I remember reading the WoW homepage for the first time. Other MMOs just didn't do it for me, but me and my friends were all looking for a game to play so we can keep in touch with one another during college. One of the things that really stuck out to me, beyond any promises of gameplay, was the promise of conflict. The website's description of the game ensured me that the on-going friction and conflict between the Alliance and the Horde was what drove the heart of the WoW game design.
Not many fantasy settings have attempted this before, and much less in a game. The idea of two morally ambiguous, greatly divergent global superpowers locked in a Cold War with one another was extremely appealing. I liked all the gray areas held in contention between the races. For example, one of the motivation reasons the night elves joined the Alliance wasn't so much an agreement on policies, but just sheer hatred for the orcs. And neither side is right or wrong.
The night elves demand the orcs to cease the deforestation of Ashenvale and leave the area in peace, but the orcs rebut by saying that if the night elves had truly benevolent intentions, they would stop building an increased troop presence by the forest so close to Durotar. The night elves demand the orcs to apologize for the death of Cenarius, but the orcs absolutely refuse, because they had nothing to do with it. Those were the actions of Grom Hellscream and the fel orcs, and it was also the orcs themselves who took on the task of slaying their wayward brethren. By taking responsibility for those actions, the orcs would be linking themselves to their demonic past, and they do not wish to be associated with those foul slave drivers any longer. The Alliance views Grom Hellscream as a savage and a godslayer, but in the eyes of the Horde, he was an extremely complex, sympathetic man who constantly struggled with his inner demons and died a hero's death by freeing his entire race. And to the frustration of the night elves, they continue to honor him yearly.
The sad part is, I didn't get any of this from WoW. This was from the third party WoW RPG books, and a few of those are just my own interpretations.
What happened to the pride in choosing a faction? The quests that were specifically designed to put you in conflict with the other side and hate them? I recall hearing that paladins and shamans were designed specifically with the intent of seeming overpowered, so back when they were faction exclusive, it would create even more friction between players. Vanilla WoW were the glory days when PvP server forums were filled with bile about who ganked where, who spit on which guild and giant flame wars that manifested themselves into in-game vendettas.
Now all PvP server forums are filled with are LOLPVPHAPPENEDONAPVPSERVER. If the purpose of a server forum isn't to start beef, then what is? Non sequitur threads about random inside jokes and pointless trolling? Cross faction ass kissing?
How many times have be "teamed up" now? First there was AQ. Then came Naxxramas. Then we team AGAIN for practically every raid in Outland. I understand we're supposed to be in a climate of extreme political tension but no conflict, but why can't we have events of near wars or a failure of negotiations?
As a review regarding the intent of the WoW series lately, the climate of hate we're supposed to be feeling is surprisingly absent. The only interesting tidbit I've seen about it in-game was the new quest at the Bulwark for Horde. There's a blood elf paladin there who asks you to go to Uther's Tomb and defile his memory. His reasoning is because he believes that Uther had failed his people by running back to King Terenas for permission to stop Arthas from razing Stratholme of the ground. Uther's failure to stop Arthas then and there put him on the road to becoming the Lich King, which led to the second Siege of Quel'Thalas. See? Gray area! Brilliant! But it was the only example.
This is one of the three things I find very bad about WoW lately. I'll extrapolate on the other two in other posts, and the reasons aren't related to gameplay. That's a different can of worms.
I'm eager to hear everyone else's opinions on this and I hope you've found my post insightful and entertaining to read.
Not many fantasy settings have attempted this before, and much less in a game. The idea of two morally ambiguous, greatly divergent global superpowers locked in a Cold War with one another was extremely appealing. I liked all the gray areas held in contention between the races. For example, one of the motivation reasons the night elves joined the Alliance wasn't so much an agreement on policies, but just sheer hatred for the orcs. And neither side is right or wrong.
The night elves demand the orcs to cease the deforestation of Ashenvale and leave the area in peace, but the orcs rebut by saying that if the night elves had truly benevolent intentions, they would stop building an increased troop presence by the forest so close to Durotar. The night elves demand the orcs to apologize for the death of Cenarius, but the orcs absolutely refuse, because they had nothing to do with it. Those were the actions of Grom Hellscream and the fel orcs, and it was also the orcs themselves who took on the task of slaying their wayward brethren. By taking responsibility for those actions, the orcs would be linking themselves to their demonic past, and they do not wish to be associated with those foul slave drivers any longer. The Alliance views Grom Hellscream as a savage and a godslayer, but in the eyes of the Horde, he was an extremely complex, sympathetic man who constantly struggled with his inner demons and died a hero's death by freeing his entire race. And to the frustration of the night elves, they continue to honor him yearly.
The sad part is, I didn't get any of this from WoW. This was from the third party WoW RPG books, and a few of those are just my own interpretations.
What happened to the pride in choosing a faction? The quests that were specifically designed to put you in conflict with the other side and hate them? I recall hearing that paladins and shamans were designed specifically with the intent of seeming overpowered, so back when they were faction exclusive, it would create even more friction between players. Vanilla WoW were the glory days when PvP server forums were filled with bile about who ganked where, who spit on which guild and giant flame wars that manifested themselves into in-game vendettas.
Now all PvP server forums are filled with are LOLPVPHAPPENEDONAPVPSERVER. If the purpose of a server forum isn't to start beef, then what is? Non sequitur threads about random inside jokes and pointless trolling? Cross faction ass kissing?
How many times have be "teamed up" now? First there was AQ. Then came Naxxramas. Then we team AGAIN for practically every raid in Outland. I understand we're supposed to be in a climate of extreme political tension but no conflict, but why can't we have events of near wars or a failure of negotiations?
As a review regarding the intent of the WoW series lately, the climate of hate we're supposed to be feeling is surprisingly absent. The only interesting tidbit I've seen about it in-game was the new quest at the Bulwark for Horde. There's a blood elf paladin there who asks you to go to Uther's Tomb and defile his memory. His reasoning is because he believes that Uther had failed his people by running back to King Terenas for permission to stop Arthas from razing Stratholme of the ground. Uther's failure to stop Arthas then and there put him on the road to becoming the Lich King, which led to the second Siege of Quel'Thalas. See? Gray area! Brilliant! But it was the only example.
This is one of the three things I find very bad about WoW lately. I'll extrapolate on the other two in other posts, and the reasons aren't related to gameplay. That's a different can of worms.
I'm eager to hear everyone else's opinions on this and I hope you've found my post insightful and entertaining to read.