I picked "good but lazy", and I imagine that is a statement that needs some qualifying. I think they're "good" in the sense that they're above-average developers when it comes to code, absence of bugs, engines, artwork, and gameplay/balancing. Thinking on it now, it's not lazy but Brothers in Arms seems to be their only attempt at a tightly focused single player narrative. Maybe it isn't their strength and they're wisely playing to their strengths. It's hard to judge DNF and Aliens for this seeing as they didn't actually do the heavy lifting on those titles, but Borderlands seems content to use the MMO formula in terms of pacing. IMO, "to me", and all that, just to clarify.