Poll: What, in your opinion, makes for a bad FPS?

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chadachada123

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The biggest, for me, are the short lengths. For example, Halo Reach included some great things, but it seems like every new vehicle or weapon or concept that showed up was used for mere minutes and then was ditched forever. The entire game was like that. Don't even get me started on CoD or BF3 campaign, either. It's like, as soon as the story actually gets going, "boom, here's the cliffhanger, now you win, yay."

Additionally bad are severe hand-holding and/or linearity, and along with this the lack of destructibility in most games makes most games of this nature pretty boring.
 

darkcalling

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Sep 29, 2011
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Any game that touts "realism" as a selling point loses a lot of points for me.

Boring weapons make me lose interest.

Anything that looks like a Call of Duty or Battlefield clone is gonna have to work EXTRA hard to get my money.

Anything that prioritizes multiplayer over single player loses points.

I prefer Sci Fi fps like Prey, Borderlands, and Duke Nukem Forever.

Best gun ever was the Cerebral bore from Turok 2. We need more of that.
 

Evil Top Hat

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May 21, 2011
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tippy2k2 said:
Hardy har har, you win the internet for most original joke ever. Would it help if I named about fifty other FPS's who focus on realism and are not bad?
Feel free to explain what you actually meant since the only way I can possibly see that statement working is you laughing at the idea that it is a realistic game.
Wait, what?

Both of those comments mean totally different things, and make totally different interrpretations as to the meaning of my original comment.

Regardless, you still miss the point of what I was actually trying to say to you. I was trying to tell you not to rush into an argument raging and flaming for no reason. My first comment was there simply as a bit of light humour, and maybe if you cared enough I thought you might respond and we could talk about the game.

What I wasn't expecting was a massive negative response in which I would be yelled at for causing massive amounts of offense (for some unknown reason) and to get called an idiot several times in an increasingly patronising manner.
 

tippy2k2

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Evil Top Hat said:
tippy2k2 said:
Hardy har har, you win the internet for most original joke ever. Would it help if I named about fifty other FPS's who focus on realism and are not bad?
Feel free to explain what you actually meant since the only way I can possibly see that statement working is you laughing at the idea that it is a realistic game.
Wait, what?

Both of those comments mean totally different things, and make totally different interrpretations as to the meaning of my original comment.

Regardless, you still miss the point of what I was actually trying to say to you. I was trying to tell you not to rush into an argument raging and flaming for no reason. My first comment was there simply as a bit of light humour, and maybe if you cared enough I thought you might respond and we could talk about the game.

What I wasn't expecting was a massive negative response in which I would be yelled at for causing massive amounts of offense (for some unknown reason) and to get called an idiot several times in an increasingly patronising manner.
Evidently we are just having a break-down in communication. I called you out for just taking a cheap shot at a game that has had that same insult leveled at it by everyone on the internet instead of discussing the topic at hand.

While I'm sure the OP doesn't mind the free bumps that are being supplied, I still have no clue what you are complaining about. I asked you to clarify your position and you reply that I called you an idiot?

So whatev, if somewhere in there you think I'm calling you an idiot, then my bad.
 

krytorii

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Jun 11, 2008
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I admit to being a black ops player. Whenever I just feel like a bit of mindless shooting and cant be arsed with a longer playing session that my RPGs require.

I have to say there're a few things that put me off FPS's in the past. First of all is the guns. I refuse to use a FAMAS, and I severely dislike silencers, although the bonus for them is too good. If my gun does not make a big sound like the death spewing machine it is supposed to be, I will not like it.

Second is realism. I love games like timesplitters and TF2. Realism has it's place, but I play games for entertainment. As long as I am immersed, I couldnt care if I am having to deal with the harsh penalties of reality or having to deal with that bloody rocket jumping soldier who keeps getting me.
 

Terminate421

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Jul 21, 2010
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Weapons must feel fun to use if I am to play an FPS. Machine Gun A must feel different to Machhine Gun B, not just in handling, clip size, etc. Its effectiveness must be varied.

Also, "All-round" weapons don't hold up very well to me

I laugh at people who claim that Regenerative health or 2 weapon limit or *Insert popular shooter* here is what makes for a bad fps.
 

Korolev

No Time Like the Present
Jul 4, 2008
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It's the story for me. Don't get me wrong, the plot of most FPS games have always been pretty awful. But now they are played out and predictable. Too many have either no story, or one grounded in boring modern military conflicts.

As for linearity - that's here to stay. While you can make an open world experience, it's expensive. Linear experiences are far cheaper to make and far easier for studios to make. In and of itself, Linearity is fine. Most of our best games are linear experiences: Bastion? Linear. Sure, you're not going down a corridor, but there is ONE AND ONLY ONE path for you to follow and you WILL FOLLOW IT. That's a linear, directed experience. Yet Bastion was a great game. Half life 2: Linear and directed as all hell. They fool you with the Highway 17 and Opening City 17 level.... but you still have to move forward, there still isn't that much to explore. It's linear - they just do a great job in tricking you into thinking it's not.

Of course, crawling down very tight corridors doing nothing but fighting (like Medal of Honor or MW2) isn't all that fun. But that's bad linearity. Disguised and used properly, linearity is nothing to be afraid of. Not every game has to be open world. Not every game could be. Large sections of many Final Fantasy games are linear and directed. Final Fantasy X was extremely linear. Yet many still loved that game, while still hating Final Fantasy XIII. It was because FFX gave us heart and a good story and the semblance of freedom, while FFXIII had none. FFX's "corridors" had NPCs, many story cut-scenes, interesting dialogue and felt alive. FFXIII's corridors were shiny and bare and dead boring.

Linearity, when done right can be a good thing. When done poorly, it's the worst thing in the world.

As for the focus on realism, yes, FPS games have suffered from that. Realism has its place, but by focusing excessively on it, developers have shuttered themselves off from any imaginative setting or story elements.

I'm not too hassled by the short length of the campaigns of modern FPS games. To be perfectly honest, I don't think I'd like to play a CoD game that lasted 10 to 15 hours. It'd be exhausting.
 

Jazoni89

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Dec 24, 2008
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Scripted events

When you've go to be in a certain place at a certain time in order to progress in the game.

For example in like say Battlefield/COD you need to wait behind a door for your squadmates to open it, but with games like Half Life, most of the time (unless it's a story driven segment) you can run through it at your own pace, you can even try and speed run it if you so desired. Not with games such as Battlefield, and COD oh no, you can't go here until Mr Sargent tells you to. So i say Fuck you Mr Sargent, I wan't some damn freedom in my games, and not have to wait for your dodgy A.I pathfinding ass to get over here.

Also, I like to have guns with a lot of recoil, and a feeling of weightiness. It bothers me in Call of Duty that you can run with a sniper rifle. Battlefield games as a whole have been rather good with this though, and games such as Killing Floor really do feel like you are holding a real gun.
 

Zanaxal

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I would say Regen and weapon limititation aswell as constant infinity enemy respawning in that most annoying of ways. The layout also, like most are in a dark tight corridoor with many enemies in a cluster= The silliest place to use a gun but thats the only thing you get.
 

The Breadcrab

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Mar 20, 2011
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Conza said:
The Breadcrab said:
I've been on the Escapist long enough (Read: not that long) to hear people complain about pretty much every FPS in existence at one point or another. However, I'm trying to pinpoint exactly what people dislike about the so called 'modern FPS', or at least the most widely hated aspect of them. MW3 is coming out and BF3 is already spinning in consoles/straining PC graphics cards, so without further ado, I allow you to vote on the aspects of modern FPS games that you hate the most, and why.

Is it regenerative health? Maybe you feel there is little freedom in the design? Or is the standard 'kill russians, save USA' plot what turns you off? Also, what makes for a 'good' FPS in your opinion? I want to know! Poll and comment away!

EDIT: If you can, PLEASE try to state an example of what you think a good shooter is! I keep hearing negativity towards games these days but rarely do I hear praise unless it's a review of the game itself. Shout out some of your FPS favorites! Doesn't matter what generations they're from, we want to see some examples. :)
I said plots, examples that come to mind include Crysis 2, Resistence Fall of Man, any COD or BF, ect. But most of the options there are valid complaints. Far out, I am so sick of this horrid abuse of FPS being put on console, marketed to meat head morons, and being so massively popular. FPS on PC only, thats the way it should be.
May I ask what crime the console-community has done to prevent them from playing FPS games?

That's your opinion and all, but I'm personally sick of this kind of attitude, and I feel that we are certainly not going to solve any issues that we have with games if we adopt the mentality that PC and consoles should be seperated. /end rant
 

ElPatron

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Generic art and the Boring weapons are the worst by far.


There is no such thing as too much realism. Don't like realism? Don't buy ArmA or Op Flashpoint.

Is Modern Warfare still to realistic? You have Brink, Crysis, Half-Life, and Serious Sam.





Unbalance, crap networking code, uber weapons obtained by micro transactions, poor game engine, poor optimization, stupid tacticool junk/copying other modern shooters.

Yeah, pretty much what is wrong with Combat Arms.


The Breadcrab said:
May I ask what crime the console-community has done to prevent them from playing FPS games?
None.

it's just the fact that since console games have to be "streamlined" to be played in consoles, we get half-assed ports with lack of depth.
 

The Breadcrab

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Mar 20, 2011
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Interesting responses so far, guys. However, we're not done yet! MWAHAHA!

Soon I'm going to create a thread called "Create your own ideal FPS" where people can essentially sound off about what they feel a truly good FPS is by 'pitching' one, whether staring from scratch or using an existing FPS as a template and building on it. You can list things like game mechanics, setting, art style, release method (retail/download), modes of play, story, etc.

Get some ideas flowing if you're interested. I'll be putting it up soon.
 

IamLEAM1983

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Aug 22, 2011
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My personal offenders are a hackneyed plot and a tired relevance to the "Brown + Gray = GRITTY REALISM" school of aesthetics. I understand that some persons get more of a rise out of an experience that mimics the actual sensations of being in a protracted gunfight, but even that deserves something more than the same old palette of colors we've been seeing since the first Gears of War.

Bulletstorm had a shitty plot, yes, but it made up for it by keeping me interested in the environment and curious to see what I'd encounter next. On the other hand, neither Modern Warfare 3 or Battlefield 3 have anything to offer me that would be of interest.
 

The Breadcrab

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Uh oh...

I'm having trouble getting the next thread up. Keeps giving me an error 404.

Oh well, I'll leave it to just this thread for now.

I might as well voice my opinion as well. I think the main problem is that FPS' are too short these days; this is probably due to the inclusion of multi-player in every game, which I feel is not the best decision. If somebody wants to play multi-player, they'll go to an existing juggernaut like Battlefield, CoD, Halo, TF2, etc that focus on the multi-player aspect. Maybe an FPS is trying to do too much by catering to both ends, thus getting terrific single-player with wank multi (Bioshock 2, The Darkness) and terrific multi but a flat campaign. (Battlefield 3, Homefront) That's just my opinion, of course.

I find regen health to be ok. In some cases, it keeps the flow moving nicely. However, health packs can justify exploration. 2 weapon limit is ok for some games but not for others. In a game like Resistance 3, where the weapons are a focus, a 2 weapon limit would kill creativity and experimentation. On the other hand, some games add strategic depth with the limit. It depends.

Same goes for realism. It really depends on the game. Though I do think an extreme push towards realism is fundamentally flawed. A game can never truly imitate real life, and it shouldn't. At some point, devs have to raise their hands and ask "it is a game, right?"

Pacing and variety are key to an FPS game, and changing things up is vital.

A good story can really do wonders to an FPS and hide some flaws, especially when it's implemented well and somewhat fresh.
 

Mr.Petey

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Dec 23, 2009
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To me, the recent splurge of military themed FPS games seems to centre around the bland boring concept of "if it moves, blast it to hell and then some" reducing it to just a whack-a-mole style game that's especially prevalent in the multi-player aspect.
I enjoyed the oil rig level of MW2 as it demanded you actually took aim at those holding hostage before blindly perforating the room. Hell it took me back to my Operation Thunderbolt/Wolf days but that's another story for another time.

I want my FPS to have some thought about how to get around an obstacle too (not always a puzzle either but genuine tactical thinking) and hell I didn't even mind the whole keycard system in earlier incarnations of FPS titles. Just being given a map and having to navigate your way around familiar locations has it's appeal because you get that sense of accomplishment of finding your own way on your own set of skills if you follow me.

Oh and I tire of the fun-but-short campaigns of Modern Warfare too. Something along the lines of Half life 2 or even Far Cry 2 (though that was more sandbox-esque missions too) had a decent length to it without being too repetitive
 

Conza

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The Breadcrab said:
May I ask what crime the console-community has done to prevent them from playing FPS games?

That's your opinion and all, but I'm personally sick of this kind of attitude, and I feel that we are certainly not going to solve any issues that we have with games if we adopt the mentality that PC and consoles should be seperated. /end rant
Well hey, I'm not an exclusive PC gamer, but it has its domain, and console has another.

RTS? PC. Action Adventure? Console. WRPG? PC. JRPG? Console (thought both could work on either).

Racing? Console. FPS? P-C. Why? Mouse and Keyboard.

Keyboard isn't so important... ok its pretty important, WASD + Mouse is just infinitely better than joystick... + joystick. Horrid idea 'hey, lets try shooting people with two sticks instead!' - that man, should be shot.

Now before we get into 'well some people can't afford a gaming pc' tut-tut-tut, there's a much simplier solution, for rich and poor, PC and console gamer alike. Mouse and Keyboard, on a console, problem solved. Then cross platform play is equal, people can enjoy FPS on consoles at friends places, or online even if they don't own a powerful enough PC.

Better yet, but more complex, get the Kinect/Move version 2.0 to be actually great, so it can replace mouse and keyboard on everything, and we can just kill (artificial) people by aiming and shooting at our screens. Then use that on every platform, and thats a step forward.

But the next generation consoles will undoubtedly have more joystick + joystick games, FPS and Action Adventure (with guns), alike. That's why I'm sick of it. Platform, Racing and JRPG are where console should stay, FPS, RTS and others are reserved for systems that have proper inputs.
 

The Breadcrab

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Conza said:
The Breadcrab said:
May I ask what crime the console-community has done to prevent them from playing FPS games?

That's your opinion and all, but I'm personally sick of this kind of attitude, and I feel that we are certainly not going to solve any issues that we have with games if we adopt the mentality that PC and consoles should be seperated. /end rant
Well hey, I'm not an exclusive PC gamer, but it has its domain, and console has another.

RTS? PC. Action Adventure? Console. WRPG? PC. JRPG? Console (thought both could work on either).

Racing? Console. FPS? P-C. Why? Mouse and Keyboard.

Keyboard isn't so important... ok its pretty important, WASD + Mouse is just infinitely better than joystick... + joystick. Horrid idea 'hey, lets try shooting people with two sticks instead!' - that man, should be shot.

Now before we get into 'well some people can't afford a gaming pc' tut-tut-tut, there's a much simplier solution, for rich and poor, PC and console gamer alike. Mouse and Keyboard, on a console, problem solved. Then cross platform play is equal, people can enjoy FPS on consoles at friends places, or online even if they don't own a powerful enough PC.

Better yet, but more complex, get the Kinect/Move version 2.0 to be actually great, so it can replace mouse and keyboard on everything, and we can just kill (artificial) people by aiming and shooting at our screens. Then use that on every platform, and thats a step forward.

But the next generation consoles will undoubtedly have more joystick + joystick games, FPS and Action Adventure (with guns), alike. That's why I'm sick of it. Platform, Racing and JRPG are where console should stay, FPS, RTS and others are reserved for systems that have proper inputs.
Actually, that's a really good idea. See? this is the kind of thinking we need more of!

I don't think anyone will disagree that a mouse and keyboard > gamepad. But, the only FPS I can think of that supports a mouse and keyboard on PS3 is Unreal Tournament 3. On PS2 there are a few like Red Faction 2, Deus Ex (I think), etc but still not many. For 360, I have no idea; maybe none?

I think devs should seriously consider making more games compatible with M+KB. It'll win over a lot of customers. Hell, why not just bundle a mouse and keyboard with consoles? or better yet, make motion controls actually good, like you said. :p Maybe it needs a few more years in the cooker, but I still have hope for motion controls.

As it stands, I find gamepads to be fine and I don't despise them. I can see why some do though, and that's a problem that needs to be addressed.
 

theonecookie

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Apr 14, 2009
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The Breadcrab said:
Conza said:
The Breadcrab said:
May I ask what crime the console-community has done to prevent them from playing FPS games?

That's your opinion and all, but I'm personally sick of this kind of attitude, and I feel that we are certainly not going to solve any issues that we have with games if we adopt the mentality that PC and consoles should be seperated. /end rant
Well hey, I'm not an exclusive PC gamer, but it has its domain, and console has another.

RTS? PC. Action Adventure? Console. WRPG? PC. JRPG? Console (thought both could work on either).

Racing? Console. FPS? P-C. Why? Mouse and Keyboard.

Keyboard isn't so important... ok its pretty important, WASD + Mouse is just infinitely better than joystick... + joystick. Horrid idea 'hey, lets try shooting people with two sticks instead!' - that man, should be shot.

Now before we get into 'well some people can't afford a gaming pc' tut-tut-tut, there's a much simplier solution, for rich and poor, PC and console gamer alike. Mouse and Keyboard, on a console, problem solved. Then cross platform play is equal, people can enjoy FPS on consoles at friends places, or online even if they don't own a powerful enough PC.

Better yet, but more complex, get the Kinect/Move version 2.0 to be actually great, so it can replace mouse and keyboard on everything, and we can just kill (artificial) people by aiming and shooting at our screens. Then use that on every platform, and thats a step forward.

But the next generation consoles will undoubtedly have more joystick + joystick games, FPS and Action Adventure (with guns), alike. That's why I'm sick of it. Platform, Racing and JRPG are where console should stay, FPS, RTS and others are reserved for systems that have proper inputs.
Actually, that's a really good idea. See? this is the kind of thinking we need more of!

I don't think anyone will disagree that a mouse and keyboard > gamepad. But, the only FPS I can think of that supports a mouse and keyboard on PS3 is Unreal Tournament 3. On PS2 there are a few like Red Faction 2, Deus Ex (I think), etc but still not many. For 360, I have no idea; maybe none?

I think devs should seriously consider making more games compatible with M+KB. It'll win over a lot of customers. Hell, why not just bundle a mouse and keyboard with consoles? or better yet, make motion controls actually good, like you said. :p Maybe it needs a few more years in the cooker, but I still have hope for motion controls.

As it stands, I find gamepads to be fine and I don't despise them. I can see why some do though, and that's a problem that needs to be addressed.
why would they do that you need a desk for mouse and keyboard and when 99% of players are sat down on a couch looking at a tv it don't make much sense

As to what ruins FPS for me is dull environments and lack luster weapons Ill put serious sam up for worst oldskool fps Due to it being nothing but square rooms and miniguns that feel less impressive than the starting pistol from killing floor
 

RandomHer0

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Jun 26, 2009
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I think we have an identity crisis in the FPS genre.

One needs to first distinguish between the modern-fps and the more classical sense of the fps. Most of the complaints I've seen made towards modern-fps are traditional fps elements being replaced with modern streamlines.(ironsights, cover, regenerating health, linearity)But these are the vary things that define a modern shooting game. Much like the lock-on for Legend of Zelda, or turn based combat for JRPGs these mechanics define what publishers are looking for when they design a modern shooter today. They are the staples, the bread and butter of this generation, imagine if a game tried to release without ironsights or destructibility? People would go mad im sure, as removing features never sits well with as fickle of an audience shooters draw.

we are just going to have to get over this shift, unless serious backpedal is seen in the near future I would say we have a lot of starring down a barrel to do. Only sparks like Resistance 1 health system and the retro revival of late can possibly bring change to this stale market.

My perfect shooter? I am a gamer that enjoys an engrossing narrative. So many 6hr campaigns of nameless soldiers constantly breaching and clearing the next 8 rooms in a row gets tiresome to me. The only fps campaigns I have truly enjoyed would be MW4, and Resistance series for story and pacing. Others have felt flat, or sporadic in execution. This is probably why Bioshock Metro 2033, and Singularity tickled my fancy so.