Mr.Tea said:
Everything else is a symptom; The audience is the cause. Well, the publishers too...
Agreed. I've seen problems of simple cause and effect go overlooked or dismissed for very stupid reasons indeed; on both sides.
-DRM is just a stupid reaction from publishers scared shitless that people who weren't really interested in buying their game pirated it and they count that as a lost sale.
This is true, but also an oversimplification. Historically, DRM has proven wildly ineffectual in deterring piracy, and given how often companies have complained about piracy, in spite of their DRM systems, is effectively admission that they know it doesn't work.
However, a simple observation reveals that the companies who are complaining the most about piracy harming them are the same companies who have thrived the most in a pirate-clad market. They know it hasn't harmed them more than any harebrained scheme or overextension on their part.
Always-Online DRM, on its surface, seems like a stronger means of securing game sales from those filthy pirates.
However, Always-Online systems serve many more purposes beyond combating piracy: none of which are good for the paying customer. (I'll spare you the list, but it comes down to market control and hiked prices, basically)
-Microtransactions are a stupid reaction from publishers scared shitless that they won't make enough of a return on their investment. i.e: "Lets get more money from the ones who pay 60$ without a second thought and lets potentially get more money from cheapskates who buy used."
-Sequels (et al) are a stupid reaction from publishers scared shitless that people won't buy a name they don't recognize.
-Rushed game are a stupid reaction from publishers scared shitless that games won't sell unless they are released at specific points in the year.
If the audience were smart(er), we wouldn't get these reactions. (But that's pretty much impossible because people don't just stop buying.)
If the publishers were smart (and gamers instead of suits), well the gaming world would be made up of companies like CDPR and Valve.
The rest, I agree with completely. Though I caution against blindly trusting Valve; their actions have been largely benevolent (especially compared to their competition), but they must realize the immense influence they have over PC gaming right now, and with such influence comes temptation.
Complacency and blind obedience is what lead the market to where it is now: To rushed, homogenized games and money-making schemes by the publishers. Don't panic, and accept trust where it is genuinely offered, but don't take it for granted either.