenreil

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Mar 14, 2010
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It seemed cool, but I didn't like the presentation. To me, it felt like an arcade game. The music and cutscenes really just made me feel like I could be playing this in an arcade. A high-end arcade, but an arcade nonetheless.
 

getbonus

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Sep 14, 2010
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Awesome. I generally don't play FPS / TPS, but I has a lot of fun with this. Visuals are amazing.
 

Ubermetalhed

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Sep 15, 2009
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It was pretty good, nothing out of this world but I'm sure Mikami is saving that for the real game.

Oh and when has Mikami NOT made a brilliant game?
 

Jkudo

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Aug 17, 2010
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G-Force said:
MiracleOfSound said:
It was fun up until I got one hit killed by the checkpointless boss, at which point I knew I would never touch the game again.
When you get to the boss's second form there is a checkpoint. Looks like you might have to touch it again.
Plus if you get hit once, bullet-time starts, you have to get out.