Except for the fact its really not a handicap. Now I grant you that in games where the 360 gamepad is natively supported, the "look" stick is entirely too slow. However in those events you can remap via xpad to make the "look" more than fast enough to represent the motion of the mouse (even faster actually).TestECull said:For driving games I can easily see this being fine, I do it myself. But for shooters? Are you mad? The reason PC shooters use the mouse and keyboard by default is because it's better to aim with the mouse, you're intentionally handicapping yourself here.
And it is also not a handicap in shooters, unless of course your basing that on the concept that shooters must be played in online multiplayer. Honestly, AI of a game is not difficult to deal with. It is humans that are fast and realistically thats the only instance when you might need the balance of speed + accuracy a mouse can generate. But then again I am not a real big FPS fan, I generally dont do a lot of online multiplayer, and when I do its typically going to be on a console anyway. Only real exception is on rare occasion I get a wild hair and will play L4D2 on PC. I have always played via the controller on the PC and I have yet to have a single person complain or even imply I wasnt carrying my weight. So really I dont see the hinderence, because I doubt anyone else could tell anyway.
Oh, and Yessir... I am quite mad indeed.