So I'm finally getting around to playing this thing. My feelings on it are...well, they're mixed.
I'll get the good stuff out of the way. The dedication to bringing the license to life is second to none. Everything looks and sounds *exactly* like Alien. There's a care and attention paid in making sure even the tiniest details are canonical. That's great. And the game's graphics and sound assets are absolutely fantastic. Humans are little stiff on the animation side of things, and the cutscenes are inexplicably choppy, but for the most part the production values are top drawer.
As a result, the game can build a marvelous atmosphere. Which it then seems to (almost without fail) completely demolish with its gameplay.
I am no stranger to hard games. I'm not the world's best gamer, but neither am I its worst. I played the original Thief titles when they were new, and those were some tricky stealth heavy beasts. I played Dark Souls (I even one-shot the legendary Ornstein and Smough, by gum!). I've played some of the cruelest, most back-breaking tactical games around. I play DOTA and Starcraft 2. I like a tough game.
It's not that it's HARD. It's that it feels like such BULLSHIT.
Here's a gun. Don't use it, you'll instantly die. The alien will literally pelt down a hallway, ignoring the other people firing guns, to kill you.
Here's a stun prod. Don't use it to prod anything, nothing will happen and you'll die.
Here's some flares and noisemakers. You can throw one. The alien will ignore it and immediately come and kill you.
Here's a cabinet you can hide in. The alien will find it instantly. You can also lean back and hold your breath. It won't make any difference though.
What is even going on with the difficulty in this game? It has two modes. Absolutely no challenge at all, and instant death. The latter seems completely arbitrary. Did the alien decide to gallop back into the room after seeming to stalk off? Time to reload your save, bud!
I should mention I'm playing on Hard (which was the recommended setting). I'm quite certain it's easier on other settings, but I don't want an EASY survival horror game, I want difficulty that makes sense. I want tools I can use to effect my environment or deter my enemies long enough to make an escape. I want routines I can learn and exploit. I want AI I can understand and play cat and mouse with. This feels more like "Roll a dice. Whoops, you got a 3. The alien killed you. Try again".
One time I was meant to go into a room. The room had been sealed, and was full of freezing gas. There were no vents nor windows in the room. There was one door in and out. I'd been in the room on a previous save and it was fine. I walked into it on the second save and the alien fell on my head. He hadn't been in there literally one second ago. There was no logical or physical way for him to have entered that room. The game apparently decided that it was 'alien on head' time. Time to reload your save, bud!
So, questions.
1. Did anyone else find the difficulty in this game rather...whimsical? What difficulty level do you recommend?
2. Are there any super-secret-saiyan survival tips I might not be expected to logically deduce on my own? I'm aware about dripping vents, listening for the alien, leaning back in cabinets, not using your motion tracker when he's in the room, sneaking everywhere, etc, etc. The application of all of it feels completely haphazard. If I succeed, it's because the alien wasn't there. If the alien is there, I inevitably die.
3. I'm presently trying to bring a trauma kit back. There are alarms going off. There are people everywhere, chattering and waving guns around. The alien is too busy sitting in vents waiting to drop on my head to bother with them. If I shoot one, he beelines for me and kills me. He's like their faithful mutt. Is this a particularly bad sequence? It appears to culminate in a button mashing extravaganza wherein I failed to press "E" rapidly enough despite hammering it with my free hand. Always a winning mechanic, that. Time to reload your save, bud!
4. The constant GOTCHA deaths and reloads are absolutely killing the atmosphere and suspense. Rather than cringing or quailing when the alien appears, I now sigh in boredom and irritation and reload my save. That seems counter to the game's intent.
Help me enjoy this game.
I'll get the good stuff out of the way. The dedication to bringing the license to life is second to none. Everything looks and sounds *exactly* like Alien. There's a care and attention paid in making sure even the tiniest details are canonical. That's great. And the game's graphics and sound assets are absolutely fantastic. Humans are little stiff on the animation side of things, and the cutscenes are inexplicably choppy, but for the most part the production values are top drawer.
As a result, the game can build a marvelous atmosphere. Which it then seems to (almost without fail) completely demolish with its gameplay.
I am no stranger to hard games. I'm not the world's best gamer, but neither am I its worst. I played the original Thief titles when they were new, and those were some tricky stealth heavy beasts. I played Dark Souls (I even one-shot the legendary Ornstein and Smough, by gum!). I've played some of the cruelest, most back-breaking tactical games around. I play DOTA and Starcraft 2. I like a tough game.
It's not that it's HARD. It's that it feels like such BULLSHIT.
Here's a gun. Don't use it, you'll instantly die. The alien will literally pelt down a hallway, ignoring the other people firing guns, to kill you.
Here's a stun prod. Don't use it to prod anything, nothing will happen and you'll die.
Here's some flares and noisemakers. You can throw one. The alien will ignore it and immediately come and kill you.
Here's a cabinet you can hide in. The alien will find it instantly. You can also lean back and hold your breath. It won't make any difference though.
What is even going on with the difficulty in this game? It has two modes. Absolutely no challenge at all, and instant death. The latter seems completely arbitrary. Did the alien decide to gallop back into the room after seeming to stalk off? Time to reload your save, bud!
I should mention I'm playing on Hard (which was the recommended setting). I'm quite certain it's easier on other settings, but I don't want an EASY survival horror game, I want difficulty that makes sense. I want tools I can use to effect my environment or deter my enemies long enough to make an escape. I want routines I can learn and exploit. I want AI I can understand and play cat and mouse with. This feels more like "Roll a dice. Whoops, you got a 3. The alien killed you. Try again".
One time I was meant to go into a room. The room had been sealed, and was full of freezing gas. There were no vents nor windows in the room. There was one door in and out. I'd been in the room on a previous save and it was fine. I walked into it on the second save and the alien fell on my head. He hadn't been in there literally one second ago. There was no logical or physical way for him to have entered that room. The game apparently decided that it was 'alien on head' time. Time to reload your save, bud!
So, questions.
1. Did anyone else find the difficulty in this game rather...whimsical? What difficulty level do you recommend?
2. Are there any super-secret-saiyan survival tips I might not be expected to logically deduce on my own? I'm aware about dripping vents, listening for the alien, leaning back in cabinets, not using your motion tracker when he's in the room, sneaking everywhere, etc, etc. The application of all of it feels completely haphazard. If I succeed, it's because the alien wasn't there. If the alien is there, I inevitably die.
3. I'm presently trying to bring a trauma kit back. There are alarms going off. There are people everywhere, chattering and waving guns around. The alien is too busy sitting in vents waiting to drop on my head to bother with them. If I shoot one, he beelines for me and kills me. He's like their faithful mutt. Is this a particularly bad sequence? It appears to culminate in a button mashing extravaganza wherein I failed to press "E" rapidly enough despite hammering it with my free hand. Always a winning mechanic, that. Time to reload your save, bud!
4. The constant GOTCHA deaths and reloads are absolutely killing the atmosphere and suspense. Rather than cringing or quailing when the alien appears, I now sigh in boredom and irritation and reload my save. That seems counter to the game's intent.
Help me enjoy this game.