I voted no based on how it's being implemented in games. If someone found a better way to implement that feature then I'd be OK with it if it makes sense in the game.
No, anything that adds more randomness to a multiplayer game is bad. I mean sure, it's more realistic, but reality isn't fun, that's why we play video games.Esotera said:I think it would be hilarious if they added in random gun jams or a mechanic where it overheats if you fire more than 30 rounds per minute into something like Halo for example. I think weapon degradation can work as long as you remember the mechanic is there, and you don't wonder half an hour down the line why your sword is doing nothing against the big bad boss...
Who said anything about multiplayer?Dirty Hipsters said:No, anything that adds more randomness to a multiplayer game is bad. I mean sure, it's more realistic, but reality isn't fun, that's why we play video games.Esotera said:I think it would be hilarious if they added in random gun jams or a mechanic where it overheats if you fire more than 30 rounds per minute into something like Halo for example. I think weapon degradation can work as long as you remember the mechanic is there, and you don't wonder half an hour down the line why your sword is doing nothing against the big bad boss...
Besides, Halo does have overheating mechanics for a large number of guns.
Yeah, this.SajuukKhar said:Weapon degradation is a terrible system in any game IMO, its always either too fast, making weapons useless because they break so easy, or to slow, making the degradation system pointless to begin with.
What Skyrim did by removing it, and replacing it with the smithing system, which facilitates the same effect as the weapon degrade system, which is to say, giving those who have a high repair skill an edge in combat by having constantly higher damage/better armor rating, was a great move, because it gave the game gameplay mechanic, but with none of the flaws that weapon degrade systems have.