So I was playing through "Fallout 3" and a friend of mine was talking about how they just didn't give you as many choices as they did in the previous games, especially in the dialogue trees. Playing Devil's Advocate, I conjectured that if they gave you more dialogue choices they'd have to write more responses that would need more spoken dialogue, which would then take up more hard drive/disc space.
This got me thinking: do we really need so much voice acting in a game? Sometimes the voice acting is just bad or annoying and kicks you out of the game immersion. Sometimes you just don't listen to what's being said because you read the captions faster than they talk and skip over it anyway. On the other hand, if its done well it can help with the immersion and drag you into the characters and story more.
So,what's the general opinion on this?
This got me thinking: do we really need so much voice acting in a game? Sometimes the voice acting is just bad or annoying and kicks you out of the game immersion. Sometimes you just don't listen to what's being said because you read the captions faster than they talk and skip over it anyway. On the other hand, if its done well it can help with the immersion and drag you into the characters and story more.
So,what's the general opinion on this?