Haven been pondering, I query to you (yes, you!) as to what distribution of collectible and side stuff you prefer.
I've found Ubisoft's tendency to have the maps littered with six million collectibles that you practically pick up by walking a few steps to be quite tiresome. The likes of FarCry 3 also just have a side activity or little hub every ten yards which I personally find less of an activity and more of a stepping stone to the next mission. I don't feel like I'm doing activities, I feel like I'm doing a check list. Good for achievements, I suppose, but I stop finding it fun after a while.
I like the idea of the new Wolfenstein games or the new Rayman games, where the collectible stuff is fewer in number, but often requires a little extra searching or work to find. Though admittedly, I think placing value on collectibles in general is a nice way to go about things. Saints Row IV did a combination of Ubisoft and usefulness, after all.
I've found Ubisoft's tendency to have the maps littered with six million collectibles that you practically pick up by walking a few steps to be quite tiresome. The likes of FarCry 3 also just have a side activity or little hub every ten yards which I personally find less of an activity and more of a stepping stone to the next mission. I don't feel like I'm doing activities, I feel like I'm doing a check list. Good for achievements, I suppose, but I stop finding it fun after a while.
I like the idea of the new Wolfenstein games or the new Rayman games, where the collectible stuff is fewer in number, but often requires a little extra searching or work to find. Though admittedly, I think placing value on collectibles in general is a nice way to go about things. Saints Row IV did a combination of Ubisoft and usefulness, after all.