Casey hudson drunk on his own power changed so much leading to people like mac walters to leave the company, and we have all see how bad bioware is now expecially with the trainwreck of andromeda which was supposed to save the Mass effect name
Obviously you didn't, going by how you worded the poll options. "Ending gave me cancer" vs. "It was alright". Christ.Worgen said:So I didn't hate the ending of ME3
O-k so if original ending was leaked (then changed). What was it? Where is it? Should be readily available to all since it leaked so hard, Bioware shat themselves over it, that everyone knew it and all hope is lost, oh noes etc. I still never seen/read it. Any help there?Silentpony said:Agreed. I understand not wanting to be spoiled, but if a script is leaked, implying Bioware didn't want it known, then its on the gamers not to read the script and keep themselves unspoiled, as opposed to Bioware needing to do a day-1 rewrite of the entire thing.Souplex said:I still don't understand why they didn't just go with the leaked ending.Silentpony said:Wasn't the whole problem that it was rewritten on the fly? I was on the Bioware forums, HOLDING THE LINE!, when the game first dropped and the ending shat the bed. I remember seeing a Dev post on one of the threads that the original ending had been leaked, so it was scrapped, and only one of the writers had time to write the new ending, and it wasn't given to the other writers too proof-read, edit and keep in tone, and was rushed into animation and voice acting.
Its no excuse for sloppy writing, but I think it was less a bad script and more a rough draft over a burger at lunchtime patch-job.
Anti-spoiler culture is ruining media.
If I remember right it was something like this:Jamcie Kerbizz said:O-k so if original ending was leaked (then changed). What was it? Where is it? Should be readily available to all since it leaked so hard, Bioware shat themselves over it, that everyone knew it and all hope is lost, oh noes etc. I still never seen/read it. Any help there?
When I say ending, I mean the specific events that occurred after the choice. Not the choice itself. I probably should have been more clear about that. I thought the events were fine but how you got them was lame.Pseudonym said:I should perhaps reply to this specifically: what a strange question. When people say the ending they mean the last bit of the game, not the end result of it in canon. They also tend to see the ending in relation to the larger whole of mass effect 1, 2 and 3 and in that relation there was little to no build up to the specific endings we got. Something journey road.Worgen said:So I didn't hate the ending of ME3, I actually thought the ending itself was pretty good, granted I did play it awhile after release when they had expanded the ending. The neding itself that I got was good, the everyone joining the singularity ending, the problem I had wasn't the ending, it was how you got to the ending. Just letting you choose what ending you wanted from like 4 different ones was super lazy.
Even then though, taking your question with a lot of charity. No, didn't much like the coloured explosions. I wanted to see some reapers shot to bits with a bit of violence and oomph. The weapon used was far too much of a plot device with its ability to specifically destroy synthetics, mind control reapers or the gibberish green thingy. I wanted to kill me some reapers so without having to murder the geth, or to mindcontrol the WMD's or to do the gibberish green thingy.
Oh, you want to see all the endings? I'll save you some time:Worgen said:When I say ending, I mean the specific events that occurred after the choice. Not the choice itself. I probably should have been more clear about that. I thought the events were fine but how you got them was lame.
I probably should have checked out the other endings too, since the join the singularity one worked fine, the big red plot device endings might have sucked since every scifi thing tends to have the big red plot device to win the day.
I didn't play the trilogy until 2015 and kept myself spoiler-free in general, and I didn't apply any DLC in my first playthrough to see what everyone was complaining years after release from the complainers perspective. The thing I learned after 80 hours of playing the games: the endings didn't happen in a vacuum. The more invested one was in the characters and the decision making mechanics (which was incentivized heavily in Mass Effect 2 and in less measure in ME3), the worst the ME3 endings appear to be.Worgen said:When I say ending, I mean the specific events that occurred after the choice. Not the choice itself. I probably should have been more clear about that. I thought the events were fine but how you got them was lame.
We won't know for sure. Execution is more important than the concept itself. The Extended endings didn't change much plot-wise (if anything at all), but they were still better received than the original ones.Megalodon said:If I remember right it was something like this:Jamcie Kerbizz said:O-k so if original ending was leaked (then changed). What was it? Where is it? Should be readily available to all since it leaked so hard, Bioware shat themselves over it, that everyone knew it and all hope is lost, oh noes etc. I still never seen/read it. Any help there?
The use of Mass Effect fields leads to a build up of Dark Energy, which is destroying the universe itself. The Reapers reap in part to contain the spread of Mass Effect technology (maybe, not 100% on that bit), and create more of their own (every Reaper being a Hive Mind gestalt of an entire species) to increase their 'manpower pool' dedicated to stopping the problem. Things are almost at the point of no return and their push for the Human Reaper is presented as their one last Hail Mary to save the universe. The ending choices then become allowing the harvest to continue, and hope the Human Reaper does indeed solve the problem, or telling the Reapers to fuck themselves, maybe blow them all up, and declare that the Citadel species can solve the problem as is.
Personally, I find that ending just as bad as the one we got. It still represents a major tonal shift for the game/series (unless they completely rewrote the 3rd game, a bit of foreshadowing in the previous game doesn't cut it). It still completely ruins the Reapers, who go from a Lovecraftian menace to, at worst, 'well intentioned extremists' (I maintain, the reasons why they reap should never have been explained, as it would never measure up, better to leave them as 'unknowable'). Plus, it's just so, grim and depressing. Taking what started as a classical, wonder-filled Space Opera setting, with a focus on unity and optimism and adding 'The thing that makes our setting unique (the Mass Effect) also kills the universe' is still a major and unwelcome tonal shift.
TO me the Reapers motivations far more into the line of "From a certain point of view". IIRC, in the Leviathan DLC, it's revealed by the creators of the reapers that they were meant to "Preserve Organic Life", which to the Repears translated as "Ok. THe best way to do that is preserve each worthy species as a reaper. Thus the sum of the species will survive forever. Let's get to work."zombiejoe said:Oh, that ending was terrible, no butts about it. It's not just the fact that you got there through three binary choices, what the ending tries to say is ridiculous. The Reaper's motivations are ridiculous, and are made even more pointless by the fact they had the means to fix all of their concerns immediatly. Plus, the far more interesting endings proposed were scrapped in favor of the "we need to stop organics from making synthetics that kill organics by killing organics with giant synthetics", which could never have been made good without somehow rewriting the entire series itself to make that a far more important focus. Obviously if the way we got to the endings was more effected by choices throughout the series, it would have helped, but I do really believe the ending itself is just downright bad.
To build a bit more off this post, it's also made very clear that the Reapers don't destroy all life in the galaxy during a purge. They come in and destroy intelligent species above a certain tech level.Dalisclock said:TO me the Reapers motivations far more into the line of "From a certain point of view". IIRC, in the Leviathan DLC, it's revealed by the creators of the reapers that they were meant to "Preserve Organic Life", which to the Repears translated as "Ok. THe best way to do that is preserve each worthy species as a reaper. Thus the sum of the species will survive forever. Let's get to work."zombiejoe said:Oh, that ending was terrible, no butts about it. It's not just the fact that you got there through three binary choices, what the ending tries to say is ridiculous. The Reaper's motivations are ridiculous, and are made even more pointless by the fact they had the means to fix all of their concerns immediatly. Plus, the far more interesting endings proposed were scrapped in favor of the "we need to stop organics from making synthetics that kill organics by killing organics with giant synthetics", which could never have been made good without somehow rewriting the entire series itself to make that a far more important focus. Obviously if the way we got to the endings was more effected by choices throughout the series, it would have helped, but I do really believe the ending itself is just downright bad.
I can totally see an AI using that kind of logic, especially an AI that doesn't care about individual beings.
Well for me, Synthesis is very obviously presented as the "Golden" ending and Hudson's(?) pet favorite, and usually I'm quite adamant about getting the golden ending, but it's so stupid that I can't in good conscience support it. "Oh since you're a cyborg if you jump into this pillar of light and disintegrate, then synthetics will somehow become partially organic, organics will become partially synthetic and the problem of understanding betweenRavenbom said:I'd actually like to know why people chose the ending that they chose.
I'm in the minority in that I chose to kill the reapers and end the cycle. It's an endless cycle, break that fucking cycle! Human life and organic life in the galaxy isn't about fate, and moreover, most of the side missions in ME3 were about breaking the fucking cycle like curing the Genophage! Or helping the Rakni Queen in ME1!
Also, it's been your mission for 3 games and at least 150 hours combined, it's weird to suddenly give the player a moral dilemma right at the end of 150+ hour saga.
I don't get the synthesis ending. So many people chose it! I don't want a metal dick or suddenly give other people circuit board balls. It's super rape-y to suddenly, forcibly, change the entire galaxy of beings just so Joker and EDI can get it on.
Changing all life in the universe to be some other form is literally the plan of every mad scientist who ever needed to be stopped.
Also, I had renegade Sniper Shep. He obviously wasn't there to compromise.
The ridiculous part is that the player has to fork over 10 bucks (pretty sure it was 15 on release) just to get a few quests that lampshades the stupidity of the ending. Leviathan does make it slightly more palatable, but post hoc justifications are always bad, especially when the player has to fork out more money just to not have an ending that's a giant logical fallacy.Avnger said:It's probably not the most logical thing in the world, but it's not like it's out of this world ridiculous either.
I definitely won't disagree with you there. Considering the impact it has on the overall story, it should have been, at the very least, free if not a part of the base game. I was just taking issue with zombiejoe's claim that the story was absolutely off-the-walls bonkers.Gethsemani said:The ridiculous part is that the player has to fork over 10 bucks (pretty sure it was 15 on release) just to get a few quests that lampshades the stupidity of the ending. Leviathan does make it slightly more palatable, but post hoc justifications are always bad, especially when the player has to fork out more money just to not have an ending that's a giant logical fallacy.Avnger said:It's probably not the most logical thing in the world, but it's not like it's out of this world ridiculous either.
Putting Leviathan as a DLC was ME3 biggest mistake, I think. I wonder if there would have been as big as an outcry if this was part of the main game.Dalisclock said:TO me the Reapers motivations far more into the line of "From a certain point of view". IIRC, in the Leviathan DLC, it's revealed by the creators of the reapers that they were meant to "Preserve Organic Life", which to the Repears translated as "Ok. THe best way to do that is preserve each worthy species as a reaper. Thus the sum of the species will survive forever. Let's get to work."zombiejoe said:Oh, that ending was terrible, no butts about it. It's not just the fact that you got there through three binary choices, what the ending tries to say is ridiculous. The Reaper's motivations are ridiculous, and are made even more pointless by the fact they had the means to fix all of their concerns immediatly. Plus, the far more interesting endings proposed were scrapped in favor of the "we need to stop organics from making synthetics that kill organics by killing organics with giant synthetics", which could never have been made good without somehow rewriting the entire series itself to make that a far more important focus. Obviously if the way we got to the endings was more effected by choices throughout the series, it would have helped, but I do really believe the ending itself is just downright bad.
I can totally see an AI using that kind of logic, especially an AI that doesn't care about individual beings.
Granted, giving robo cthulhu a motivation at all was a bad choice but I can't really complain about their logic here.