I am noticing a lot more games including new game plus modes and I think the idea is lazy design most of the time and shameless padding .Some new game plus just add you get to play the game all over again but you keep all your weapons and the enemies get their stats pushed up.
To me this feels like just extra padding if you wanted to enemies to be harder wouldn?t you just play the game on a harder difficulty. While others add little hidden missions or new things to fight but this could have been added to the main story line. But instead it seems the best way to stop people complaining how short a game is to make them play it twice. So you want to bring out a average to large game but dont want to put the money or effort into making into one.
Definitely in the triple AAA game market this should not be a go to option for cutting corners. So why couldn?t they have put the time and effort into making more characters to fight or add extra locations.
But maybe i am just looking at this at the wrong angle as a few games have made new game plus a lot of fun to play and seem worth while. Ghost recon after the credits turned into a whole new game with new locations and new missions. That added with the new weapons and skills you had picked up through the main game really impressed me.
So are new game plus modes a cheap tactic to save money and time or do they offer new fun filled experiences. Also if your comment from either side of the fence name some games that either do new game plus well or badly.
To me this feels like just extra padding if you wanted to enemies to be harder wouldn?t you just play the game on a harder difficulty. While others add little hidden missions or new things to fight but this could have been added to the main story line. But instead it seems the best way to stop people complaining how short a game is to make them play it twice. So you want to bring out a average to large game but dont want to put the money or effort into making into one.
Definitely in the triple AAA game market this should not be a go to option for cutting corners. So why couldn?t they have put the time and effort into making more characters to fight or add extra locations.
But maybe i am just looking at this at the wrong angle as a few games have made new game plus a lot of fun to play and seem worth while. Ghost recon after the credits turned into a whole new game with new locations and new missions. That added with the new weapons and skills you had picked up through the main game really impressed me.
So are new game plus modes a cheap tactic to save money and time or do they offer new fun filled experiences. Also if your comment from either side of the fence name some games that either do new game plus well or badly.