Look, we know movie tie-in games have a failure rate about on par as video-game films have - but it doesn't have to be this way. Star Wars, for example, has launched a fantastic range of games in the past. So here's the relatively simple question;
Personally, my favourite is Supernatural - I'm not a big fan of the show, but the the structure of the episodes give itself to a set game mechanics which are really appealing to me.
Edit: I'm having trouble concentration and I've noticed in quite a few places I've said the exact opposite of what I intended, so if something sounds a little odd point it out for me. Thanks!
Also the poll derped hard.
Huh, how appropriate. It's like it new what I was going to write. 0_0
Which film, book or television series would make a good video game?
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Personally, my favourite is Supernatural - I'm not a big fan of the show, but the the structure of the episodes give itself to a set game mechanics which are really appealing to me.
Here's how it should go down; It's an open-world action-RPG based on the first couple of seasons of Supernatural. Most of the game goes exactly like an episode of the show does - you investigate some strange deaths, and then research what the method you need to kill the creature. There are just a few things you'll absolutely need to make this process fun;
* You need to be able to get it wrong.
So that wendigo the was ripping apart people in the woods? It was actually a werewolf! Now you've got to get out of there as fast as possible, or improvise to kill it.
* The monsters should all feel very different.
Each monster shouldn't be the same - some should be creepy, some should just be dangerous - and how you take them out should feel different. A demon? Try to trick it into a devils trap and exorcise it. A ghost? Remember that level in Vampire; the Masquerade - Bloodlines? That was perfectly creepy. Each time should be different, to where they haunt to who they kill. There is some awesome folk-lore to draw from here.
* It's not all about action.
I kind of touched upon this in the last point, but it should be said twice - while some action packed monster encounters is fine (necessary, even!) I don't want to be following the same process each time - it should not be find out which monster then pick the right McGuffin to shoot it with.
* Give me multiple ways to get the information.
Let me impersonate law-enforcement officials, or just let me asking around town. Let me break in to steal records. Or let me comb through old newspapers articles. And so on, the more the better!
And there you have it - a relatively unique set of game mechanics with the possibility for wildly varied experiences - and that's not even all this game has to offer. Supernatural had a pretty iconic mixture of muscle cars and mullet rock and it was somehow perfect.
Let me pick from a decent variety of muscle cars, give me some basic customisation for it. Some licensed music would be nice but as long as you make it relatively simple for me to play my own music I'll be plenty happy. Then all you need to give me is some nice environments to look at as I move from each small town and I'll be having a ball just driving.
As for the plot - keep it simple. There's nothing wrong with chasing after a big bad monster as the core of your plot. What should happen is to bring in writers who are talented at writing memorable characters and dialogue. Bonus points for making me laugh.
Should it be in the same time/universe/etc as the TV show? No. I don't really want to see an awful cameo by any of the recurring characters or to have my actions dwarfed by those of the brothers. I just want to exploit the atmosphere and the potential of the universe for an interesting game with some cool new mechanics.
Other things I'm too lazy to expand on:
* Co-op would be kind of fun, though I'm not sure how you'd handle dialogue.
* Get rid of the under-lying sexism present in the show, or I'll be upset. Seriously, I might even mist up a little.
* You need to be able to get it wrong.
So that wendigo the was ripping apart people in the woods? It was actually a werewolf! Now you've got to get out of there as fast as possible, or improvise to kill it.
* The monsters should all feel very different.
Each monster shouldn't be the same - some should be creepy, some should just be dangerous - and how you take them out should feel different. A demon? Try to trick it into a devils trap and exorcise it. A ghost? Remember that level in Vampire; the Masquerade - Bloodlines? That was perfectly creepy. Each time should be different, to where they haunt to who they kill. There is some awesome folk-lore to draw from here.
* It's not all about action.
I kind of touched upon this in the last point, but it should be said twice - while some action packed monster encounters is fine (necessary, even!) I don't want to be following the same process each time - it should not be find out which monster then pick the right McGuffin to shoot it with.
* Give me multiple ways to get the information.
Let me impersonate law-enforcement officials, or just let me asking around town. Let me break in to steal records. Or let me comb through old newspapers articles. And so on, the more the better!
And there you have it - a relatively unique set of game mechanics with the possibility for wildly varied experiences - and that's not even all this game has to offer. Supernatural had a pretty iconic mixture of muscle cars and mullet rock and it was somehow perfect.
Let me pick from a decent variety of muscle cars, give me some basic customisation for it. Some licensed music would be nice but as long as you make it relatively simple for me to play my own music I'll be plenty happy. Then all you need to give me is some nice environments to look at as I move from each small town and I'll be having a ball just driving.
As for the plot - keep it simple. There's nothing wrong with chasing after a big bad monster as the core of your plot. What should happen is to bring in writers who are talented at writing memorable characters and dialogue. Bonus points for making me laugh.
Should it be in the same time/universe/etc as the TV show? No. I don't really want to see an awful cameo by any of the recurring characters or to have my actions dwarfed by those of the brothers. I just want to exploit the atmosphere and the potential of the universe for an interesting game with some cool new mechanics.
Other things I'm too lazy to expand on:
* Co-op would be kind of fun, though I'm not sure how you'd handle dialogue.
* Get rid of the under-lying sexism present in the show, or I'll be upset. Seriously, I might even mist up a little.
Edit: I'm having trouble concentration and I've noticed in quite a few places I've said the exact opposite of what I intended, so if something sounds a little odd point it out for me. Thanks!
Also the poll derped hard.
