Elamdri said:
So, I recently started a full ME1-ME2-ME3 run to build a new character and I just finished ME1 a few days ago. I was sitting there watching the ending and going...wait a minute.
Because here is the thing. You spend THE ENTIRE GAME hunting Saren. Saren is hunting the Conduit. Saren needs the Conduit to bring back the Reapers. So you're trying to find the Conduit the entire game. But then at the final hour you find out that the Conduit is just a backdoor onto the Citadel and it's the CITADEL that Saren really needs to bring back the Reapers, not the Conduit.
but wait a minute.
I'm sure atleast one other person would've told you what I'm going to say, but I'll do it anyway
Elamdri said:
Saren was a SPECTRE, an above-the-law Supercop with nearly unlimited power and access on the Citadel. Not only that but he was the BEST of the SPECTREs.
So my question then is why didn't Saren just just have Sovereign and the Geth Fleet just suddenly stream through the Mass Relay while he waltzed up to the Citadel Tower in the Chaos and activated the Citadel Relay? We know that he had Krogan and Asari support
What are you talking about?
He goes to Eden Prime to find out information about the conduit, this is what makes him a villan yes, but he couldn't by-pass this step otherwise he wouldn't know what to do, so he never could have Krogan and Asari support without going to Eden Prime (Also, the Krogan army came later, and by Asari support, I assume you mean the official Asari army of biotics?).
Elamdri said:
, and they already have Citadel access. He could have had a ton of double agents on the Citadel ready to attack on his command.
Who would these people be? Not fellow spectres, not c-sec, everyone else would've had to be... an enkindler, not to be suspicious, I don't see how that could've worked.
Elamdri said:
He also was able to sneak Geth onto Noveria
That was the side-kick played by Mirina Sirtis. And the Citadel isn't a planet, so there's no where to hide giant geth in containers, unlike the ice plains of Noveria.
Elamdri said:
and we know the Citadel had a huge security upgrade after the attack, so it's not unreasonable to think he could have snuck Geth onto the Citadel as well.
Same as above
Elamdri said:
I mean, if he had done that rather than go attack Eden Prime,
He can't, already explained.
Elamdri said:
then no one would have known he was a villain, Shepard wouldn't have ever been tapped to assemble a crew and likely wouldn't have even been on the Citadel, and the human fleet wouldn't have been standing by to save the Citadel and destroy Sovereign.
Skip, repeat information
Elamdri said:
Hell, the only reason Saren NEEDED the Conduit at all in the first place was because he played his hand in the first 5 minutes of the game and declared himself a villain and got himself banned from the Citadel.
Once again, explanation provided here.
Elamdri said:
Hell, it seems like the whole story of Mass Effect 1, not to mention even giving Shepard the opportunity to stop him, was predicated entirely on the absolute incompetence of Saren.
Wrong. Mass Effect 1 has the best story segment and stand alone story of any of the games, it sets the stage completely establishing all of the races, how the inter-global community works, the purpose to stop Saren is a pre-lude to the potential invasion of the Reapers. This is much more than a quest to stop Saren.
Elamdri said:
And yet, ME1 get's praised as the story with the best writing
Because it is, clearly.
Elamdri said:
...when the whole story is only possible because the main antagonist is a buffoon.
Again, you're repeating your points, so I could repeat my responses, but its not necessary, its just your whole premise is completely wrong - one fact has skewed the enture argument, unfortunately.
Elamdri said:
I mean, am I missing something here? Cause I've thought about it for a while and it just doesn't make any sense to me.
Mass Effect 3 might be the best Mass Effect - but only just. If it had a proper story conclusion to back up all of the great plot through out the game, no one would be questioning anything about it, not really. Mass Effect had excellent everything, its just a completely solid stand alone game, ME2 doesn't do that at all, its only good as a building block from ME1, and ME3 probably is a good stand alone game, but its only really competitive with ME1 once you've played ME1/ME2 and have that investment of wanting your Shepard to do what you want. ME1 has the unfair of advantage of not having to follow itself, the problem with them setting the bar so high with that first game, is there was virtually no where to go but down if changed anything - which they did in ME2, the combat was horrible - and correcting for it in ME3 brought it back somewhat, but ultimately without that conclusion, ME3 can never be said to have a greater story and thus overall be as solid a game as a result, as ME1 will always be remembered to be as.